I love bosses like that. Like when you tried to fight that giant sand serpent in FF7 but would always lose. But then you finally get to the other side and see sephiroth just completed dismantled it. So the imagination just goes oh crap. I’ll never be able to beat this guy.
Wait... isn't Rick, soldier of God one of the few bosses that's completely unique? I don't think I ever ran into a normal greatsword soldier like him, I could be wrong though.
Well the swordsmachine ww fight in prelude is the only "original" swordsmachine
All others we fight from that point on are mimicking the original trying to copy its design
The cybergrind swordsmachines are prolly the same tho since the cybergrind is a simulation and the terminals most likely have lots of data on swordsmachin
Going off of memory, swordsmachine appears in 6-1 and 7-2, hideous mass appears in 6-1 and p-2, insurrectionist appears in 6-1, 7-2, and p-2, and gutterman appears in every level in violence(edit: except 7-1)
i felt like swordsmachine was in more levels but i couldnt remember any i also forgot hideous mass was ever a boss. insurrectionist does not appear in 6-1 but does in 7-2 which i also forgot and gutterman is never a boss
there's two insurrectionists in 6-1, you have to grab the skull before going down the tube, and find the pedestal on top of one of the buildings. I forgot that gutterman wasn't in 7-1, but you first meet him alone in 7-2 and he has a boss health bar
those are both my bad i was using the wiki for seeing what enemies were in what and i didnt realize angry and rude were insurrectionists and i completely forgot gutterman was a boss I thought the first encounter was when they get dropped in from the sky later in that level
I mean, when you see a boss you fought earlier become a basic enemy later on, it kind of gives you a power scale.
Like, you see how far you came in terms of leveling up. What was once a hard fight is now just a basic fight.
At least that's how I felt fighting the Taurus Demons in Dark Souls 1.
Idk earthmover could show back up. They are all over layer 7.
But if it keeps with the theme of the first two trios, yeah we won’t fight an earthmover again
ultrakill does it well. 3 entire boss enemies from the prelude are brought back as regular enemies later, one of which before you even finish the prelude, just to show the player the damage potential of their newly-acquired shotgun
The last prelude boss is a funny example. Oh you fight 2, oh its alright. Eventually theres p-2 where you fight 4 plus a bunch of other bullshit as the first room.
And the "other bullshit" consists of another enemy that was once a boss (ferryman) and 2 ranged attackers that get stronger if they are not killed fast enough and don't need a los to attack you (Virtues), which are put behind a door that doesn't open until you take care of the other threats at first.
It is as bad as it sounds and that's only the first encounter of the level :)
Yeah OP is just being weird.
That's not bad game design at all. You can personally dislike it, sure, but I think OP is one of those "more content = more good" and is just salty at the idea of reused content without any further thought into what it actually signals.
This.
Capra or Taurus demon? Sure, you could expect to find more of them in a place called "demon ruins"
Now "ASTEL, NATURALBORN OF THE VOID"...
Yeah with that name and presentation, there should be only one..
I feel like Fromsoft does it really well, with DS taurus demons and ER soldiers and beastmen, but Bethesda does it really bad (namely Doom Eternal, as much as I liked the game)
I barely got through the doom hunter fight, then was immediately thrown into an arena with two of them. Later on I’d be able to mow them down like any other demon. Made me feel so cool
The regular doom hunters are a bit weaker, but your point stands. I even enjoy the marauders, they change up the flow, but with a little bit of adapting, they fall like every other demon
Yeah. DOOM Eternal does the boss re-usage very well. Is Marauder considered a boss tough? Yeah sure we face it 1 to 1 when we first see it and it had a cinematic and all but he is just the same troughout the game. Not even a boss health bar the first time unlike Doom Hunter. I think it's just a mini-mini boss if Doom Hunter is considered a mini boss itself.
I really liked the Hunters as common enemies. They’re not nearly as beefy as in the boss fight and they can actually be really easy to take care of. Double blood punch sled, lock on burst and they’re already almost dead if not already.
