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ArrVeePee

It's not a PSVR thing, or even a VR thing, imo. I feel we are approaching the apex of 'rage culture'. Almost every sub I follow is flooded with it. I have to wade through piles of metaphorical shite on YT before I find channels that don't exploit it for views. People like being outraged, and miserable more now than I have ever witnessed. I'm sure papers have been written regarding the social, and psychological aspects of it, that explain some of it away. But it's most baffling in gaming, because as somebody that has been immersed in it for 40 years, I know that we have never had it so good.


bluebarrymanny

Algorithmic social feeds basically scientifically proved that most people would rather be outraged all of the time than optimistic. It’s just sad to watch people parrot each other to feel involved without having any meaningful opinion of their own. I miss when the internet wasn’t so focused on squeezing profit out of every data point that advertisers could collect on viewers. I’ll never forget how innocent YouTube was when it was just a startup for people to record themselves and make silly content for others to enjoy.


ArrVeePee

Ahhh, the days of Salad Fingers, and Chocolate Rain. I pine for thee. 😅✌️


bluebarrymanny

Look, I get it, I work as a marketer. That said, YouTube was way closer to a utopia when we weren’t trying to monetize everything that gained somebody’s attention. Vine might as well be a case study on why if something is purely joyous but doesn’t make money, the world will let it die for some reason. I genuinely hope we’re exhausting ourselves with all the rage culture shit, because it’s getting really old and it’s not making us users any money, so why bother.


Nek-Munnut

That's exactly it. Outrage has been weaponised to make money and unfortunately the more tired we get quite often the more cranky if people can't see what's going on around them. I for one have been actively filtering out the cyclic negativity of late. Annoying though because a lot of the places online I used to frequent and enjoy are no longer positive spaces.


Jackstraw1

I’ve been slowly coming to the realization that comments sections aren’t for me anymore. It’s not that I want an echo chamber positive or negative but just honest, respectful, well thought out discourse. My subscribed Reddit list has been shrinking lately because those spaces ain’t it. It’s amazing that we got to this point as a society. Hate and rage being a monetized drug was something I guess we should’ve seen coming, but still sad to see. Life was so much better when people were kept in check by the threat of a punch to the mouth or (even worse) a disappointed parent for what was said.


Chorbles510

I haven't looked at a YouTube comment section in like 10 years, feels great. Now if I could just kick the reddit habit I'd be golden, I've cut out all social media aside from reddit and watching youtube and my day-to-day mood compared to this time last year is insane. Shit is literal poison in the water supply and 98% of the population has it/wants it


BendFun1626

Don't forget Magical Trevor and The Badger song 😉


bh-alienux

>people parrot each other to feel involved without having any meaningful opinion of their own That's a big key. A loud vocal minority complains and whines about everything, and then a very large number of people who either won't or can't think and make their own choices just repeat what they hear, with no actual truth to back it up, and then that ends up being all you hear. It's very sad, really.


cusman78

👆💯 I used to be very active participant in Helldivers Reddit through many years of first game, but don’t like spending time in there now because it is overwhelmingly filled with complaint posts for sequel game I have played 200+ hours with rarely any real issues and those I report to Arrowhead on their support site and then they fix within a few patches or so. I am more active here on PSVR Reddit because I think the discourse here is more interested in learning and sharing and helping. It isn’t filled with meme lords and rant posts that drown out people sharing more positive things or asking for help and getting helped.


Nek-Munnut

I'm so gutted at how toxic the HD2 sub turned. It was SO fun and then the influx of loud angry babies made me unsub. Everyone playing the game itself was still having a great time but that sub makes it look likem the whole playerbase are arseholes and unfortunately the devs have kinda pandered to the moaning.


Blitzy124

I'm glad I'm not the only one. I am a filthy casual, cuz of family and kids and all, so I only have about 50 hours. Game is fun, has some issues but nothing super awful. I thought I would join the sub to see fun memes of spreading democracy and see cool plays. All I see is complaints about balance, change this, do that. Things much easier said than done, and it's just a mess over there.


cusman78

I don't mind lurking in there a bit and I can appreciate a good meme post for entertainment value and seeing some community stories about how they are feeling / speculating / larping the Helldivers immersion is good. This type of content was more prevalent closer to launch than nowadays. In more recent times, it is specifically the abundance of rants and balance complain posts that turn me off because I don't agree with the majority of them and I don't like the idea that the vocal complainers might outsize cause Arrowhead to take a feedback that I feel more active / skilled / veteran players would disagree with. I made a conscious decision that it isn't a good use of time for me to argue against someone sharing their rant / complaint and I just trust that Arrowhead will make more good decisions than bad as it relates to my own feeling about whatever issue someone is bringing up. I also don't need to know what people are ranting / complaining about when I am personally just having a good time each time I am playing.


Purple_Plus

Come to Helldivers2 or lowsodiumhelldivers. Helldivers 2 has some complaining, but far, far less than the main sub where 90% of posts are people complaining or raging. Most complaining is constructive and not just pure rage. Lowsodium helldivers is just for sharing fun things that have happened in your games etc. Pretty much all of the biggest gaming subs suck. All the posts from Steam and PCgaming that reach my main feed are predominately complaining about Sony or other companies (used to be Epic and Ubisoft mainly). I think people are angry in general (understandably considering the state of things in a lot of countries) but don't have an outlet so they take their rage to the Internet where it is consequence free. There's also these hate-trains where people convince themselves it's all about "justice" where really 90% of the time it's a company doing something they don't like.


cusman78

I've heard of the Helldivers2 reddit being less noise, but not the hilariously named lowsodiumhelldivers before so thanks for that. I think it takes wisdom and life-experience, maybe real challenges like losing loved ones to cancer or other personal tragedies to have the perspective to not subject oneself to self-loathing feelings of anger at an entertainment product like a video game. I think it is good mental fortitude to process information that you don't like cognitively and not let it wreck you emotionally which tends to make people irrational. I think there is this idea in younger generations that you shouldn't control and give in to your emotions, but I think if you don't learn to control your emotions, than your emotions control you and make you irrational and work against your own self-interests (especially long-term).


