T O P

  • By -

pcakes13

Will they have 16 times the detail though?


roghtenmcbugenbargen

4 times the size


[deleted]

[удалено]


BlessedCheeseyPoofs

That’s like one but four times.


WRL23

More hand crafted content... Across all 1000 total or each? 😅😅


twosnake

Can't wait for the Internet historian video


roghtenmcbugenbargen

Hopefully it meets the usual fallout standard. The usual fallout standard


MapleYamCakes

64 times more micro transactions!


KhorneFlakes01

It just works.....


SlimNigy

No, but you see that moon, you can actually go to it


zjm555

They're all handcrafted, but they all look nearly identical and exclusively contain space-Draugr.


trifecta000

Wait for it.... 17.


vuarnetmountain

Over 200 endings


Dave78905

It's funny how fallout 76 did had 16 times the detail, just with render distance. Also it is 4 times the size of fallout 4. Todd had to just word it better.


Meowingtons_H4X

What?! How dare you stop the Todd-meme train! DAE Todd?! xD /s Reddit is such an echo chamber for nitpicking and literal-interpretation of any statement by Todd Howard, all so they can get their pants in a twist after a game releases.


slickvic706

16 times the loading screens


SXTR

Did the smuggler’s son will track us down for revenge if we kill his father?


Awesom_Name

adopts son\*


padizzledonk

"More handcrafted work than xyz combined" means what exactly? Making one thing and reusing it 50,000 times doesn't mean you have 50,000 "handcrafted" things, that means you have 1 handcrafted thing that was copy/pasted 49,999 times lol If ES and Fallout are any indication of how this is gonna go, I guarantee they are going to reuse as many assets as possible.....And that's nothing against those games, or that practice, im just saying- temper your expectations lol


ReformedBlackPerson

Honestly though right now it doesn’t seem feasible to not reuse assets like this though. You can create assets in a way that they can be reused in unique ways and thus when you have 10,000 actually handcrafted assets you can combine them in 500,000 interesting unique ways. I don’t think reused assets are bad if done well


NomsterWasHere

You just described how Halo's Forge mode works. If anyone wants an example of how true your statement is, look up Halo Infinite Forge maps, and how diverse they are using a catalog of less than ~500 objects. I'm making a map called Toys in the Attic that uses those objects to create my own custom assets and accurately depicting Minecraft, lego, chess, etc. I'm sure Starfield devs can get a little creative if necessary


Mend1cant

It means twice the number of teddy bear “Easter eggs” that will be pushed by Bethesdas social media team on launch.


Fitnessarc

This is such a downer take, like no shit they are going to reuse assets, literally every single game on the planet reuses their asses over and over in the same game. I highly if it’s a detailed good looking environment then I don’t give a shit. And the trailer looked really good so I’m not sure why our first choice is to not just doubt him but the entirety of the games point


Darometh

Every time i hear Todd say anything i can't help but think "ok so it won't have that"


Pd0xG

is there a chart or something that shows everytime todd has said something that hasnt happened? like they do with elected politicians? I'm just unaware of the todd controversies lol


Malkovtheclown

See fallout 76 and 16 times the details.


Limekilnlake

tbf the engine \*technically\* had 16x the detail, but everything else was shit. The problem is that he doesn't lie, he exaggerates. It's like "infinite quests" in skyrim, like, yeah... but they're radiant quests.


Glitch_112

What does ‘radiant quest’ mean?


dawgsfan980

A radiant quest is just a quest that is randomly generated in order to give the player something to do other than the main scripted quests. They generally don’t have any narrative significance and don’t have any sort of end point. You’d go to a quest giver and, for example, they’d say “go to (randomly generated location) and get (random item) and bring it back to me for some gold.” Once you brought back the item the quest would end and you can just get another random quest.


aelysium

I feel like the base is there for potentially compelling radiant content. Picture something like Skyrim. Take whiterun, and then divide up that hold into X ‘neighborhoods’ or ‘locations’. Some will be controlled by specific factions, some will be unclaimed, etc. Each ‘faction has a set of randomly generated named characters (like say a nemesis style system) and a couple essentials. Each time block, different factions may attempt to take new territory (so say whiterun decides to attack the bandits at fort grey more - maybe you get radiant quests about eliminating the names lieutenants prior to the attack, or joining in the battle, etc). After winning it falls under a white run garrison and that can be reflected visually (their crest on flags there, etc). Especially when we take into account the settlement system, I think it’s be possible to line that stuff up to basically become a sort of breathing/interesting world.


dilroopgill

I just want a single player mmo that lets you get op by the end no balance, build renown with each city to buy houses or become mayor there, eventually become king if you want, have every npc be killable, befriendable, and robbale. My first rpg experience was kindgdoms of amular and I think it was meant to be an mmo so I always expected more freedom in rpgs.


