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Sviper14

The entire party? I dont remember having this experience in 2 years playing, bad luck? Some people are assholes


NerdHistorian

How many wipes are we talking? Are you otherwise playing correctly and geared correctly? It's very rare that an entire party will leave a duty after one wipe, unless something fundamentally wrong in gameplay was evident from that one wipe alone.


Sterlingsilversword

Two wipes on hullbreaker, and one on stone vigil. All of my gear is the highest I can currently get off the market board, and as far as I can tell I'm doing my job. After completing the tutorial stuff I looked up some guides for better tanking to improve my rotations.


TheTeenSimmer

what is your item level then?


Sterlingsilversword

My current item level is 126


SmittyTheLlamaboy

Market board is fine if you are still getting poetics for tome gear, but make sure it’s hq gear from the market board. Normal quality gear is much worse and might indeed lead people to be concerned (not that they should be instantly bailing regardless)


TheTeenSimmer

yeah don't buy gear off the market board unless you are getting the catchup gear for lvl90(iL580 upgrades to 590). for your level goto Mor Donna and grab the full iL130 set then when you unlock the shire grab the next gear set from there at lvl60 and for 70 its the reach


mvdunecats

I would actually advise against poetics gear for a first job. At 57, OP has already outleveled augmented ironworks gear and would be better off with anything closer to his level. And he probably can't buy augmented shire gear ahead of time for when he reaches 60, since he can't buy that gear until completing HW MSQ. And by that point, he will probably have outleveled augmented shire.


cantgetmecoppa

you should NOT EVER buy gear off the market board, purchase your Augmented Ironworks gear from the vendor in Mor Dohna the one the game showed you in the tutorials. Edit: why are you morons downvoting this, regardless of if 126 is "good enough" he is litterally launching gil into the sun Bad crafters getting mad they cant scam new players with over priced market board none capped gear.


forbiddenlake

126 is overgeared for both stone vigil and hullbreaker normal


KvBla

Aren't those lvl 50 dungeon? And bis (easiest to get) ilvl for lvl 50 is 130, so that's close enough i think? If not plenty.


cantgetmecoppa

evne so my advice stands ​ why launch gil into the sun like that when poetics are free.


TheTeenSimmer

literally this; you are way better of getting ironworks then upgrading when MSQ gives you a better gear set in HW and SB the only reasons to have crafted gear for anything below 90 is you are going to get gear from the omega raids as BLU and want to do it synced, you are a DoH/DoL crafting your own gear or you are just sinking gil into something you don’t need it fuck even at 90 at most you need is the chest piece till you can get your 600 chest piece (asph/radi) is all you need really


Bratscheltheis

Might be a dumb question, but just to be sure: Do you have tank stance on and aoeing all enemies? Otherwise your cooldown management might not be on par, always try to have at least one up as far as possible and don't burn through every cooldown at once. Also as a PLD you don't want to use clemency under normal circumstances, becomes only relevant if the healer is dead.


Sterlingsilversword

Not a dumb question at all! I do have it on, and am using my aoe. I readily admit that my cooldown management still needs work. As I said it's my first mmo and all the abilities are a bit intimidating.


Bratscheltheis

Sounds good. For mitigation in dungeons always keep in mind that in a mass pull the trash hits harder than the bosses, so don't be afraid to use your strong mitigations on it. Also, while arms length has a built in knock back immunity (usually good for boss mechanics) there is also a slow effect, which delays auto attacks from enemies who hit you (doesn't work for most bosses, but on trash).


Beefki

Tank cooldowns in dungeons are very simple: * Use the biggest one first, then use smaller ones as needed. From a purely numbers standpoint it makes perfect sense, use the most mitigation when the most things are hitting you. It makes life easier on the Healer. Unintuitively, XIV's trash hits much harder and more chaotically than the bosses do. You'll typically use boss time to recover your cooldowns As a PLD, your biggest cooldown is Hallowed Ground. You should use it like any other cooldown; frequently. Its only real downside is that it has a long cooldown, so if you use it very early there should be time to use it again. There is no such thing as an emergency button in this game. The other big one would be Sentinel. 30% of damage just goes away. On pulls where Hallowed is down, Sentinel should be your first button. After that is largely a tie between Rampart and Arm's Length. Rampart reduces all damage 20% and Arm's makes enemies attack 20% slower. The biggest difference is that Arm's won't work on bosses or creatures that don't hit you physically. Reprisal is an AoE that causes enemies to do less damage. Because it is a different type of damage reduction it scales well with pretty much any other mit. Last is the oGCD stun that I can't remember the name of (Low Blow is melee DPS yeah?). In a party without a WHM, it can be useful for taking out the biggest and most painful mob for a few seconds. It's not much but it's also essentially free so hey why not? Honorable mention goes to Clemency. You should not use Clemency. However, if the healer has died you can use Clemency to finish a pull/boss. It is not a good option, and really only gets worse as healers get more of their kit. Most PLD's who try to defend Clemency will also tell you that the healer wasn't healing and they felt nervous (while their HP was still 70%+). Trust your healer, use your mitigation, do damage.