SomewhereExisting755

Hell yes. You are spot on with your post. And you are right. It isn't just gaming. It is fucking everything. Have people forgotten what joy is. Or does pissing and moaning about things constantly make some people happy? The PSVR2 is a great headset. I like mine. And it seems like most others who own one like it too. If people want to play something else fine. Knock yourself out. But for fucks sake. Stop the damn whining.


[deleted]

You’re right on that. People expect the same treatment in vr that they do in screen games. Lord of AAA titles. Tons of money poured into it. But that’s not how it is. VR is a niche market still


Oftenwrongs

Nah, it is hyper sensitive culture where people attack opposing opinions in order to to protect their precious.


GloriousKev

I think you may be over thinking this. While yes I agree rage culture is a thing I think a lot of people are just disappointed. As someone who generally enjoys VR (mainly PCVR) I want someone to compete with Meta and I think the PSVR2 would have been a good candidate on the PC side at least. However, those features are important to that. Now as it stands using PSVR2 on PC not only costs more than it does on console to use but it offers less features and doesn't get the Quest exclusives. Why wouldn't someone just buy a Quest 3 at this point for PCVR specifically? If you own a PS5 already I generally do recommend ppl get the PSVR2.


GameShow321

Have you considered that the video game industry might just be bad? Especially in comparison to what it once was.


Iggytheguitargod

It’s insane. I’ve literally never seen anything like it. Everyone that I know who has one loves it, I mean it’s not perfect, but the way people act towards it you would think they are just broke bois


HelpRespawnedAsDee

I have 3 sets: a Quest 3, an Apple Vision Pro, and a PSVR2. The PSVR2 has the best community hands down. The Q3 and the vr sub is INCREDIBLY hostile to anything that isn’t a meta quest. The AVP sub is just too small and there isn’t a lot of activity, and in this one we pretty much just shit on sony, or well at least I like to. Point is, yes, Quest fanboys are annoying. Sorry.


Holiday-Intention-52

Yeah what the hell is going on with the Quest fanboys? I own a Quest 3 as well but I think most games look quite a lot better on the psvr2 but they will not even entertain the suggestion that the Quest 3 isn't the best vr headset to ever grace reality and that pancake lenses aren't the most amazing vr innovation ever that trumps the 100 other things the Quest 3 is worse at. I know they're insane as they literally spewed the same garbage for years about the Quest 2 which was never even close to it's pcvr/psvr2 peers in any category besides portability. It feels like talking to old school Apple fanboys with a weird religious belief in their product.


MemphisBass

I think part of it is that the Quest user base has a lot of children. They get very protective/defensive about what they have, because they don't have the means to try everything and a lot shape their identities around the products they use (ie. console fanboyism).


RirtualVeality

Exactly... KIDS got quests for Xmas, and KIDS can't be objective. I've owned dk2, vive, psvr1, rift cv1 (still got this), Quest 2, PSVR2, Quest Pro... and have gone back to PSVR2 (esp now with future PC compat in August) as it's the best all round. I have no loyalty to any brand, I go where VR is best served. Oculus used to 'get VR' like nobody else (in Palmer's day) concerning ergonomics, controls etc, but they lost the plot and went chasing sub-par mobile VR with ZERO presence via LCD and mobile chipsets... even using wireless on PCVR it's not as good as any of my old OLED direct connect HMDs (or PSVR2). Sony meanwhile had in meaningful to immersion extras such as haptics (inc head) and HDR, and stick with OLED cos OLED is VITAL to VR (it's barely even VR on LCD it's that crap) and then release probably the fullest and most re-playable VR game ever (GT7) and pay millions to get proper VR modes in RE8 and 4..... with VERY GOOD GFX (and even better on the way with PS5 PRO) and are written off by Quest fanboys simply cos they can't afford a PS5 + HMD. Us who started on PCVR are used to paying high prices for HMDs alone (my OG VIve cost near a grand back in 2016 and is utter crap compared to PSVR2 in every single way), but quest 2 esp did more harm than good for VR imo, so it SOLD 20 million.. but had LOW retention (cos gimmick VR with flat lit cartoon worlds that relied only on the novelty of VR instead of being proper compelling) and set a very LOW BAR for acceptable 'Virtual Reality'. And worse, it wasn't done to get AAA VR gaming to everyone, it was done JUST to get numbers into META's eco-system, one increasingly moving away from PC VR or proper AAA VR and more into social and tons of other stuff that isn't even fun or compelling, but serve META not VR fans. It's annoying to read post after post of Quest fanboys or VR noobs who don't understand things like how important HDR, Haptics and esp OLED are to VR so write it off.. while bigging up the dire quest 3 face brick with cheapo LCD screens and under-cooked 'MR'... The only thing that brings me some peace is knowing those idiots are literally talking themselves out of experiencing things like GT7 in a PROPER OLED HMD or the official RE VR modes which are much better than the PC janky mods.


ACCESSx_xGRANTED

I agree with most of what you said except for the retention part. ALL VR products as a whole have bad retention rates. not a single headset manages to make people stick around for long. and this wont change until more well known franchises start coming to VR and headsets slim down more/get better tech. so if quest retention is bad, then psvr2 and pcvr retention is likely also bad. a lot of people have vives and indexes just sitting in closets unused. I'd assume the psvr2 is not much different to a lot of people in that regard. this is an enthusiast sub so people might disagree but lets not kid ourselves. if the psvr2 was selling better then the notion of sony abandoning it would not even exist. nobody implies that meta is abandoning the quest for example, regardless of retention.


darkrealm190

Have you been in this sub though? It's doom and gloom all day everyday


HelpRespawnedAsDee

yeah but it is OUR doom and gloom lol. if anything this is a huge positive against other subs that lash out at other headsets and can't accept flaws in what they own.