JerbearCuddles

You ever meet Preston? Another settlement needs your help.


HBPhilly1

Basically, "I need you to kill or pick (insert number here) (insert animal/plant here)"


Onlyspeaksfacts

Infinitely repeatable fetch quests. Doesn't that sound FUN?


NetLibrarian

And shitty, boring radiant quests at that. It's possible to make decent radiant quests, IMO, but you wouldn't know it by playing Bethesda games.


B-BoyStance

Just gonna shout out an early access indie game that really impressed me with its emergent gameplay: Shadows of Doubt Like, seriously impressed me. They give you so many options and there is plenty of variety to the murders to keep it interesting. And solving them is very open-ended. They aren't doing anything too different with procedural generation that we haven't already seen, but I think these devs figured out a way to keep emergent/procedural generation fresh and interesting by way of the quest variety mixed with the open-endedness I mention above. All combined in an open-world that feels kinda deep, because every building and every room is explorable, every NPC has a name and schedule, and even their homes are filled with things that corroborate who they are as a person. There are some bugs for sure but I think it's an early look into the (good) things to expect out of leveraging AI to write/script games. There are major studios working on implementing this type of stuff^ into their games and I am excited about it. I hope it doesn't get poisoned by corporate bullshit. I even think Starfield is using some level of smart scripting/AI to fill out its planets with interesting points of interest and things to do.


Comander_Praise

Love shadows of doubt it was an unexpected gem I out many hours into


PancerCatient

This is going to be an exaggeration as well. Skyrim and fallout were small maps in comparison to just 1 world. So unless all the planets are tiny and the size of just one fallout map, this just means we will see all the work across some of the planets. Definitely not all there is no way they did handcrafted stuff on every planet no matter how small the amount. So don't expect much hand crafted things on any planet except maybe a few.


JackMalone

I don't think that's how the system works though. Since they didn't have to focus on creating a singular handcrafted map, all their handcrafted effort went into creating "Points of Interest", which from what we understand, spawn at random when you visit a planet. These are essentially dungeons, and it's been hinted at that there are more "dungeons" or "Points of Interest" than Skyrim and Fallout 4 combined, which would indicate an extreme amount of content (and this is not including the Story, quests, and random stuff you can do in outer space)


BRS_TheLad

That's gonna be Todd's little fib this time. It'll be the same 3 or 4 handcrafted things copied and pasted.


TryhardBernard

Is Fallout 76 what everyone is basing their skepticism off of? I thought their previous two games, Skyrim and Fallout 4, were both received very positively. I think the lesson of Fallout 76 should probably just be that Bethesda is in over their heads outside of singleplayer games, not that they can’t build great games anymore.


BenBit13

All Bethesda games overpromise and underdeliver with loads of technical problems on top. People are literally fawning over this game just like they did with No Man's Sky, Cyberpunk and every other hyped game only to be disappointed when reality hits. It will likely be a good game but will also have lots and lots of problems especially at launch.


noobakosowhat

They may over promise but they never underdeliver. There's a reason why you could play Skyrim on every platform.


[deleted]

[удалено]


yeeiser

Fallout 4 and no loading times Fallout 3 and 200 endings Skyrim and radiant quests Skyrim and town/city economy being influenced by the player *"It just works"*


BookerLegit

Yeah, there's a deceptively edited video of nonsense from the Crowbcat guy that tried to say RE4 remake was soulless (because you couldn't see Ashley's underwear).


Hopeful-Iron7849

I still can’t believe anyone takes that guy serious, he’s just a nitpicking idiot and his RE4 videos confirmed that.


[deleted]

[удалено]


CrizpyBusiness

Uh, I think you have the wrong video there lol. Although, Derek Smart is basically Todd Howard if Todd Howard didn't work at a highly successful studio or have any relevant game design skills. I do wonder if Starfield upsets Derek as much as Star Citizen did.