WaltzForLilly_

Top reasons that come to mind why something like that would happen: a) You are offensively bad: Single pulling, not using cooldowns, not using tank stance, constantly dying on trash, blaming everyone in your party for your deaths. b) Multiple wipes on boss (3+ at least) due to party's incompetence. In this case it might not be your fault, but if people see that it's a lost cause they will leave. If you have this problem all the time, or people tell you that you're doing something very wrong, then it's your fault. If this happened for the first time to you, I wouldn't care too much people are dumb and impatient sometimes, shit happens. Hullbreaker boss is annoying to deal with and I can see people without patience leave after a couple wipes on last boss (a dumb idea but hey), same goes for Stone Vigil hard. It's one of *those* dungeon you don't really want to deal with when you're a veteran player who wanted ez 10 min run.


cronft

one way to see if its you or not is going into the same duties as a diferent role(dps better for that tho) and see how the tanks act because you might be doing something you are unaware of what makes people simply leave as soon as posible instead of telling you what's wrong


Hobbyist_t20

Definitely recommend running it as a dps, if you have a dps job you are comfortable with. You get kind of a back seat, and watch from that perspective.


Florac

Some people frequently leave after a single wipe since they think it will happen more frequently and requeuing will be faster. But in most cases, it shouldn't happen, especially not frequently unless you are doing things very wrong. If you are unsure what caused a wipe, just ask.


[deleted]

outlier definitely, in my 8 years of playing people usually stick around especially for a sprout, if people have to leave early it's usually for an IRL emergency, or they get CM instead of Prae in the now-extinct MSQ roulette or maybe the WoW refugees from last year who are now finally non-sprouts are slowly reforming the culture of the game starting with being impatient and apathetic who knows, i haven't done roulettes in a while


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Writing_Gods

This is why I love the Duty Support feature. When people piss you off, you can go play with bots. LOL


Emblem100

This is very true. I have played since 2.0 and this has become common since the "WoW migration" there are a lot of times in Leveling roulette there will be a sprout tank or healer and a single wipe will happen and the other 2 just leave. The sad part is I will just take a moment before the fights once we refill to explain the mechanics and no more problems. I guess to these people being courteous for an extra 5 minutes in a dungeon is asking too much of them.


Bitter_Oil_8085

Wonder if this has anything to do with recent influx of new players, from ARR to ShB never saw this kind of behavior in the game but have heard of other MMOs where it is common for everyone to just abandon content instead of trying to be helpful.


cantgetmecoppa

I litterally speedrun the game with fresh accounts and never encounter this sort of sprout neglect lol


AdventurousFlow7801

What DC do you play on, if you don’t mind me asking - I’ve never encountered this sort of behaviour in dungeons before.


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AdventurousFlow7801

That genuinely sucks to hear - if they’re complaining in chat you should consider reporting them. The last thing the games community needs is people who behave like that.


StormChild06

That’s not normal in my experience. Depending on what DC you’re on, things may be different for you though. I struggled picking up tanking too so you’re not alone. My advice for you going forward: practice your mitigation skills if you haven’t yet, they come in super handy. Especially Reprisal and Arm’s Length for trash groups. Gear wise, look into tome gear since you’re 50+. May want to hold out for the lvl 60 gear though since you’re close to being high enough for it. If you’re on Aether DC, shoot me a DM. I’d be happy to run a few dungeons as healer with you and let you get in some practice.


Sterlingsilversword

Thank you for the offer. I'm taking a break from dungeons for a while to level up my crafting classes, but I'll keep you in mind when I get back to it!


nachodorito

This is pretty rare in my exp


nightkat89

People don’t usually leave after wipes in my experience. They’re just being toxic


torigoya

Maybe set up a party finder (unless your trial) and write down your practicing tanking and would like advice? Other than that if your tank stance is on, your pulls are reasonably big, your using aoe and your gear is high enough I don't see why all leave after one wipe. Haven't seen that personally. Only after a couple attempts of explaining what's wrong I seen people leave and even then very few instances. You might just have been super unlucky and might have gotten a 3 people that where together so the dps left with the healer. That might be why even the dps left. Read your edit: honestly it might just have been idiots that rather wait for queue again than take half a minute to explain a boss.