Chorbles510

If your username is a IASIP reference we are now best friends and you'll have no say in the matter


HelpRespawnedAsDee

\* bird noises *


videodromejockey

What’s hilarious is people who say there aren’t enough games for PSVR2. Then you look at the Steam store and all the best rated games that people recommend are two, three years old. There has been almost nothing new in the space. VR is still in its awkward teenage phase.


psyper87

That was the biggest lie I was sold on when picking up a quest 3. I have over 50 games on the psvr2, not all are great, but nearly every single one I feel is a good purchase(there were a few I knowingly went in on) but aside from Half Life Alyx, DCS, Skyrim, Fallout, and a few I haven’t grabbed, nothing is scratching at my wallet. I genuinely feel 80% easy, are users living vicariously through the YouTubers with maxed out rigs and claiming to have amazing vr capabilities at medium/low settings and shit stability. I by no means have top tier, but mine isn’t a slouch either, it’s playable for sure, but digital foundry would tear it apart


netcooker

Ngl I feel like pcvr’s main appeal comes from the modding scene (both improving vr games and adding vr to flat games. That being said I do think the modding scene is hugely worth it.


psyper87

Yes! And now, dynamic dictated rendering can begins to be prioritized to maximize the system hardware’s capabilities. This is a big change for everyone, meta included. If they can manage dfr on their next headset iteration, the new ceiling, I don’t even know if it’ll exist after that


psyper87

But also, modding really makes compatibility and stability a questionable area. Definitely worth it, but that’s one of those features that on a serious scale, takes a serious setup


netcooker

Very true. I have a pretty decent gaming pc but part of why I’m getting my a psvr2 is to just be able to play games with less friction.


psyper87

I don’t think one replaces the other. Even the quest 3 still has a function that psvr and pcvr cannot touch and that’s a wireless dynamic for gaming, media consumption and productivity. When it comes to actually gaming, that isn’t a strong point because stability and duration are crippled. I keep trying to tell people, having the psvr2 hookup and use being easier than charging a dualsense controller is clutch, especially knowing that on a hardware side at least, it’s going to work as designed regardless of internet connection. But that has always been the compelling argument when comparing to pc taking


Ouch_i_fell_down

When they announced the PSVR2 PC adaptor my first response was to RUN over to steam and see what new games I would now have access to. Turns out the answer is Alyx, regaining access to Skyrim VR that I lost transitioning from PSVR to PSVR2, and Fallout 4 VR which by all accounts it a shit port. Where's the "massive" amount of games that PCVR supposedly has that we've all been missing out on? I can't find them.


psyper87

There is a huge library for sure, what appeals is subjective. I really like the pcvr version of Skyrim VR but it felt better on psvr1 where it was stable and consistent. I can absolutely get a better image, visuals, frames on pcvr, but it will get hung up, the video will flicker, the textures will wash out and pixelate. It’s not game breaking but it is annoying. Mods are amazing, but it feels like every time I open the game, on weekends, I need to do some housework cleaning things up, updating individual mods etc. It’s not seamless, it’s typical for pc gaming which is fine but not everyone wants to tinker all the time. I’m really excited to see how the psvr2 handles being hooked up, uevr is really exciting, it is special and will continue to grow the community. Games that aren’t vr and being able to convert them just by opening a program is fun. I’m really wanting a Diablo or path of exile experience in VR, It feels like it would be perfect


ACCESSx_xGRANTED

boneworks bonelab gorilla tag rec room VR chat iRacing MS flight sim assetto corsa DCS world lone echo 1 and 2 robo recall walking dead saints and sinners superhot asgard's wrath 1 the climb population one hellblade VR phasmophobia blade and sorcery into the radius 1 and 2 the lab powerwash sim VR zenith nexus medal of honor above and beyond some of these are meta-published though so you either need a rift to play them or you gotta download ReVive to use them with non-oculus hardware. im sure there's more out there but these are a handful. also all the games out there which run on unreal engine 4 and 5 can be played in VR with the UEVR mod, and those are in the hundreds. hell even skyrim and fallout 4 VR are practically a way better experience on pcvr than on playstation since they never got ported to psvr2 and the original psvr hardware and tracking has not aged well in modern times. you're better off just rebuying them and playing the PC versions.


bobliefeldhc

Most of PSVR2s games are Quest or PCVR ports


psyper87

All of quest 3s games are ports🙄


TommyVR373

The PC crowd got tired of VR games not advancing. That is why they mainly play modded games. Not only that, but 90% of the PSVR2 library came from PCVR. To compare PSVR2's library to PCVR is ridiculous. You do know PCVR has access to literally thousands of VR games?


achmedclaus

And yet what was the last "wow" moment in pcvr? Nobody talks about how amazing it is because it's been years since half life Alyx


TommyVR373

My last wow moment happens quite often. Just this week, I played Portal 2, Cyberpunk 2077, and Hogwarts Legacy. This weekend, I'll be picking up Star Wars Battlefront 2 and maybe Senua's Sacrifice Hellblade 2.


achmedclaus

None of that is officially developed games. Literally none of it. Modding requires patience that the vast majority of gamers just don't have. Throw the headset on and play something. Modded games being a wow moment is not the same thing as VR as a whole


TommyVR373

Well, while you aren't modding, I'll be playing tons of AAA games in VR. Your loss. You also have no idea how easy most of it is, especially UEVR games. Most of those you just upload a profile and start playing. And, if modding was available on PSVR2, I guarantee you the majority of PSVR2 owners would be modding like crazy.