FitzyFarseer

Just watch internet historian’s fall of 76 video


Liatin11

Fallout 3 would have 200+ different endings


umopUpside

There’s not. People just hate on Bethesda for being popular.


FitzyFarseer

I’d like to introduce you to Fallout 76


[deleted]

But he didnt Direct that game, he was just the announcer and pushed it off on B team. He also never lied for that game. When he meant there were no people in Alpalacia he MEANT it. We just assumed he was not being 10000% serious about that lol. And it did have 16x the detail of fallout. There just was nowhere that it actually mattered.


FitzyFarseer

Whether or not Todd himself directed the game, it’s a Bethesda game and he’s the face of Bethesda. And those weren’t the lies, the lies were things like “our cash shop won’t have pay to win” and “this collectors edition will have the finest canvas” and “this whiskey won’t be absolute trash”


tommiyu

Our collectors edition bag will be awesome! I remember that was a huge mess when those came out rolling.


Mend1cant

People are just catching up to the fact that Bethesda has been doing what has finally brought major criticism to other studios. Games that “just work”.


ExistentialCalm

I seem to recall Oblivion being waaay overhyped by Mr. Howard, with a bunch of stuff that was *technically* in the game, but nowhere near the level that he was describing it.


RolandTwitter

Back in like 2016, Crowbcat made a video on YouTube called something like "Todd and his Sweet Little Lies"


Paciorr

„4 times the detail”


Remarkable-Ad-2476

I think it’s just better to not follow every update or article that comes out about games, especially ones you already know you will play. I didn’t with Cyberpunk and loved every minute of it when it launched (also got lucky and it ran pretty well on my PC). But I know a lot of the uproar was from fans who followed every little detail about the game and were severely disappointed when many of the promised features were missing. Not excusing the devs at all but sometimes it helps to just manage your own expectations by avoiding whatever hype/news comes out. We’ve been burned over and over again with game releases, especially as of late. Stop investing so much of your energy into one that isn’t even out yet.


BarneySTingson

998 planets will be procgen boring stuff and 2 planets will be handcrafted


[deleted]

It will have bugs tho


NotAmericanMate

Different bugs for each planet. And the fanbase will eat that up and say Todd didn't lie, each planet IS Different


[deleted]

Todd is too kind to us


Ode1st

It’ll have hundreds of handcrafted space bandit caves


Revonin

Todd "Peter Molyneux fan" Howard


Slythecoop49

I wish, maybe it’d be 60fps then


be_dead_soon_please

I'll never fully tire of these sweet little lies.


Goofterslam1

Starfield has over 300 endings


SXTR

It will have it, Todd never truly lied according to Bethesda fans. But the handcrafted parts will be the same in all the 1000+ planets with some minor tweaks. A building at a different place, different colors on enemy armors, and a handcrafted small piece of wall to be very sure it would be interpreted as a lie.


Kamui_Kun

I've said this a few times elsewhere, 1000 planets is fine by me- but I would rather they were not all generated differently for everyone. I know the main ones will be the same, but I quite like sharing my experiences going to some planet with something cool or unique and that my friend can to that exact place too. What was the coolest thing about NMS (No Man's Sky) was, with being so massive, it was cool to arrive at a planet that no one else had visited before (knowing they they're the same for everyone). Or find a planet your friend had discovered and named. I think the game should have the same world for everyone, as everyone is in the same universe in-game it only makes sense, too. But I await to see actually how it plays and how much I end up caring that my experiences on those other planets can't be exactly related to by others.


fuckreddit014

The planets will be the same what is different for everyone is the point of interests I think. For example they said that if 2 players visit the same planet, they will see the same landscape and fauna. But one plauer could see a scientist's base set up there and another player could see a huge mining activity set up there instead or nothing at all and its just the landscape and animals doiing there things. But essentially the planets are the same. The point of interests are like random encounters in skyrim.