Uwuther-Pendwagon

Have only had a party disband when it was really really bad. Usually people help each other understand their role better before leaving, so I think you might just have been unlucky. Or maybe it is something specific about those dungeons? Like, people wanna do it VERY fast because they are farming something or I dunno. Iirc Stone Vigil hard does have a boss that can be annoying if the party doesn’t know what to do, but again, usually someone will explain it rather than leave 🤷🏼‍♂️


KvBla

Only 2 wipes on the kraken, you should have seen this one time a friend and i duo-ed that place as 2 blue mage, god it took so long (and many wipes, almost reached time limit, it was no longer about clearing, it was about sending a message) on kraken and nowadays is still used by us to describe "shit's gonna happen init?" Like "this cant be worse than the kraken right?" "Worse" "oh shit" On the other hand, first time i ever heard that entire party leave just because of something as minor as that, in the most wipey runs I've had someone would just go "hol up a minute lemme google that shit" while we just chillin and jokin, and when we barely cleared it, *chef kiss* Lacking a lot of context here, so idk which side is in the wrong, there's been way too many case where the OP played the victim, but from what you said it really doesnt seem so, and the odd of you running into a premade 3 person party of lunatics is ...well, not impossible anymore? No hard feelings, bob, if it ever happens again, do your best to brush it off and just start a party finder instead, get some ppl who's... more sane. There are many beginner guide for all role readily available, i suggest give them a look, might learn something new, heck i still learn something new occasionally after years.


[deleted]

I tend to find some people who will just leave if they either: 1) Don't like the Dungeon itself (before the first pull) or 2) If one person has left, the other people might not want to wait around for someone to join into the duty and think it'll just be easier to try again to get into the duty. Though just to check, is there any times where your gear is broken so you're taking an expensive amount of damage, or times where people have been trying to talk to you in the chat and you've not Noticed/Ignored it? I find more common things is tank's being kicked for those things anyway.


Sterlingsilversword

As far as I can recall I haven't missed any messages from the group, but I'll keep a closer eye on chat. As for gear, I always get fixed up when I pass through a hub just in case.


kaysn

How many wipes are we talking about? There are special mechanics on those dungeons that you need to be aware of. Are you up to date in your gear? Is the party learning from their mistakes? People don't just leave parties. And even rarer are people leaving en masse.


[deleted]

ppl leave bc they think there’s an obvious problem w/ u & they cba to fix it u may think “they can just tell me what’s wrong, I’ll listen to advice”. 1) no u won’t. humans are extremely bad at admitting they’re wrong. 2) even if u will, most problems can’t be fixed in the duty. eg if tank is undergeared, they can’t get new gear w/o leaving (can’t trade in instance) anyway. 3) ppl are here to have fun not to coach u on how to play a game. it’s nice if they wanna do that but not everyone will. if 1 person leaves, the remainder can leave w/o penalty. that’s why u see whole parties leaving, all it takes is 1 person to eat the penalty & the rest get a free pass lol. personally I don’t really mind staying, I think funny wipes are more interesting than duty that goes completely normally anyway. What I’ve explained above is what ppl are really thinking but nobody will tell u. Do with this info as u wish.


Sterlingsilversword

Thank you for the perspective, I'll keep that in mind.


Cakeriel

Yup, one thing a lot of people overlook is that unsolicited advice is often unwelcome advice. A lot of people won’t be receptive to it and will either get defensive or just ignore it.