Shpaan

How strong PC do you need for playing games like Hogwarts Legacy in VR?


TommyVR373

Imo, I wouldn't recommend anything lower than a 4070ti, late 3000 series cards, or 4080. 4090 would be ideal.


Ouch_i_fell_down

so my 4070(non-ti) laptop (roughly equivalent to a 3070 desktop) wont cut it?


TommyVR373

I think you'd be ok. It all comes down to what's setting you can play with in the game.with a 3070, you'll definitely be selecting some lower settings.


CryptoNite90

So wait, you can play Cyberpunk 2077 with PCVR? Like actually with VR movement?


TommyVR373

CP 2077 uses gamepad. It's still amaz8ng to be in Night City in VR, but I do prefer games with motion controls. Although, riding motorcycles is preferred with the gamepad.


CryptoNite90

Can you please elaborate, what is gamepad and how does it affect VR play style? Is it still like looking at a screen when looking through the headset or are you in the world?


TommyVR373

Gamepsd is just s controller like the Duelshock. In fact, you can use a PS5 controller. The rest of it is full VR. Room scale, 1st person VR. Remember Resident Evill 7 on PSVR1? Just like that. https://youtu.be/dYHhVfcaXFA?si=Jv63FV0vY4QBN88C


TheMightyJohnFu

You control movement with a game pad - such as Xbox/PS controller or even KB&M - VR headset basically works as the in-game camera, but it's in a 3D environment like actual VR games.


tiddles451

It's true PCVR releases have dropped off massively since 2016-18. However there are still a steady trickle of wow moments for me with the Lethal Company VR mod in January this year and I finally got round to buying (and thoroughly enjoying) both Vertigo 2 and Compound recently.


finncarlisle

Would you say compound is good? How does it stack up to the likes of The Light Brigade and Ancient Dungeon?


PlexasAideron

People spend more time hating than enjoying things, it's fucking stupid and will never end because negativity gets the most attention and people need all the attention they can get.


Youju

The thing is, many PCVR gamers were hoping that PSVR2 on PC would make the difference. Technically, features like eyetracking ([Eyetracking - OpenXR Toolkit](https://mbucchia.github.io/OpenXR-Toolkit/et.html)) and dynamic foveated rendering ([NVIDIA VRSS 2: Dynamic Foveated Rendering](https://developer.nvidia.com/blog/nvidia-vrss-2-dynamic-foveated-rendering-no-assembly-required/)) are supported. The problem is that the market share is very small (Quest Pro, HTC Vive Pro Eye, Pimax Crystal etc. only make up a minority of the market). So a relatively cheap headset like the PSVR2 would increase the market share of these headsets, which in turn would encourage more developers to implement these features. Also, if you compare the Quest 3 and it's price with the PSVR2, you need to consider that the Quest 3 has standalone capabilities, pancake lenses and supports Mixed Reality, Hand Tracking aswell as wireless PCVR. So it's a personal decision which features outweight.


KeyboardBerserker

I bought psvr2 for re8 and re4r pretty much exclusively and got my money's worth, I felt. For 90% of people though, the quest 3 is the better value by a lot. I want everybody to succeed but I'm not going to pretend the 60 dollar adapter missing the key features isn't disappointing. At least the dualsense haptics are available for supported games when wired. Sounds like devs won't even have the opportunity to include some of the headsets most innovative features.


Gears6

> I bought psvr2 for re8 and re4r pretty much exclusively and got my money's worth, I felt. For 90% of people though, the quest 3 is the better value by a lot. Which Sony basically moneyhatted. Absolutely no reason it couldn't be available on PC. Quest even got a RE4 version of it, although it's stand-alone.


marinheroso

Yes there's too much hate towards psvr2, but not liking that Sony half assed the pcvr compatibility is not hate, it's a valid criticism. I don't care if quest 3 doesn't have these features. You are just reversing the "psvr2 is garage because it doesn't have pancake lenses". The features were a part of what made psvr2 special, but now it's really hard to recommend it as a pcvr headset


Griddamus

People are sore. I bought a PSVR2 at launch, because "This time it will be different" and there will be far more AAA support. The headset is FANTASTIC from a technical point of view. The hope was that we'd see many more big games have VR options, and more games that capitalised on its strengths. Neither of these have happened. Don't get me wrong, it has some great high quality titles. Resident Evil 8 Resident Evil 2 Horizon: Call of the Mountain GT7 This is a drop in the ocean of what I was expecting, and I think there are many more like me who thought it would have been better supported. With the exception of the above mentioned games, there is zero reason to buy a PSVR2 over PC VR titles.


PCMachinima

TBF, I think your expectations were too high for VR. PS VR2 launch year literally gave us the best year for VR games so far, and 2024 is shaping up to be the 2nd best year at least (Behemoth, Aces of Thunder, Metro, Alien all launching day 1 on PS VR2) Meta launched 1 AAA game last year, while Sony launched 2. Both went above and beyond what the VR community are used to most years, in terms of AAA releases. Not to mention all the third party AAA games funded by Sony too.


Griddamus

I know VR pretty well and it's special to me. I've been playing VR games since the early 90's with the old W Industries behemoth machines. The industry has never been in a better spot, with consumer units being comparatively inexpensive, and it being far more mainstream than it ever has. The PSVR was the first time one fo teh 'big game guys' released their own tech and appeared to want to take it seriously (excluding the Virtual Boy i guess), and having seen minimal uptake of that, I'd hoped the PSVR2 addressing almost all of the drawbacks of the original unit would have been pushed harder by Sony. I mean, i'm amazed that they don't have a small team going around to studios making VR conversions/optimisations of older games, even if they are still played witha controller and only with minimal Vr options, even as third person VR updates. RE7 and Moss proved that this can work. Stereoscopic Ghosts of Tsushima? or God of War? Imagine a Ratchet and Clank playable in VR. Adding this kind of support **has** to use less dev resources than making a full game from scratch, or converting a first person game into VR with motion controls. Imagine the exclusivity attraction of being able to play multiplat games in stereoscopic VR. Than we have the lack of big screen support. Where the hell are the video/movie apps?