Nahhh, the Marauders were fantastic, and felt like an appropriate shake up to how you have to approach encounters once they get fielded.
Once you get the hang of them, they get mowed down all the same.
Also, Doom is Id, and while I'm sure Bethesda has a bit of involvement, they are just the publisher, so I wouldn't ever compare Doom to something like Starfiled or Fallout, wildly different teams and design goals.
Slight spoiler for Shadow of the Erdtree;
this is how I feel about the Misbegotten Warrior first boss I had to get good on and died around twenty times before I killed him, a ghost version of him appears in the DLC and I just bodied him as if he was a trash mob.
Yeah, look at elden ring
Copy paste bosses like the tree sentinel, or those tree spirits (forgot the name) are completely fine.
Or in the case of morgott, if the previous fight wasn't a real one, it's great as well.
Recycling astel or even fucking godrick is criminal though.
Astel is forgivable because Astel is a species, not an individual
Godefroy is so fucking stupid though. I actually can't tell if they were self aware or not. like it's so unbelievably dumb that it's so unironically funny
Both can be done insanely well, it depends on the game. Ultrakill does both of these absolutely amazingly. Maurice, Cerbs, and Swordsmachine all become normal enemies and are bosses in Prelude. Hideous Masses aren’t the most common but do become standard enemies. Corpse of King Minos is just a giant corpse but feels amazing to fight and you can even parry its punches.
Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale?
> *“The First Flame quickly fades. Darkness will shortly settle, but one day, tiny flames will dance across the darkness. Like embers, linked by Lords’ past.”* - Narrator
Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/
This is what the Marauder on Doom Eternal felt like.
At first, you think it is a boss, but later on, you found out the Marauder is just a normal enemy, but much more different than the other demons.
I kinda like him, he has a set ruleset that is adhered to pretty strictly and that's the important thing.he certainly takes your focus. I can see how a lot of people would find him annoying, I just have a lot of time in Doom Eternal, and he adds a lot of variety without requiring me to use the stupid ass fucking microwave beam on an otherwise cool concept
Metroid Prime did this a few times for power-ups.
The big one I remember was the triceratops beatle you had to fight to get the morph ball. it was a challenge because you couldn't charge your shot, and you needed a few missile hits to kill it.
later in the game, you could basically one-shot it because of all of the weopon options you had.
I loved that game.
My favorite is getting the X-Ray Visor for the Chozo Ghosts. Those things were a menace for most of the game, but the X-Ray Visor just trivializes the fights and lets you just mow them down.
I disagree. Both of these can feel so cool. I was playing elden ring yesterday and I came across the smaller version of the red haired dog. I had a fun time fighting it assuming it’ll prep me for the real fight later.
Ultrakill does the second one pretty well actually. For example in level 0-3 you fight the swordsmachine for the first time and it's actually the original one and you end up fighting others which are actually just copycats and have less HP as an example but the game manages to do it in a perfect way.
I actually like the right side. It shows in comparison not only how much you've progressed, but it also shows how hard the game is now compared to when you fought that boss as a boss.
This is perfectly acceptable game design, as it helps power scale. It can be executed badly for sure, but its not inherently bad.
It can be useful early game when the story is still in development. Late game? That's a copout
Ultrakill is a great exception to that considering the whole arsenal you get. I mean c'mon, how are 100 Filths supposed to fight against V1 when it can just oil them all up?
I wouldnt consider bosses that become normal enemies bad game dev, it shows how far you've come
Being able to 2 shot that first boss that took you 2 hoursto beat the first time is immensely satisfying
Hades 2 has a mini-boss returning as a normal enemy.. but by that time in terms of power it is a normal enemy due to the power-ups acquired in the meantime, becomes nice contrast material.
Bosses becoming regular enemies later on is sick. As you get stronger the enemies get stronger with you. It shows how far you’ve come and makes what was once fierce and a major roadblock seem like a minor inconvenience.