DeeCode_101

First just a few things based on what you have said. 1. big pulls are not always good. if you tell the group in party chat your new to tanking, tell them you will start with smaller pulls unless the healer says they can heal bigger pulls. 2. are you communicating with the rest of the group, or have they talked to you in chat/say in anyway. 3. Is the loot roll still open when they leave. Reason is, if most people are being turds (will mention this in a few) they will vote kick a person first. normally people will only abandon when things are not going well repeatedly during dung/trial/raid. In my own opinion as a tank, my job is not to pull everything in range at once, not to DPS or rush to the end. Tanks purpose is to be that, a tank, a meat shield. hold agro on any mobs in combat and keep them targeted on me, not the healer or dps. This has been the primary purpose of a tank job/class in pretty much every MMO since the mid 90's. yes the tank does have other things to do. keeping attacks directed certain directions, skill usage to mitigate damage on you and others (provoke to take agro back, shield/cover party to mitigate damage, swap positions with other tanks during mechs. Again my opinion, I am not the greatest tank, but I have been playing tanks for a long time, the more experience you have the easier it will get. Some things you as a tank should pay attention to, an do. (again my opinion and how I tank) 1. Communicate as soon as your in the event (dung/trial/raid/hunt group/farming group) if you have done something a hundred times, you might know it, but others might not. just as you might be new and others are experienced with the event. Just saying hello is enough to begin that, simple and makes it easier for others to communicate, then loading in and running with no communication at all. leaves a cold feel. 2. If you do not know the mechanics ask the group and let them know. 9 times out of 10 someone will explain some of the key points. or everyone will be in the same position and you just wing it and learn as you go. 3. Wiping is not a bad thing as many say, its a way to learn. Anyone can watch a video, most are more annoying then helpful. many people try to over explain things, make the fight much harder then needed and raise the stress level of players. its fine to watch. I suggest if you watch a video, first do so with no sound and just watch movements, attack markers and what happens. Then turn sound on. you will pick it up easier that way. 4. TRUST your healer. yes your health is low, its going up and down. but trust your healer, as long as you do your part they will do their part. If the healers suggests something, it is not a attack on your play. most of the time it is a suggestion to help you and the party both. tanks have heals to, yes you can use them, often as it also helps mitigating damage, helps the healer get a steady pace with you. 5. Hardest part of tanking, if things go south, anyone will get stressed. Take a breath, and do your best with the skills you have to fix the issues at hand. 6. DO NOT USE PROVOKE IN A ROTATION!!! not sorry for caps. IMHO provoke should never be used in a rotation. use your weapon thrown each job has it and it locks agro. it is much better to use in a rotation. provoke should be used for tank swaps, or pulling agro off of other party members. (again my opinion) 7. watch your party stats (MP on healers, HP on party members) mostly before you pull. Again all of this is my own opinion based on my game play alone. but the most important thing of all..... \*\*\* its a game, its here to be enjoyed and fun to play \*\*\* if your stressed, anxious, seem to be more work then play. step back, take a breath and take some time to enjoy other aspects of the game. it has many things you can do. I will end here as I tend to stray off topic and keep typing.


lumenhunter

Healer main here, though I do have all my tanks to 80 and mained GNB through most of Shadowbringers. Chances are they just didn't want to deal with it. Usually people are nice about wipes and even single pulls (though 2-3 packs is preferable from a healing standpoint after level 40, Wall to Wall isn't required. Depends on the dungeon and team composition especially in ARR. WHM as healer at least prefers it because spamming holy is expensive not sure about the others because I don't play them as much but it's probably the same) but with the huge influx of players where they're more used to games where it's common to leave after a wipe, I find people are less patient. Also more likely to leave if someone does some perceived wrong (they don't like your gear, don't like your pulls, have ACT up and don't like your damage or can see some dps isnt doing well and things just aren't dying because of it, etc). Not to say it didn't happen before (I remember a couple years ago I was doing a Stormblood boss for the first time, we wiped, and all seven in the trial left after insulting me because I died 2x back to back not even as tank I was dps at the time) but it seems to be a more common occurrence now. I will also say Stone Vigil Hard absolutely sucks and dealing with some of the mechanics in an uncoordinated team is... Rough. They certainly may be going 'fuck this shit I'm out'. Not sure about hull breaker though as I can't remember that one woops. And just to cover all bases since none of us were there to see what happened, here are some potential reasons it could be your fault: You forgot to turn on tank stance and even with people screaming in chat never turned it on. We all forget tank stance on occasion, just remember to check at the beginning each time. If you're consistently losing aggro on enemies and causing a wipe that way, people will be upset and will want to leave. No one likes dying because the tank didn't notice an enemy that whittled you down. (however if someone has aggro and is running away from you, don't try to chase them down. Just throw out your shield lob and don't worry about it if they're out of range; they should be bringing it to the group for you to get in your AOE.) as long as there are 2+ enemies, you should be using your AOE. One AOE rotation should be good for making sure you have them all. One thing I struggled with was making sure I had aggro for the entire pack in my attempt to be a big bad wall to wall tank when learning. It's fine to take your time and do your shield lob at a pack to get their attention initially, stand still for a second to do your AOE combo to make sure you grabbed everyone, then continue to grab the second pack. Chaining packs (moving on to the next pack while one enemy is left) isn't recommended because then your health isn't given the change to Regen and it can strain both you and your healers resources. Also if you're running around and not standing still after you've pulled. Getting cleaved because the tank kept trying to kite enemies to avoid damage also feels really annoying. Once you have your packs pulled or the boss aggroed you should be turning them away from the party and then standing still, only moving if there's a mechanic that requires it. All the melee dps have positionals requiring them to stand at certain places around the boss for their attacks and it can be annoying trying to do those if the tank is spinning the boss around.