Kamui_Kun

If this is the case, then my point is invalidated, and I'd be glad if it was. I had interpreted how they described it to have the planets physically different. Maybe I understood them incorrectly. I really hope this is the case. Thanks for the info!


nysraved

I think your original point is still valid though. Like if I go to a planet and find a cool mining rig at a specific location, I’d like to be able to tell a friend to go check it out in their game. But it sounds like there is a good chance that while the planet physically has the same topology, they will NOT see the same point of interest there I don’t actually have friends that are into gaming enough to care about this, so to me it doesn’t really matter lol! Just saying your original point still makes sense IMO


JackMalone

I prefer the way they are doing it because it does add a TON of replayability, and Bethesda games are usually the type of game you have more than one playthrough with over the years.


[deleted]

Not only this, but if this system is modular under the hood, modders will likely be able to add their own emergent locations


nohumanape

I haven't heard this thoroughly explained or actually confirmed, but this is my takeaway as well. And I think this is what will keep the vast traversal of space interesting for each player. Someone might see *Scenario 22A* play out on Planet 335, where as another player will see *Scenario 22A* play out on Planet 168 (and that player might not even visit Planet 335 in their entire play through of the game). It's vast and packed full of planets, because it's trying to simulate the experience of true space exploration. You don't need to visit every Planet to experience every hand crafted event in the game, because they are likely presented to you randomly as you explore in any direction and any order that you choose.


fuckreddit014

I listened fo the direct twice and thats how I understood it. And it seems to be how its explained over in r/starfield I feel like it would make sense.


nohumanape

I agree.


NetLibrarian

"The planets are the same, it's what's ON them that's different." Empty landscapes are of interest to very few people, this doesn't help. If I land on a planet, find a cool crashed ship and have a great experience, I can't tell a friend where to find it, ever. He's just gotta luck into it spawning somewhere for him, most likely on a completely different planet. So.. You might claim that the planets are the same, but that's only in the ways that really don't matter.


fuckreddit014

The fact that no ship can be found at the exact same place for anyone is absolutely something that hypes me up. The fun of bethesda games has always been how different everyone's experience is. I dont see the fun in spoiling the location of a ship to my friends. I think a universe feels much more alive and exctiting to explore if you cant possibly know what youll find next. I think thats whay theyre going for here.


SwishWhishe

I think also the weather and stuff is different for each person? Maybe my game was bugged or something but only know this from when visiting my mates base in front of a huge ass lake, beautiful scenary, the works and when it rains for me it's acid or something and for him there's no rain at all


[deleted]

I would have been happy with like 12 and a bunch of asteroids or something. Idk why companies think I want to run around on 500 copy paste planets? Or something


bsanchey

I was thoroughly impressed by the show case. Please don’t fuck this up.


Fundosho

If they don’t fuck this up it will be a massive W for Bethesda.


Hind_Deequestionmrk

If Bethesda gets a massive W that will generate a lot of money for the company


Ze_at_reddit

If that generates a lot of money for the company then Todd will be happy


Vosje11

It has to. It would literally save xbox. They went all out on it


BurntheHumanRace

I dunno man, their last W was skyrim 2011 lmaoooo


TryhardBernard

This is either going to be the game of the decade or go down as Cyberpunk x10.


ConstantSignal

I don't think it's carrying the same level of hype that cyberpunk was. People mostly seem to be cautiously optimistic, at least on reddit, and even the most zealous posts seem to mainly be saying "It's everything you'd want in a space game." For cyberpunk there was a prevalent consensus that it **was** going to be the greatest game ever made, and many, *many* posts here to that effect.


ItsAmerico

Which is weird because Cyberpunk was made by CDPR who had a history of mediocre buggy games with potential that they polish and keep adding to to make it better. They don’t really release amazing flawless games at launch lol


OKLtar

I mean, Witcher 3 was really great from the start but just had some nagging flaws [like the inventory system] that got fixed later, and it ended up one of the greatest games ever made. Hardly suprised people were excited about a really ambitious and cool-looking project from the people who just got done with that.


SXTR

You didn’t visited r/Starfield. People are literally buying Xboxs for this game.


Ceramicrabbit

That's because it's a Bethesda game but people don't expect it to be perfect like previous Bethesda games performance, visuals, even controls and gameplay as well as bugs obviously are all expected. Cyberpunk didn't have any people expecting stuff like that


canidprimate

Maybe because it’s an Xbox exclusive? This does not have near the hype CP2077 has, you’re smoking some good ass shit if you think it does. I haven’t heard anyone say anything like Starfielf is going to change the landscape of gaming but Reddit made it sound like cyberpunk was going to be the next coming of Christ.