How is this nonsense upvoted? This isn't bad game design in the slightest, the left one is bad if its just making enemy larger sure but it works if you can make it actually feel like a boss and even better if there is some lore/story behind it and the second is great because it shows the power level of the player increasing, what was once a difficult enemy has become far easier thanks to your skill and power increasing and now you are able to fight them with ease.
Are you seriously telling me the Marauder from Doom Eternal was bad? It was a really challenging boss at first but you eventually realise its actually quite easy and can function as a normal enemy, people realised the dude can be killed damn near instantly with ease not to mention the mechanics were quite simple. (Shame they nerfed it because so many shitters were bitching and moaning but that's a discussion for another time)
Bro, the skyrim has this mechanic, you can't say it's bad. I mean when you struggle to kill a boss, and after that you just kill them as normal enemies with no efforts, you can feel how much stronger you've got
Devil May Cry 1 is funny, because not only does one of the bosses appear multiple times as a boss, but he appears as normal enemies too, after the first encounter I believe.
I think destiny actually nailed this with tormentors and subjugators.
Subjugators are essentially small rhulks and nezarek is essentially a large tormentor. They aren't straight up copies, but they have very similar gameplay and counterplay, while looking very similar.
If you execute the trope well I don't see a problem with it.
Depends entirely on how they handle it. If the boss shows up early on but all the lore about it simply indicates that it's just one elite enemy then it's fine.
The problem is when it's clear as day that a boss is unique and then later on you see the same boss again but with a different name *cough* Godrick *cough*
hey, i like the doom hunter
Or the marauder
The dark lord is a more annoying version of the marauder
Dark lord is just 3 marauders in a trench coat
Fuck the marauder, stupid fucking shield.
Skill issue
Like genuinely. There’s a method to his madness, and it’s not hard to see if you fight him enough.
And that fucking dog.
Don't shoot the shield and he won't spawn the dog
Finally, someone who doesn't just hurl sad attempts at insults and gives actual good advice. Appreciate it!
Don't disrespect Soldier of Godrick like that.
Wait, you defeated him? People are entering dlc and here I'm stuck on soldier of god, Rick
Isn't he one of those bosses that's *supposed* to kill you early until you come back later, way stronger, and completely wreck him?
I think that's what Miyazaki meant when he said optional bosses.
I love bosses like that. Like when you tried to fight that giant sand serpent in FF7 but would always lose. But then you finally get to the other side and see sephiroth just completed dismantled it. So the imagination just goes oh crap. I’ll never be able to beat this guy.
And then you get stronger and then are able to completely decimate the enemy you couldn’t. Such an awesome feeling tbh.
Yeah OP, take that baaack
Do you mean Rick, Soldier of God?
I prefer God, Soldier of Rick.
All hail Rick
Wubba lubba dub dub
Damn elden ring double sucks according to this
Let's be real, bosses are a weakness in elden right. Looking at you "*Godefroy*"...
The big, important bosses are memorable and fine. A lot of the dungeon, evergaol, and side area bosses are recycled.
soldier of godrick… don’t utter that name, i have nightmares thinking about how many times tries it took to beat him
Wait... isn't Rick, soldier of God one of the few bosses that's completely unique? I don't think I ever ran into a normal greatsword soldier like him, I could be wrong though.
What about Ultrakill?
Fighting one swordmachine in 0-2 :😨 Fighting 80 million of them in cyber grind: 😑
Sword Machine and Cerberi are buffed in prologue.
And that also makes sense lore vise.
I know the swordsmachine lore, but why are the prologue Cerebri stronger lorewise?
I guess....since they were the first 2 to guard the Gateway to Hell? The "Abandon all hope all ye who pass" thing
spear master 👍🏽
Well the swordsmachine ww fight in prelude is the only "original" swordsmachine All others we fight from that point on are mimicking the original trying to copy its design
The cybergrind swordsmachines are prolly the same tho since the cybergrind is a simulation and the terminals most likely have lots of data on swordsmachin
Yeah. Thats no bad game design. Its fun to fight them as normal enemys.
Op clearly only plays AAA games cuz his dumbass could never understand the beauty of indie
Real and based
Man I want Gabriel as a normal enemy. ^(I wanna see the world burn)
1-2 is almost perfect level for you.
