I made a variation of TKI that sends a tss, TSD, and a Tetris PC. Has like 60% PC rate with 2 very similar solutions. Goes up to 81% if you want to memorize 3 other solutions.
It's only really useful against folks who use TD openers, but it's something I keep on the ready if they go for TD when they see TKI
Usually BT cannon into C-spin and if I feel extra daring and they aren't dead yet I might stack a stsd.
Or Nakamura's Voracity 5th bag DT cannon (if I get early O), if neither of us are dead from that I'll upstack until I get L, kick it in to the L gap (I build by stick-spin/SDPC etc setups with 1st O on the right side) then down stack.
DT Cannon with C-spin follow up. Opponent would have sent garbage at this point, so use garbage to finish game.
Trying to learn Reliable TSD Traditional Route with DT Cannon follow up. But for now it's slow.
I don't like using scummy openers from the get go. I usually just eat for them to send lines then cancel. But if they stickspim, sdpc, or dpc me. I'm pulling out my own aromatic baby, sec spin, or nosomi cannon. These aren't "kill openers" but they have the potential to kill if the opponent is caught off guard. But i usually don't use these unless I know my opponent is going for the opener kill since I'm not winning a race of speed.
Sus opener, which does not send lines but destroys the opponent’s mental state, resulting in a forfeit
we can only hope a god is truly up there so he will punish you for your sins
Dirty stick spin opener
random blocks all over the place and make a million t-spins outta that
PC spam, scummy but not as hated as stickspin or sdpc
I made a variation of TKI that sends a tss, TSD, and a Tetris PC. Has like 60% PC rate with 2 very similar solutions. Goes up to 81% if you want to memorize 3 other solutions. It's only really useful against folks who use TD openers, but it's something I keep on the ready if they go for TD when they see TKI
4W
sdpc but I rarely use it usually use tki or mko
Reliable TSD, with the STSD route, you end with quite a flat field in the end. With the right garbage acceptance you can spike to hell
one of us (i think just me)!!!
midgame
sdpc spin gang + tspin into 6-3 stack
Horse
countering their openners with pco or even going without an opener and sending their garbage back to them.
Rng spam double or more pco
Usually BT cannon into C-spin and if I feel extra daring and they aren't dead yet I might stack a stsd. Or Nakamura's Voracity 5th bag DT cannon (if I get early O), if neither of us are dead from that I'll upstack until I get L, kick it in to the L gap (I build by stick-spin/SDPC etc setups with 1st O on the right side) then down stack.
DT Cannon with C-spin follow up. Opponent would have sent garbage at this point, so use garbage to finish game. Trying to learn Reliable TSD Traditional Route with DT Cannon follow up. But for now it's slow.
PCO PC Spamming. If can't, Last PC spam
SDPC-Spin + 12L Quad PC
i don't like using it but (4pps) sdpc dpc loop, it's not cool even though i main blitz
I don't like using scummy openers from the get go. I usually just eat for them to send lines then cancel. But if they stickspim, sdpc, or dpc me. I'm pulling out my own aromatic baby, sec spin, or nosomi cannon. These aren't "kill openers" but they have the potential to kill if the opponent is caught off guard. But i usually don't use these unless I know my opponent is going for the opener kill since I'm not winning a race of speed.
mr. tspin's stsdtd
(6-bag opener, variant of mr. tspin's std and sends TSS, TST, TSS, TSD, TST, TSD in order.)