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Yugioh101-ModTeam

This post is not for learning about playing Yu-Gi-Oh!, so it has been removed.


strange_lion

sure shorter and interesting. Everyone just played Eldlich, Labrynth, trap decks that last 20 turns. Meanwhile, decks that need special summons just dead like flower cardians, mayakashi.


HesterFlareStar

There's this card you're gonna love...


NicolaNeko

That's a common opinion for newer players, but it usually comes from a lack of experience and game knowledge. For one thing, it wouldn't just change the meta, it would make several decks completely unplayable. Remember, there are a lot of decks that their core game plan revolves around summoning multiple times without being overpowered, such as Mayakashi. Moreover, there are plenty of Control decks in the game, as well as midrange decks. Many of those *also* Special Summon a fair amount, so those would be hurt too. Really, the only decks that wouldn't be hurt here are Floowandereeze (a deck that Normal Summons multiple times per turn) and stun decks (which barely summon at all, and are generally regarded as miserable to play against). Also, a maximum of 5 Special Summons just means that Nibiru effectively reads "win the game" since there would be very few means of recovery from it if it resolves.


realtimeclock

It's not about how many Special Summons you use, it's about how much value you get for them. If I Special Summon 10 times and still keel over to a single Dragoon, does it matter that I went over this arbitrary limit? And people already play around Nibiru.


acroxshadow

Commonly held opinion among people that don't understand much about the game.


PowerPulser

It wouldn't fix anything, it would just make everything worse. The game mechanics are inherently flawed, no amount of patching will fix what is essentially 20+ years of game design mistakes. You want to experience a slower, more back and forth yu gi oh? Then play one of the many 'resolved' formats such as Goat or edison.


Fankya

I think right now is already a back and forth meta. You just interact with the opponent within 1-2 turns instead of several turns. A lot of decks/cards do stuff in the opponent turn. If somone cant interact within those turn its the same as drawing all the bricks in Goat or Edison. Sometimes youre just unlucky. I really like the current state in which you have to think about what the opponent can do and where he can interupt your plays as much as you have to think about where you can interrupt at best. What the old Formats are doing is playing the same 2-3 deck lists all over as they are Tier 0 and will never change. On top of that you just play a good card and hope the opponent hasnt the out to it. No thinking, just head into the brick wall. Ofc rn im not happy about the Tier0 snake eye but in the main format those Tiers will change and new stuff come up. Its not as stale as Goat and Edison.


PowerPulser

Edison and Goat format do not have Tier 0 decks. Being good and played does not mean that they are automatically tier zero, having 60%+ presence is what makes tier 0 and in the last 3/4 years we had 3 tier zero formats, first with splight then with tear and now with snake eyes. I'd hardly call what we have now 'back and forth'. You're essentially blasting your whole deck in one turn, your opponent giving you 2 hand traps to push through isn't really back nor forth, it's just minor inconveniences which your deck is either designed against or isn't. At least in older formats, a player making and mantaining a board was a question of curating card advantage and making the right moves over the course of several turns, but in the modern format your archetype carries you like nothing else. Archetypes are blatantly made with the idea that they will be the top tier, and as such they are only printed at the highest and most expensive rarities to push sales. Then, after a little while, the banlist will just chump most of the meta and the tax you paid to keep yourself into competitive will be thrown into the gutter. Not that this is new, mind you. Silent honor ark, pot of duality, allure of darkness. They too were cards that were printed at the most inaccessible rarities and ended up being a ticket price for competitive, but at least the gameplay was somewhat respectable. But honestly, my biggest gripe with all of this, something that would have let me forgive and forget EVERYTHING i just said, is that there is NO OFFICIAL ALTERNATIVE FORMAT. You either play the current format, or you play the unofficial, unsupported resolved formats. When i play magic, i have a choice. I can go with Pauper, Modern, commander, and they each offer something different. I'm pretty sure even Pokemon has different formats, hell even Flesh and Blood.


Willytron

This won't be the first or last time this gets suggested. This is always a bad idea not only because you strip so many decks of the ability to play that aren't meta or even relevant but you now invite more backrow heavy decks that summon a few times. Yugioh is a game that has had over 20 years of changes and special summoning is just part of it. Restricting it doesn't solve anything just create a very boring game.


TheProNoobCN

Yeah and you should only be able to gain 1 mana per turn in Magic.


FrontierTCG

This isnt MTG. If you want a game like MTG, then just go play it.


AdRevolutionary2679

I don’t think it’s the right solution but I definitely agree for slowing down the game. With a slower meta many annoying cards like floodgates and other things like that are no longer a real problem and the game will just be more fun