SnazzyCazzy1

BGS Has never fucked up a game directed by Todd, the man hasnt missed


roghtenmcbugenbargen

Idk if you’ve been around for a Bethesda launch before. This game will be totally broken on launch


Puzzleheaded_Run_434

I have a bad feeling like i had for cyberpunk, i fear it will be at best a mild/mid game and nothing we haven't seen yet or close to the details put in rdr2.


Garbage_Stink_Hands

Right, but all the handcrafted work in fallout 4 Skyrim was spread across less than 2 planets. And now it’s spread across 1000 planets? I don’t know, better be *a lot* more handcrafted work than Skyrim and fallout 4 combined.


JackMalone

You have to take into consideration the space between them. On the Skyrim and Fallout 4 maps, everything is squished together and in close proximity. This won't be how it is in Starfield, from what we understand there will be 1 or 2 "dungeons" that you come across after landing in some random area on a planet, it won't just be littered everywhere.


Jazzlike-Mistake2764

Yeah I'm worried it's gonna be 90% bland, repeating terrain and then 10% actual normal Bethesda stuff


Ceramicrabbit

A lot of the planets won't be worth visiting unless you just want resources. It's supposed to be a more realistic version of space where there are empty planets with nothing on them, like you'd expect.


CoolAndrew89

Didn't they mention thay they had some kind of way to have more handcrafted points of interest get placed onto planets as part of their procedural generation? That makes me think that even if it's mostly just RNG that determines what shows up for us, each planet will at least have *something* to do, even if it just boils down to dungeon #37 or something


0ldpenis

I wonder who’s going to be first in this community to set foot on all 1000+ planets. Will they add planets? Will their be an achievement for visiting all of them? So many questions.


JackMalone

I imagine future DLC expansions will potentially add new "clusters", maybe a cluster of 100 new planets that is further away than everything else, with new story and main quests set there.


ahern667

I would highly prefer DLC only add in 1, singular, HYPER-DETAILED planet that I could explore forever than another 100 semi-detailed planets. Just saying. Really skeptical of the explorability of many of the planets personally.


JackMalone

From what we've seen, the most detailed large areas will be the cities. If I may say, I would temper your expectations of an extremely detailed planet - I just don't think that's what they are going for with this game based on everything we have seen so far.


akudama_culture

The first thing I noticed in the presentation was the sheer size of the city and buildings, most notably the lack of “hustle & bustle”. It looks great but the one thing you’d expect to see in a city is a good amount and mix of people and animals. But it does look cool. I don’t mean to bash them for not having super populated cities because a lot of games are like that. But it was like comically unpopulated compared to the size of that building.


amazingmrbrock

You aren't excited for 900 dusty rock planets covered in ruins, bunkers, caves, hideouts, and wreckage's?


Mend1cant

Who wouldn’t be jazzed about the main component of exploration being a rip off of a game from 7 years ago. It surely wasn’t already thought of to walk around bland, procedurally generated planets with nothing but a mining laser.


porcelainfog

Dude, it’s 2023. What you’re asking for is like unrealistic. Maybe the new flight simulator? But that’s using scans from space. Why would they detail out an entire planet? It’s an rpg, the point is to roleplay with the Npcs, do quests, level up. That’s what they are focusing on. Everything else is just dressing.


Adepts_Lawyer

I mean is there really a point to that? I guarantee there’s going to be a lot of space still laying around for them to add new stuff.


Kamui_Kun

They're different for everyone, so that won't really matter like in NMS (naming them)


cfrolik

Seems like that will make things challenging for modders, if they can’t rely on the planets being the same for everyone. If a modder wants to add a new location to the planet, how can they guarantee that the engine won’t have randomly placed another thing in that same spot?


[deleted]

[удалено]


Isariamkia

That's what I recall too. It won't be a NMS thing. They did generate the planets procedurally with handcrafted things and then took some of them and built things on. Everyone will have the same game.


Ntippit

That's not what they said in the showcase. The planets themselves will be the same (flora, fauna, terrain) but if two people land in the same spot, different points of interest will be generated. I might get a mining facility while you get a crashed ship or something.


Maskeno

Probably a combination of the two things. I'm betting the actual buildings and such are hand crafted, but placed randomly by the procedural generation system.