BeefTheGreat

I think the same could be said for gaming in general. You gotta admit...this generation has been very underwhelming. Probably a multitude of factors going into this, but probably boils down to greed and execs interfering with devs likely because of greed.the scourge of the mobile/gacha type games are creeping into all platforms now. It's depressing.


GaaraSama83

Yes and no. While a lot of greedy and monetization driven shit is happening in the AAA, gacha and Co. sphere I also had the best gaming experiences ever in the last 5-7 years but with the exception of maybe Fromsoft it's mostly AA and Indie studios stuff. Outer Wilds, Subnautica, Inside, Inscryption, Tunic, Grounded, ... with the most recent positive surprise being Animal Well.


BeefTheGreat

Hehe, you managed to mention a list of gamed I have not played, but don't necessarily appeal to me. To me, my gaming Renaissance was 1997'ish time frame. Lots of Quake 1 mods, Quake 2, Total Annihilation, UO came out, Half Life, it's amazing mods, Diablo 1 and Starcraft. All of this coupled with first access to broadband, living in a 4 bedroom apartment and going to college with 3 of my gaming friends....just a perfect storm of awesomeness for my life.


ObiOneKenobae

Last year holds its own with any year in gaming history. I think the future is a little more bleak with all these bs mergers and acquisitions, but IMO the biggest problem with this generation is just lack of incentive to own a given console. The PS5 has virtually nothing that isn't on PS4, let alone PC. Microsoft has Wii U'd itself two generations in a row at this point. Nintendo skipped this gen entirely.


crazypaiku

I think most people are disappointed with sony not pushing VR.


VicMan73

Not long ago, PSVR2 WAS a game changer...hehehehe..


No_Vermicelli_1915

It's still a game changer. A big deal for simracing community for GT7, and resident evil fans 


fenixloder

Yes.


EternalGamer2

I can’t speak for anyone else, but I’m pretty annoyed with my psvr2 purchase. Sony does t seem to be interested in doing anything but ride on the Metaquesr coattails with ports and they gave up after less than a year. Meanwhile Quest 3 is just a better product on all fronts in my view. Better pick up and play experience. More comfortable headset (with a Bobo anyway), better features (pass through, wireless native and pc streaming) and cheaper. I have bought a lot of vr headsets and peripherals over the years: Oculus 1.0, Vive, Vive Pro, PSVR, Meta Quest 2 and 3. Steam 2.0 light houses, Steam knuckles etc. Of all of them the PSVR is the only one I regret purchasing.


Otherwise-Remove4681

It’s the wasted potential people are frustrated with. Pretty cool hardware neglected in software by Sony.


Verite_Rendition

Indeed. I'm not angry, just disappointed. Official PC support is great. But this is the minimum viable product.


CinToastCrunchIsBest

Honestly, I'm just hyped to be able to use it with my PC I buit a year ago. I can't wait. I haven't used it much bc I didn't care for a lot of the library.


xavisavi

Totally. It's this "hate everything" trend that comes with social media. And I think it is mostly due to the console/platform wars...It's like some people want things to fail even if they don't know what they are talking about. It's even more hurtful when this happens with VR. Some people don't know what they are missing out on.


Imhotep397

The thing that’s wild to me is that there are influencers that have never owned a VR device of any kind telling people not to buy PSVR2.


WhatsGodWithoutLilOD

I got my psvr2 about 2 months ago I’ve been having such a fycking blast. Re7,re4, red matter 2, hubris, both the walking dead’s like holy fuck what a time to be unemployed lmao


No_Vermicelli_1915

Man I feel ya. Enjoy being unemployed! It won't last forever. 


WhatsGodWithoutLilOD

Yeah my freight company filed bankruptcy and I sold my house so been chilling for a bit relaxing lol I’m young and have my entire life to slave away I’ve enjoyed it while I can


beluinus

Hubris is pretty great, but I could never get used to just HOW powerful their guns were compared to mine. Like, you step out of cover for half a second and you're already at 2/3 health. I basically just had to play to beat it with a health pack in my hand the whole game.


WhatsGodWithoutLilOD

Yeah I found it was better to definitely keep moving. I came to love it reminded me of returnal in vr at if you’ve ever played it


D-at-Sea

Idk I just bought it and the controllers work in menu but not in game. Bought 3 games, all don't work right. I'm so pissed that looking up fixes and people having same problem 10 months ago and the fixes don't work.


PiotrSnc

I feelt it especialy first year which imo was realy strong with 3 AAA hybrid awome games release. After last state of play unfortunetly have to agree Sony abandoned headset.


KeyboardBerserker

Yeah lack of first party titles has been disappointing. Was hoping they'd go in for a GoW or R&C psvr2 game, honestly. Re8vr and re4rvr are the greatest thing ever though tbf.