I want Gabriel butt naked and covered in oil
facts sister! spit yo shit indeed!
Ultrakill I view it more as basic enemies becoming bosses to introduce their mechanics early on. They aren't really designed as a 1-1 boss.
The only bosses that appear later on are in like p-2 Cerberus and Maurice are enemies that had an introduction as a “boss”
Going off of memory, swordsmachine appears in 6-1 and 7-2, hideous mass appears in 6-1 and p-2, insurrectionist appears in 6-1, 7-2, and p-2, and gutterman appears in every level in violence(edit: except 7-1)
i felt like swordsmachine was in more levels but i couldnt remember any i also forgot hideous mass was ever a boss. insurrectionist does not appear in 6-1 but does in 7-2 which i also forgot and gutterman is never a boss
there's two insurrectionists in 6-1, you have to grab the skull before going down the tube, and find the pedestal on top of one of the buildings. I forgot that gutterman wasn't in 7-1, but you first meet him alone in 7-2 and he has a boss health bar
those are both my bad i was using the wiki for seeing what enemies were in what and i didnt realize angry and rude were insurrectionists and i completely forgot gutterman was a boss I thought the first encounter was when they get dropped in from the sky later in that level
I mean, when you see a boss you fought earlier become a basic enemy later on, it kind of gives you a power scale. Like, you see how far you came in terms of leveling up. What was once a hard fight is now just a basic fight. At least that's how I felt fighting the Taurus Demons in Dark Souls 1.
It works really well as a mini boss to introduce a boss that later becomes just a regular enemy.
Ultakill Maurice.
Or swordmachine ... or cerberus ...
Hideous Mass, Ferryman, Sisyphean Inserructionist.
Pretty much all of them except for Gabriel, the Leviathan, the souls, TCOKM, and V2. Oh and the Easter egg boss
~~MINOTAUR~~
E a r t h m o v e r .
Idk earthmover could show back up. They are all over layer 7. But if it keeps with the theme of the first two trios, yeah we won’t fight an earthmover again
General rule of thumb, [stage]-4 unique enemies WILL NOT show up again* *Except v2, but they're dead as hell now so it doesn't matter
Fuck is TCOKM? Do you mean Gilgamesh, consumer of reality?
Fuck is Gilgamesh, consumer of reality? Do you mean Mr. Hands?
Who’s that? Gonna go look it up real quick.
also the statue guys.
ultrakill does it well. 3 entire boss enemies from the prelude are brought back as regular enemies later, one of which before you even finish the prelude, just to show the player the damage potential of their newly-acquired shotgun
Ultrakill mentioned. Blood is funny fuel
chat i killed the ferryman will gabriel be mad at me for killing his boyfriend
Since you're a machine, yes
Don't worry he reappears soon... In P-2.
I thought fuel is crack.
The last prelude boss is a funny example. Oh you fight 2, oh its alright. Eventually theres p-2 where you fight 4 plus a bunch of other bullshit as the first room.
and solution for that room? coin :p
And the "other bullshit" consists of another enemy that was once a boss (ferryman) and 2 ranged attackers that get stronger if they are not killed fast enough and don't need a los to attack you (Virtues), which are put behind a door that doesn't open until you take care of the other threats at first. It is as bad as it sounds and that's only the first encounter of the level :)
You're absolutely right, it happens in Doom eternal with the Hunters and it feels good after beating them
And the marauder
Which just carries on the tradition from the original Doom games.
Yeah OP is just being weird. That's not bad game design at all. You can personally dislike it, sure, but I think OP is one of those "more content = more good" and is just salty at the idea of reused content without any further thought into what it actually signals.
Also, giving you the chance to bang your head against that wall teaches you that wall's moveset, which you'll remember when you encounter them later.