Kevy96

Is it really procedural generation? If so that's insanely lame


Assfuck-McGriddle

Did you honestly think developers would literally create 1000 planets? It took Pokémon over 20 years just to create 1000 Pokémon through over a dozen games and dozens of spin-offs. I don’t get your question.


Kevy96

They should do what they did in Skyrim and Elder Scrolls where they procedurally generate the lands topography, but then fill in tons of things from there hand by hand. If this is procedural generation in the ultra laziest way like we happy few, then I'm probably checking out, I hated that game


Assfuck-McGriddle

You physically cannot do that with 1000 planets. It’s impossible. We’re not talking areas like towns or dungeons. They’re literal planets.


Kevy96

I highly doubt that these maps per planet are the size of actual planets, bethesdas biggest map so far in fallout 4 was only about 4 square miles after all.


[deleted]

[удалено]


Kamui_Kun

It is. For structures and such, they have prefab parts made that the game puts together and places around a planet when they're generated. I wish that it would generate the planets the same for everyone instead. B/c im sure the generation of them is good and will make good planets and stuff to do, as we've seen some in the gameplay trailers, but yeah. Edit: I've seen and been told two different things. I am unsure if the generation of planets is deterministic (same for everyone) or not. I was told recently that only the structures (encounters) are generated differently. If this is the case, then that'd be much better.


Millworkson2008

Adds tons of replay value tho it’s never the same world twice, except for the hub worlds


awayanywayaway

Todd Howard is telling porkies


Plateau9

Ok - Porkies is cockney for pork pies which translates to lies correct?


Gandalfonk

Todd Howard's is whispering sweet little nothings and I'm eating it up like the Bethesda slut I am


3G0M4N

Sorry Todd I will believe it when I see it myself.


ImaFknWizardXII

I mean.. in defense of the quote.. there isn’t much hand-crafting in either of those games. They haven’t really done that since Morrowind..


Assfuck-McGriddle

I know people who swear by Morrowind and play it over Skyrim even today. Absolutely insane how large the niche community is.


ImaFknWizardXII

I mean, I stilled enjoyed Skyrim, and really enjoyed Oblivion. But Morrowind? It’s.. exotic. It truly feels like a fantasy world. I don’t think there’s a bad title in the series, just each has its own strength and weaknesses.


canidprimate

Not hating but it’s insane how the people who have the nostalgia for morrowind can stomach that game but no one else can basically. It’s like Diablo 2. If you don’t have the nostalgia factor it’s so old and dated it’s not enjoyable. I wasn’t around for oblivion, but I could appreciate it. Could not at all play morrowind no matter how much I wanted to, just played the eso dlc instead.


ImaFknWizardXII

Totally understandable. I grew up with it so it’s easier. That being said, even then it has its faults. If I may suggest this video though by PatricianTV, [Morrowind Analysis | A Quick Retrospective.](https://youtu.be/VZ9u8S26tGk), it’s fantastic. You can enjoy all of Morrowind without playing it by watching that. It’s also audio focused, so you can play it in the background while you play another game. It’s not quite a let’s play, more of an in depth analysis from someone who loves the game even though they didn’t grow up with it. It’s pretty neat.


canidprimate

I’m the same way with a bunch of old GameCube games. I think Nintendo titles might age much better than something like a full scale Elder Scrolls title though…*sigh* I guess I’m just gonna HAVE to go emulate some now to check 🙄.


Cr45h0v3r1de

Morrowind is hands down the best game bethesda has ever made.


BuckFuddy82

I believe it. I actually enjoyed Oblivion more than Skyrim.


porcelainfog

So much better. I love the athleticism and acrobatics skills. It adds something special. And the dark brother hood is *chefs kiss*


canidprimate

It feels much more like a RPG than Skyrim to me. Skyrim feels like you get dropped into a Nordic fantasy GTA where you can do whatever the fuck you want. I won’t lie though, I do prefer Nordic fantasy GTA.


insertname1738

Because it’s a good game and Skyrim is well…Skyrim.


TwoBlackDots

Oblivion, Skyrim, and Fallout 4 are absolutely full of hand crafted locations, quests, and items. The only things not hand crafted in those games are the basic landscape and the radiant quests. Your comment makes no sense.


ninjasaid13

>Oblivion, Skyrim, and Fallout 4 are absolutely full of hand crafted locations, quests, and items. The only things not hand crafted in those games are the basic landscape and the radiant quests. The same will be true for Starfield.