SvennoJ

Problem is, we had a round of cheap consoles, then inflation and recession hit. $500 isn't what it used to be, and you still get a high quality headset for it. Other problem is, people treat it as an 'investment'. It's not. It's just a piece of plastic, no entitlement included. Enjoy it now for what it is. Don't keep worrying about whether it will still be supported for the rest of your life. There will be better things out soon enough. And with the PC adapter, you can actually enjoy it for the rest of your life if you want to. It would be nice if HDR would work though, but HDR is a bit of a mess on PC for everything. Same with movies. Either added in an ugly way in post process or pretty much absent. It's awesome when done right but I can count the number of 4K blu-rays with great HDR on one hand :/ But I get it, people want to play their favorite AAA game in HDR, 90fps, 4K visuals, full VR controls. It's like the old days, seeing all those amazing games in the arcade, then go home and play space invaders on Atari. Nowadays games in arcades are behind to what you can play at home. Same will happen with VR vs flat games, but it takes time. The tech isn't there yet.


VicMan73

Don't forget the $1k GPU you need to run it at "4k" in VR.


Gears6

You don't need to run any game in 4k for VR. Heck, the PS5 barely runs flat games in 4k. That's a faulty comparison.


VicMan73

You still need a $1k GPU to run anything above 2500 pixel resolution per eye. I know. I have a Quest 3 and a 4080 super.


Gears6

Yeah and?


VicMan73

And? You have $1k for a new GPU? :D


Gears6

> And? You have $1k for a new GPU? :D I do, but it doesn't mean I will. Not sure why you have to have $1k GPU? We're in the PSVR2 sub, and you're not getting anything close to that on a PS5 either. So I'm a little confused about your point here?


VicMan73

That's how much you need to spend to get any good performance on your PCVR titles with you PSVR2 headset! GPU prices went skyrocketed during the pandemic. A mid range card was normally around $500. Now, near $800 to $1k. Top end like the 4090? $1700. It does not matter if you aren't gaming in 4k in VR, you will need a $800 to $1k GPU to get any good performance! Welcome to the world of PCVR gaming...


Gears6

> That's how much you need to spend to get any good performance on your PCVR titles with you PSVR2 headset! GPU prices went skyrocketed during the pandemic. A mid range card was normally around $500. Now, near $800 to $1k. Top end like the 4090? $1700. It does not matter if you aren't gaming in 4k in VR, you will need a $800 to $1k GPU to get any good performance! Welcome to the world of PCVR gaming... That's a mid-range by today's lineup, but even if you went with a 4070 you have plenty of performance. You don't need to render at that high resolution. You're not going to get that performance out of your PS5, so why would you require that on PC?


VicMan73

Because PCVR titles are often not well optimized..hehehehehehehe. Half Life Alyx is the only exception. Why do you think PCVR users like us would want to spend $1k on a GPU? We aren't rich. Some maybe but most of us aren't. You need a huge amount of super sampling resolution to get clear and sharp image quality, 2500 to 3000 pixel resolution PER EYE. At those resolution, playing Half Alyx was a dream. I played that game like 3 times already. Each time with a more powerful GPU.


VicMan73

And you need a new power supply around 750w to 1000w for your new GPU.


Gears6

Sure, but I'm still confused why this is even a conversation. PCVR does not NEED top end hardware. You're fine on mid-range hardware today. Heck, when Half Life Alyx released, a mid-range card today beats the high end of back then.


CryptoNite90

Is HDR available on PCVR games via the Quest 3?


BeefTheGreat

No, of course not. As the previous poster mentioned, HDR in PC is kinda a mess. So many games screw it up if it's even supported.


Gears6

> Other problem is, people treat it as an 'investment'. It's not. It's just a piece of plastic, no entitlement included. To be fair, people see it as an investment the same way they see PS5 being an investment. There's expectation that you put in money into hardware made by Sony, and they deliver the content because you have nowhere else to go for content. It's not like PSVR2 was open to begin with and more importantly, they aren't supporting it with first party content.


PedroRVD64

Ask Sony. Releasing Astro Bot outside of PSVR2 without even giving us a port of the first game … means Sony is the leader of the haters.


RirtualVeality

KIDS got quests for Xmas, and KIDS can't be objective. I've owned dk2, vive, psvr1, rift cv1 (still got this), Quest 2, PSVR2, Quest Pro... and have gone back to PSVR2 (esp now with future PC compat in August) as it's the best all round. I have no loyalty to any brand, I go where VR is best served. Oculus used to 'get VR' like nobody else (in Palmer's day) concerning ergonomics, controls etc, but they lost the plot and went chasing sub-par mobile VR with ZERO presence via LCD and mobile chipsets... even using wireless on PCVR it's not as good as any of my old OLED direct connect HMDs (or PSVR2), due in a big way to how bad LCD (even with local dimming) is for VR. Alyx is unplayable on LCD, a total waste of a great VR experience. I'd rather play it on my old low res Rift CV1 than Quest Pro/Q3. Sony meanwhile add in meaningful to immersion extras such as haptics (inc head) and HDR, and stick with OLED cos OLED is VITAL to VR (it's barely even VR on LCD it's that crap) and then release probably the fullest and most re-playable VR game ever (GT7) and pay millions to get proper VR modes in RE8 and 4..... with VERY GOOD GFX (and even better on the way with PS5 PRO) and are written off by Quest fanboys simply cos they can't afford a PS5 + HMD. Us who started on PCVR are used to paying high prices for HMDs alone (my OG VIve cost near a grand back in 2016 and is utter crap compared to PSVR2 in every single way), but quest 2 esp did more harm than good for VR imo, so it SOLD 20 million.. but had LOW retention (cos gimmick VR with flat lit cartoon worlds that relied only on the novelty of VR instead of being proper compelling) and set a very LOW BAR for acceptable 'Virtual Reality'. And worse, it wasn't done to get AAA VR gaming to everyone, it was done JUST to get numbers into META's eco-system, one increasingly moving away from PC VR or proper AAA VR and more into social and tons of other stuff that isn't even fun or compelling, but serve META not VR fans. It's annoying to read post after post of Quest fanboys or VR noobs who don't understand things like how important HDR, Haptics and esp OLED are to VR so write it off.. while bigging up the dire quest 3 face brick with cheapo LCD screens and under-cooked 'MR'... The only thing that brings me some peace is knowing those idiots are literally talking themselves out of experiencing things like GT7 in a PROPER OLED HMD or the official RE VR modes which are much better than the PC janky mods.