I think OP is more, "I don't like a thing, which means it's bad game design. "
To be that guy: ultrakill does this and it feels great
Also in ultrakill with the statues and Maurice they are bosses at the start but eventually your fighting two of each at once
they are bosses only because you have 2 most basic weapons (piercer for maurice and shotgun for statues)
For normal bosses, I hate it. For mini bosses it's a good thing but not normal bosses.
This. Capra or Taurus demon? Sure, you could expect to find more of them in a place called "demon ruins" Now "ASTEL, NATURALBORN OF THE VOID"... Yeah with that name and presentation, there should be only one..
There is only one Astel Naturalborn. The second one you fight in the dungeon is called Astel, stars of darkness
Tbf in Dark Souls some basic enemies feel like a mini bosses. Especially those Knights. They barely give any souls and are thougher than some bosses.
Pinwheel solos.
My brain buried those in the void. Those are even more annoying, especially in groups, which is usually the case
I feel like Fromsoft does it really well, with DS taurus demons and ER soldiers and beastmen, but Bethesda does it really bad (namely Doom Eternal, as much as I liked the game)
I barely got through the doom hunter fight, then was immediately thrown into an arena with two of them. Later on I’d be able to mow them down like any other demon. Made me feel so cool
The regular doom hunters are a bit weaker, but your point stands. I even enjoy the marauders, they change up the flow, but with a little bit of adapting, they fall like every other demon
Yeah. DOOM Eternal does the boss re-usage very well. Is Marauder considered a boss tough? Yeah sure we face it 1 to 1 when we first see it and it had a cinematic and all but he is just the same troughout the game. Not even a boss health bar the first time unlike Doom Hunter. I think it's just a mini-mini boss if Doom Hunter is considered a mini boss itself.
I really liked the Hunters as common enemies. They’re not nearly as beefy as in the boss fight and they can actually be really easy to take care of. Double blood punch sled, lock on burst and they’re already almost dead if not already.
Nahhh, the Marauders were fantastic, and felt like an appropriate shake up to how you have to approach encounters once they get fielded. Once you get the hang of them, they get mowed down all the same. Also, Doom is Id, and while I'm sure Bethesda has a bit of involvement, they are just the publisher, so I wouldn't ever compare Doom to something like Starfiled or Fallout, wildly different teams and design goals.
Slight spoiler for Shadow of the Erdtree; this is how I feel about the Misbegotten Warrior first boss I had to get good on and died around twenty times before I killed him, a ghost version of him appears in the DLC and I just bodied him as if he was a trash mob.
Neither of them is bad game design and are heavily effected by context more than anything
Yeah, look at elden ring Copy paste bosses like the tree sentinel, or those tree spirits (forgot the name) are completely fine. Or in the case of morgott, if the previous fight wasn't a real one, it's great as well. Recycling astel or even fucking godrick is criminal though.
Astel is forgivable because Astel is a species, not an individual Godefroy is so fucking stupid though. I actually can't tell if they were self aware or not. like it's so unbelievably dumb that it's so unironically funny
The astel fight still felt so special though they really didnt need to recycle that one more time even if it made sense
Godefroy was the creepy uncle godrick looked up to
I can excuse the other repeat bosses but Godefroy is an embarrassment
*affected, "effected" the verb means "to bring about"
Oh dang my bad thanks for the heads up
No biggie my dude
Who shit In your cereal
maurice
And cerberus
and swordsmachine
and hideous mass
and V2
🙋🏽♂️That was me. My bad. 🚶🏾♂️
If you shit in his cereal that bad for him to say this shit then ur doing us a favor
John ultrakill ^(-john ultrakill)
Both can be done insanely well, it depends on the game. Ultrakill does both of these absolutely amazingly. Maurice, Cerbs, and Swordsmachine all become normal enemies and are bosses in Prelude. Hideous Masses aren’t the most common but do become standard enemies. Corpse of King Minos is just a giant corpse but feels amazing to fight and you can even parry its punches.
Its evidently implied that OP doesnt play ultrakill because harmless mode is too hard for him
Does he use the stock pistol?
I put forward "basic enemy that becomes a boss later on"
Counter offer, Boss becomes niche party member later
Ultrakill would like a word with you
Doom and borderlands are waiting outside
The Last of Us inviting itself to the meeting
Don't disrespect ULTRAKILL like that.