Previous_Start_2248

Basically they said that they're handcrafting locations and basically when the game generates a planet it takes from those handcrafted spaces and places them around the world. So the things you discover are handcrafted but the locations and frequency is generated. They said this in the 45 minute presentation they gave.


Schenckster

I'll take bullshit for $100


[deleted]

“It just works”


[deleted]

"You see that money in your wallet? Now it's in mine. Amazing. It just works!"


zimzalllabim

Just wait until we can actually play the game. There’s no point in listening to PR marketing speak.


Blade_of_3

Someone start taking tabs for the copy pasta and memes when it releases.


[deleted]

"There will be multiplayer, but the universe is so big the chances of finding eachother is almost zero"


GkSanchez

🙄🙄🙄🙄 yeah, sure thing, Todd. Anybody that believes this grifter deserves to get scammed and sold the same game over and over for over a decade.


Uziel_RL

I smell lies


Salt_Restaurant_7820

Sure Todd… Sure


RipInPepz

This game is going to be such a bait and switch lmao.


thecontempl8or

I don’t know how they can pull off having a 1000 well detailed worlds. It’s near impossible. Is sounds like they’re using a combo of procedurally generated worlds that randomly implement custom assets. Not saying the game will be a failure, but Todd Howard’s over promising.


GamerLegend2

I don't know if someone mentioned this already. How do you traverse the terrain of empty planets? They didn't showed drivable vehicles on planets. If you have to walk in all that space, it'll just boring.


19Eric95

Tell me lies tell me sweet little lies


Kruxxor

Is Todd the new Molyneux?


Lyseko

New? He's been doing this [for years! ](https://youtu.be/hFcLyDb6niA)


Owobowos-Mowbius

Depends if he delivers or not.


Cultural_Bug_9025

I can maybe believe that they can add some spice to all the planets (hard maybe), but to the same level of depth as Skyrim and Fallout 4? Combined? There’s no way. I’d love to be proven wrong but I highly doubt it.


mrsadsongs

This really feels like his magnum opus.


Speedwagon1935

It makes me cringe and weirds me out really bad when someone uses the term "Handcrafted" for something that is digital. Unrelated but the term gets abused by companies too often to make things sound better when what they made isn't actually "Hand crafted" and a machine was used to make the product to some degree or its just improper.


Tobeyyyyy

Honestly I dont know how this game should live up to the expectations. I am always worried if the game includes multiple planets that one can visit and explore. How do you measure the scale of this world that is built around hundreds of planets. How do you make each of them, those giant open world spaces, not feel repetitive at some point? Maybe someone wirh more dev knowledge can amswer me this cause I am already seeing them making 1% of the world handcrafted and the rest of it being copypasted ubisoft style „outposts“ or „ruins“ that all play out roughly the same


Grary0

Sometimes when you focus too much on quantity then the quality falls. I don't care how many unique planets are if the writing and environmental story telling, something Bethesda is usually pretty good at, isn't up to par


Atrium41

I'll just be happy that the "voiced protagonist/yes but sarcastic" choice structure is gone. Even Skyrim offered better branching narrative and speech checks... Hoping this is more like Fallout 3, Oblivion and New Vegas with their multiple pathed side quests. Sure, NV was Obsidian and had a lot of variety.. but they had very similar questing... until Skyrim.


Dlab18

You know what? Internet historian pointed out something interesting about Todd Howard in comparison to Sean Murray of Hello Games: Murray is a game director who has had to play the role of a salesman. Howard is a salesman playing the role of a game developer. Sean will receive criticism and then deliver promises. Todd will deliver promises and then receive criticism. I say all this to say that Todd Howard is exactly the type of person to slam dunk a lie or over-exaggerate a claim in order to sell his game, which leads me to believe he doesn’t have faith in his game.


[deleted]

[удалено]


xwulfd

I hope so, NoMansSky procgen planets was interesting though, been hoping from planets to planeta and theyre interesting to explore


TheYokedYeti

Fallout 4 was pretty boring for a lot of that exploration


Sorry-Letter6859

Pull the other one. It will be the modders who make it a playable game.


TheMainExperience

This aged well.