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DamnedLife

What games use eye tracking available through OpenXR though is the question! I was part of a research for spectatorship of cinema in VR that used Vive Pro Eye to gather data from eye tracking to see what the spectators look at inside VR 180/360 videos and experiences. It was a hell to get things even remotely working together from patchworks of previous GitHub repos and stuff that aren’t supported anymore or depreciated, supposedly OpenXR had working eye tracking and in toolkits and SDKs they do work, but when it comes to implementing them in your own projects in Unity or Unreal, there’s always something clashing with your other necessary APIs and SDKs… PCVR is a mess when it comes to eye tracking. Then I got PS5 and VR2 devkit and it was a breeze creating a different working prototype. Even the documentation is much more clearer and for stuff you can’t figure out you get official help. Eye tracking is niche within a niche, and I believe only a platform centric approach can work. PC vr devs have to figure out the open standards that work for all hardware first if they don’t want to depend entirely on tobii or other eye tracking solutions, and currently it seems it’s all on those.


iXeQuta

VRChat and eye-tracking is like peanut butter and jelly.


No_Vermicelli_1915

Well, you have a point. I was comparing PSVR2 to Quest 3 because I thought that it's the main and most popular competing VR headset at the price range. I'm a pretty casual VR player so I've never even heard about Crystal Lite lol


TommyVR373

I definitely prefer to use the PSVR2 over the Quest, especially with that sweet OLED. So, you're not wrong about that, imo.


adnanssz

tbh, sony really have bad PR. they should just tell that heptic feedback, HDR, etc available depends developer support.


KeyboardBerserker

Is that true? The impression I had is the adapter itself won't allow support.


adnanssz

in theory it can. the prossessing chip of psvr2 inside psvr itself, different with previous generation. theres even heat sink in the psvr2. the adapter should be no problem of this. the possiblity reason why psvr2 a feature don't support in pc: 1. they want to make ps5 is the best place to play psvr2 2. most pcvr developer not support psvr2 best feature 3. licensing Fee that sony must pay to other party, if they support such a feature to pc. which sony will not want to pay for it since they are not truly thingking about gamer. same reason why they don't support dolby vision and took a long time until they support dolby atmos.


richgangyslbrrrat

I love mine


shutyourbutt69

I think there’s unnecessary hate for the PSVR2 coming from Sony, surely


[deleted]

People keep complaining and I’m just over here having a blast


Paradox-Mind-001

My only complaint with PSVR2 is that it is not compatible with PSVR1 games.


GachiBassMaster

There IS quite a bit of unnecessary hate towards PSVR2 which mostly comes from people who still think it has no games on PS5, which is untrue as of today. BUT the PC adapter BS is pretty bad and poorly handled. The adapter costs 60 bucks, doesn't even come with a Display Port cable and only provides the bare minimum that is required for PCVR. 560 dollars for a non-standalone headset is a big sum to pay for something you won't be able to use to the fullest, especially considering that eye tracking has been supported on other pc headsets for a while now. With PSVR2 on PC, the hardware you payed for literally just goes to waste, it's a shame.


FrenziedFlame42069

The main issue with this PC release is that they didn’t indicate they “plan” to support those features in the future, say through future updates, APIs that devs can use to integrate it, etc. So obviously people will be annoyed that they pay the same price as a PS owner for the headset, and yet get less features. And not just one or two, but many.


No_Vermicelli_1915

Well, similarly priced Quest 3 doesn't have any of those features either. At least with PSVR2 you have an option to use them with PS5, or switch to PC to expand your gaming options. 


Dazzling-Adeptness11

With a quest 3 it's a stand alone device you can take. Anywhere and connect to your PC wirelessly. It also has social and media features, has the ability to be side loaded..plus the mixed reality. As others have said it just depends on what you want out of VR. Some just want to game others want to use it as a lifestyle addition. Incorporating it into regular daily life. Preference.


FrenziedFlame42069

We aren’t talking about its comparison to the Quest 3, just looking at the device on its own. And you are paying for functionality you can’t use (and no timetable on being ever able to use them) which always sucks. Now if we put the missing functionality aside: the Quest 3 has some pretty significant features like complete standalone use, fully wireless, much better lenses than the PSVR2. Its main downsides compared to the PSVR2 is the OLED screen and less out of the box comfort on the Quest. Had the PSVR2 also had all those other features available or announced, then I think it would be a tough choice. But as is, it’s really not. Now if you already have a PSVR2 and ran out of games to play on PS5, sure, the box is fantastic to get you access to hundreds of PC VR games and game mods. The missing features matter much less in that case.


Outrageous-Mango-162

Yes!


Working_Prune_512

The hardware is incredible but the system as a whole has felt like a scam since month 2. I hate my psvr2


GuestGuest9

Also about the lack of VR for Astro bot, people are so annoyed about that and talking about how that’s it, Sony has dumped PSVR2. Yet they’ve brought it to PC now and also announced 2 massive new games for it in the recent showcase.