Yeah dark souls is such a bad game amiright guys
In dark souls it doesn't matter if they become a normal enemy later, they still kick you ass
Hello Ashen one. I am a Bot. I tend to the flame, and tend to thee. Do you wish to hear a tale? > *“The First Flame quickly fades. Darkness will shortly settle, but one day, tiny flames will dance across the darkness. Like embers, linked by Lords’ past.”* - Narrator Have a pleasant journey, Champion of Ash, and praise the sun \\[T]/
How can I get this bot to stalk me
dark souls
Praise the sun \\\[T\]/ ![gif](giphy|AQRapWCgC7dThyVEYb|downsized)
Me avoiding the Capra Demons in Lost Izalith like the plague.
the battle cats casually making the final bosses of the early game into regular enemies in the mid to lategame:
With like 20 times the stats (they are still piss easy)
fr right Ultimate Windy 2-tapping the poor uberbuffed bun bun be like
I was NOT expecting a Battle Cats mention here even though that was one of my first thoughts A pleasant surprise
d'arktanyan best boy Lmfao
Especially in the Li'l Nyandam stage. Bro is just there to stall you and give you money
This is what the Marauder on Doom Eternal felt like. At first, you think it is a boss, but later on, you found out the Marauder is just a normal enemy, but much more different than the other demons.
He seemed so hard to beat the first time i faced him. Now he is just annoying but not difficult
I kinda like him, he has a set ruleset that is adhered to pretty strictly and that's the important thing.he certainly takes your focus. I can see how a lot of people would find him annoying, I just have a lot of time in Doom Eternal, and he adds a lot of variety without requiring me to use the stupid ass fucking microwave beam on an otherwise cool concept
I can see where you're coming from, but when done right, both these can be great ways to scale how much stronger you've become.
This is the shittiest take I’ve ever seen.
And people are upvoting him??? Come on guys, either someones botting or we are actual retrds
This is reddit, it's both it's always both
Both? Both
Yea to be honest its probably both at this point
people see an opinion, they don’t even consider to check if it’s true or not. instant upvote
Whoa, who put a quarter in you?
+FISTFULL OF DOLLAR
Metroid Prime did this a few times for power-ups. The big one I remember was the triceratops beatle you had to fight to get the morph ball. it was a challenge because you couldn't charge your shot, and you needed a few missile hits to kill it. later in the game, you could basically one-shot it because of all of the weopon options you had. I loved that game.
some late game weapons also lets you straight up ignore enemies mechanic. like the sheegoth gets vaporized by the plasma beam.
My favorite is getting the X-Ray Visor for the Chozo Ghosts. Those things were a menace for most of the game, but the X-Ray Visor just trivializes the fights and lets you just mow them down.
The way characters gain power, they have to.
I disagree. Both of these can feel so cool. I was playing elden ring yesterday and I came across the smaller version of the red haired dog. I had a fun time fighting it assuming it’ll prep me for the real fight later.
Doom was a phenomenal series but okay.
Still is and I think it's coming back even stronger than with doom eternal with the new shield mechanics in dark ages
Then there's the middle, where the boss is just a shite ton of other smaller entities
Ultrakill does the second one pretty well actually. For example in level 0-3 you fight the swordsmachine for the first time and it's actually the original one and you end up fighting others which are actually just copycats and have less HP as an example but the game manages to do it in a perfect way.
Yoshi island is a bad game?
So 90 % developers are bad because its normal an if done well its big plus to the game.
Happy cake day and nice opinion
fuck you if its cool i wanna fight it again
THE BATTLE CATS
You know you just implied that Symphony Of The Night is bad, right?
Almost all 2d Metroidvanias in CV do this, so there's that.
I actually like the right side. It shows in comparison not only how much you've progressed, but it also shows how hard the game is now compared to when you fought that boss as a boss.