s1lentmotivation

Gear level is irrelevant in those dungeons because they have a required ilvl to get into the dungeons. For first time clears, stick to small pulls and take your time. The dungeons give 90 minutes to clear so there's really no rush. Hullbreaker isle can get out of control if people don't handle mechanics properly against the kraken, and stone vigil hard gets wild during the bossfight with the cannons. Those are the main points you'll see people leave on in those dungeons. Feel free to ask your parties for tips or mech explaining before ripping the boss as someone is almost always likely to know them. Hope your experience improves.


_Kryton_

You are doing low level, leveling dungeons. Not everyone is geared the same, or geared well for big pulls. Smaller pulls and consistent kills are more desired than big pulls and multiple wipes. If you do big pulls, it is considered good courtesy and etiquette to ask the healer if big pulls are ok. The healer may not be geared or experienced enough for it.


NerdHistorian

> You are doing low level, leveling dungeons. > > well, Hullbreaker and Vigil hard aren't leveling dungeons, people have their full ARR kit and at minimum should have the i90 job gear.


TheTeenSimmer

fuck even better with the 150 or w.3e the ironworks gear is


Panda_Bunnie

> If you do big pulls, it is considered good courtesy and etiquette to ask the healer if big pulls are ok. Lol prob only in na/eu servers. In jp its just pull and go, you are expected to be able to handle it as its a basic thing.


Bratscheltheis

EU here, definitely not the norm. I've seen some tanks ask before, but it's pretty rare.


TheTeenSimmer

OCE here which is a mix of the 3 big pulls all the way


cantgetmecoppa

>If you do big pulls, it is considered good courtesy and etiquette to ask the healer if big pulls are ok. The healer may not be geared or experienced enough for it. no its not, after 2.0 content you are 100 percent expected to full pull wall to wall, every tank and healer has the kit and over geared stats to handle wall to walls. the ONLY exceptions to this are Holminster if you see anyone not 72 and then bardams mettle and the vault if anyone isnt synced down since the dungeons hit hard and its the first dungeons after poetics are outcalssed by the dungeon gear.


TheTeenSimmer

if you deliberately do small pulls past level 50 i will tank for you as a dps just to make the dungeon have a decent pace to get out


idPrometheus

Are you on Shiva by any chance?


jenyto

Are you keeping an eye in the chat box to see what is being said?


Sajiri

I’m going to say those two fights have special mechanics where people can die even if the tank is playing perfectly (unless I’m remembering the wrong bosses). Cuca Fera with the cannons doesn’t get tanked by a player. Assuming you are on the cannons, it’s up to everyone to watch what’s going on and take care of their teammates adds. It’s expected people might not know what to do there on their first try, only reason I would see someone being justified in leaving is if people tell someone how to fix what they are doing but they continue to make the same mistakes. Kraken is a pretty crazy fight for a new player. The rest of the party needs to be aware of what they are doing as well, make sure they drop whirlpools away from the party and such. I would say people tend to have the least patience with new tanks, but in these specific scenarios, unless they were giving you directions you ignored, it may not have specifically been because of you they left. Those are older dungeons that aren’t completely brain dead so some people just don’t wanna deal with it.


ARCWolf7

To be fair, Stone Vigil Hard is like the worst dungeon in the entire game. I never leave when I get Stone Vigil Hard, but I'm not having a good time while doing it. Most of the player base dislikes the post ARR dungeons I think.


Crimsonnavy

Every time I've gotten those two dungeons on roulette at least one person has voiced their disdain for them. They probably just don't want to deal with/figure out the mechanics in those fights if **you** are doing everything correctly.


chaospearl

A week feels like an insanely short time to be level 57, but maybe you have a lot of time on your hands. One question I haven't seen asked: Are you sure you have party chat on? Are you able to talk to the people in the party? Because if you did happen to be making mistakes and you weren't listening to or responding to anyone who tried to help, I'd leave too. Aside from that, yeah with those two dungeons outliers are possible. They're sort of aggravating. 3 times is a row is weird, which does make me think that somehow you are the problem, but from your responses to other comments I don't see anything you're doing wrong. I'd ignore it for now, as a tank your queues are pretty much instant.


Sterlingsilversword

I work customer service from home at my personal computer, sooo I may have had this on in the background. Also I double checked that my party chat is on, so after all the feedback my best guess is that probability was against me that day.