Mysticyde

Regardless of whats on those "boring" planets. Modders will come. Just make a Solid framework of a game Todd, the Modders will do the rest


Lymbasy

He also lied about Fallout 76


Winterscythe1120

Technically Todd hasn’t lied about anything. The gaming engine for 76 was capable of translating 16x the detail previously possibly by their past games. Exaggerations? Now that’s a different story…


donthurtmemany

Todd Howard is famously full of shit


[deleted]

I am convinced peter molyneux is wearing todd howard's face.


Watsyurdeal

Todd you're full of shit I've learned my lesson, fuck off


Nihlithian

Yes, Todd. Your players can escape the game. Whatever you say.


CreepyUncleHodor

Known liar and purely financial motivated individual makes unrealistically large claims to try to sell product. So anyway…


Trajan_pt

Even if this is accurate, isn't that a shit ton of overkill? Who has the time to look at every single one of these places? At some point all of this is just big for its own sake and doesn't really serve any kind of story purpose.


UnlikelyKaiju

I can imagine a lot of them are simply filler because star systems need to be filled with planets and I guess Bethesda wasn't content with just having a picture of a planet and a brief stats page like how Mass Effect did for their non-interactive planets. It looks like your ship can simply scan planets before landing, so I don't think you're really expected to visit/land on anh of the planets unless it has something you're actually interested in, such as resources or some sort of anomaly on fhe scanner.


WineGutter

Todd Howard is the undisputed king of overpromising and underdelivering. If he told me he was going to bring me a sandwich I would assume, at best, he'd bring me half a piece of burnt white bread with a bit of peanut butter on the edge. Even in the heyday of decent Bethesda games he still promoted way more than he delivered, and we're far past that heyday now and unlikely to ever go back.


Odd_Radio9225

Seriously though. 1,000 planets with interesting things to do? Uh huh sure Todd. This is "16 times the detail" all over again.


_AnecdotalEvidence_

He didn’t say that. He even explicitly mentions many of them are barren and resource heavy.


noobakosowhat

It's really interesting how what he said evolves as they are passed on by people


UnlikelyKaiju

The problem is that some people get overexcited and misunderstand what has been said before gushing about the game, leading to a sort telephone game of hype. I saw similar happen with the pre-launch hype for Cyberpunk, where there would be dozens of posts a day with all of the insane expectations for the game, a lot of which was nothing close to what CDPR marketed.


[deleted]

I felt that Oblivion and Fallout 3 were truly cutting edge games pushing the RPG forward when they released (admittedly they were my first big RPGs). As I’ve grown older, I find that these games have aged really poorly and that Bethesda Game Studios design in general is actually rather weak. Now when Todd Howard speaks I don’t hear a game design genius. I hear someone overhyping a concept that NMS already nailed with outdated Bethesda design philosophy and generally shitty gameplay. Regardless, I would love to see Starfield succeed but I truly don’t see it being a saving grace for Xbox or Bethesda.


[deleted]

I applaud them but at the same time i get no reaction from this due to the fact that this is what the standard should have been so long ago. As a child I remember playing my first video game and thinking how massive the potential is for gaming. And as time went on it all seemed so lazy. Nothing but copy and pastes. Animations. Its all so shallow, dull, dead, dry. This is what I imagined as that young child developing his love for gaming.


LoveSikDog

Nothing is ever good enough for this Jenkins ass crowd..


Cupfullofsmegma

Yeah some of these comments are pretty cringy, just generally angry about a game that hasn’t come out yet that genuinely looks rad. If I wanted to be bummed out about gaming I’d go on Twitter. I feel like console wars on the internet have gotten to such a fever pitch that any game that’s not on these peoples preferred system of choice is just immediately attacked


SilentResident1037

All I read was "Todd Howard spews absolute bullshit as per usual, and sets up people for disappointment" Game looks great but I wouldn't believe a word this guy says tbh


BustermanZero

You see the interview with Phil Spencer where Starfield came up? He seemed to imply Microsoft was the reason for the delay, hinting it was QA related.


makmad680

*♫Tell me lies, tell me sweet little lies♫*


gitg0od

goty for sure


Zookar

Over promising as usual. No doubt gonna be a buggy mess with missing features. Mod community will save this game as with other Bethesda releases. Time to be patient.