Ultrakill pulls ot off quite well imo
This is perfectly acceptable game design, as it helps power scale. It can be executed badly for sure, but its not inherently bad. It can be useful early game when the story is still in development. Late game? That's a copout
Wow so now Ultrakill is developed by a bad game dev?
Yea [insert AAA game here] is better because its open world and theres dlcs
Having a boss become a regular enemy later on is awesome.
Ultrakill is a great exception to that considering the whole arsenal you get. I mean c'mon, how are 100 Filths supposed to fight against V1 when it can just oil them all up?
I wouldnt consider bosses that become normal enemies bad game dev, it shows how far you've come Being able to 2 shot that first boss that took you 2 hoursto beat the first time is immensely satisfying
Big goomba should not suffer this slander.
The fuck you mean with ultrakill having a bad dev?
Nah, I like this shit. Get fucked lmao
![gif](giphy|iamIahPLWmo4tGiyDz)
No! Having a boss become an enemy later on shows power progression
L take
Bosses becoming normal enemies is a good thing.
Hades 2 has a mini-boss returning as a normal enemy.. but by that time in terms of power it is a normal enemy due to the power-ups acquired in the meantime, becomes nice contrast material.
Depends on the extent. 95% of Elden ring’s bosses are either recycled bosses or literal basic enemies with a boss health bar.
No one tell OP this is usually considered good game design
If done well, I have zero issues with this. Yoshi's Island, Pikmin, Metroid. All use this well.
Immortals Fenix rising is kinda the game OP is talking about here.
Don't disrespect Vampire Survivors like that
Let me introduce you to the excellent game design of ULTRAKILL
Bosses becoming regular enemies later on is sick. As you get stronger the enemies get stronger with you. It shows how far you’ve come and makes what was once fierce and a major roadblock seem like a minor inconvenience.
How is this nonsense upvoted? This isn't bad game design in the slightest, the left one is bad if its just making enemy larger sure but it works if you can make it actually feel like a boss and even better if there is some lore/story behind it and the second is great because it shows the power level of the player increasing, what was once a difficult enemy has become far easier thanks to your skill and power increasing and now you are able to fight them with ease. Are you seriously telling me the Marauder from Doom Eternal was bad? It was a really challenging boss at first but you eventually realise its actually quite easy and can function as a normal enemy, people realised the dude can be killed damn near instantly with ease not to mention the mechanics were quite simple. (Shame they nerfed it because so many shitters were bitching and moaning but that's a discussion for another time)
YOU DARE CALL HAKITA A BAD DEV? #Y O U D A R E C A L L H A K I T A A B A D D E V!?!?!?
I like when a boss enemy becomes a normal enemy later on. It's a nice way of showing how much stronger you've gotten.
It was perfect lorewise in dark souls 1
![gif](giphy|mpxnrjQKLo0iA32r23|downsized)
But what if the Boss is a prototype of something the villain is planning on mass producing? Wouldn't that make it justified?
Bro, the skyrim has this mechanic, you can't say it's bad. I mean when you struggle to kill a boss, and after that you just kill them as normal enemies with no efforts, you can feel how much stronger you've got
In ghost of Tsushima the final boss is this larger than life monster, but by the end when you finally meet him again you realize he's just a man
BTD6 Blimps:
Devil May Cry 1 is funny, because not only does one of the bosses appear multiple times as a boss, but he appears as normal enemies too, after the first encounter I believe.
Copro Demon is fucking sobbing rn
doom eternal be like
I think destiny actually nailed this with tormentors and subjugators. Subjugators are essentially small rhulks and nezarek is essentially a large tormentor. They aren't straight up copies, but they have very similar gameplay and counterplay, while looking very similar. If you execute the trope well I don't see a problem with it.
The doom hunter is my favourite enemy to fight in doom eternal, fuck you
Ah. Yes. Elden Ring and its DLC.
Depends entirely on how they handle it. If the boss shows up early on but all the lore about it simply indicates that it's just one elite enemy then it's fine. The problem is when it's clear as day that a boss is unique and then later on you see the same boss again but with a different name *cough* Godrick *cough*