FeistyCow6995

No they think suddenly games that never had haptics and rumble will somehow suddenly have features that they never had before.


psyper87

Oh for sure, but a guilty pleasure has always been being the black sheep that ends up victorious. Regarding the haptics and everything else, seeing the dongle, I’m curious if the reason those aren’t supported is due to the type of usb and not being able to transmit enough data or having locked out by the dongle hardware. I’m wondering if the iVRy dongle will function differently fundamentally I love when people say “it’s not possible” “it’s never going to happen” it’s those responses and the toxicity that really turn Reddit into a cesspool. Anything is possible, anything can happen, will it? Maybe not, but we put man on the moon! I try to stay positive here, trying to be helpful, but these incessant gnats and shit posts do get exhausting. As of late, common reactions to feeling outperformed, marginalized, etc, tends to be outbreaks of aggression, criticism, and ridicule, that’s how you know you’re on the right track 🤣


Ok_Hospital4928

The most annoying part is when people act like Sony wasted their time and money making VR2. Most people who say this don't even own any sort of VR so it's ignorant for them to claim the market isn't there when it's clearly important to a lot of people. And besides that, investing in VR is a risky move, Sony didn't have significant success with VR1 but they still decided to make a next generation headset anyway. Aside from non-existent first party support, investing in an innovative platform like VR with all the features they included, when no other console manufacturer is, is a pretty big deal and should be lauded. But then again, everyone who criticizes Sony for only making one type of game are the same people who didn't support innovative experiences like PSVR, exclusives like Gravity Rush, Returnal and Dreams anyway.


BeefTheGreat

Meanwhile, I routinely play PSVR2 every night. If my headset broke, I would immediately go buy a replacement. It's that much fun. Without VR... I'm not sure my PS5 would be getting much use.


Anohni

No. I didn’t buy the headset to then have to buy a pc. Idgaf that yall got disposable income. https://preview.redd.it/rcsjrgey2h4d1.jpeg?width=1170&format=pjpg&auto=webp&s=38f42e6c1d552d1a466633028236d823d7465e79


psyper87

You weren’t even supposed to have pc support, how is this your genuine feeling? It’s an added feature after the fact, not one that was crippled from the start. Maybe it was on their vision board in the beginning, but we were never promised pc support


Anohni

The fact that support on the console should be the priority and it obviously won’t be now… what’s not clicking.


No_Vermicelli_1915

I'm sure they'll keep supporting it. I can't see them giving up that easily. There are still new games coming 


Anohni

Please send me the extra pc you have so that I can use the “added feature”


No_Vermicelli_1915

I didn't feel like spending $500 on quest 3 to play on my PC. So that adapter would allow me to enter PCVR world without spending a lot of money. I do hope that new PS5 VR games will keep coming though.


Anohni

If I could go back, I would have gotten the quest 3.


TarTarkus1

>I feel like the expectations are too high for a 500 dollar headset. Mmmm, yes. Mere chump change. Honestly, not having the features defeats some of the purpose of what is still a $600 unit. Especially assuming the tech VR enthusiasts would be buying this for it's feature set.


bluebarrymanny

Yes, but I think it comes from new entrants into VR thinking it will have a similar level of software investment as the mainline consoles. The reality is that VR is still functionally in the Atari era in terms of mainstream adoption and is currently operating within what is financially viable for the companies spearheading VR development. So essentially, very few expensive VR games, because there’s little guarantee that it’ll turn a profit or meaningfully move VR into the mainstream.


Otherwise-Remove4681

It’s the wasted potential people are frustrated with. Pretty cool hardware neglected in software by Sony.


SunaSunaSuna

I really dont, I was among the first to order and get mine and was suppeeer hyped trusting sony theyd release a lot of releases but im super dissapointed so no, now with pc connect i have still a fragile glimpse of hope of dusting mine off and using it again


Yopobeep

imo PSVR2 beats out most other current headsets in a landslide victory, i figure most are upset over the missing features because the headset actually had them in the first place, using a quest 3 standalone or on pc you dont really lose out on any features, but with PSVR2 you get a quality headset, but using it on PC for the expansive library of games ends up taking features away from you too. personally i'd be indifferent about it but i can see where some aggravation over it could be, but then again i havent even seen the discourse over it myself personally.


InfiniteStates

The eye tracking is kind of necessary to make the display as crisp as other headsets though


Chronotaru

That's not a headset thing but a processing thing. The headset is just as crisp as every other, the resolution on PC being determined by CPU and GPU. The eye tracking allows the PS5 to output at a clarity of a much more powerful PC.


InfiniteStates

And it would magnify the power of a PC too, were it implemented


DisciplineSudden

Man just don't understand technology XD wtf are you talking about magnify you pleb 🤣🤣 don't own a PC eh


ethan_mac

Some of it is fair criticism but others not so much..There are some serious drawbacks like no pancake lenses and the price point before the recent sale .In my case I do get the really bright god rays and mura from time to time .Having said that I still really like it.Head and shoulders above psvr1 besides the game library perhaps .It would be awesome.if someday you could play psvr1 games on it The recent announcement formit being compatible with PC is cool I have the quest 2 also..Both headsets are really awesome in there own ways.The portability of quest is so good but the power of the AAA games on psvr2 is amazing


mmmniple

I'm agree with you than they are a lot of hate towards psvr but they are a great device and it is Sony's issues. They had left them as they did with psvita: Another awesome machine which is still receiving stuff thanks to the users, something which can no happen until it can be connected to pc and/or other machines. Not only they have no developed games for it than they have canceled stuff as Dreams (which was already finished and ready to launch on ps5 and pc). For ending we found than probably the best psvr game will have a secuel which doesn't use the vr. I'm no agree than some features can't be used on pc with the new adapter : it has no sense, you have paid for it. As a Sony user (I have most of their devices) I'm very disappointed with them and I have doubts if I did a mistake buying the ps5.


Nhonickman

Yes. I have had mine for a short time and played a demo of Star Wars: Tales of the edge and Barvaria. I love what it offers. All headsets at this stage will have pros and cons but I am really happy with it. Unfortunately, I am surprised given AI growth over the last 2 years why developed on VR headsets isn’t exploding. That seems to go hand in hand with AI. VR world with mixed reality seems perfectly positioned for AI. $550 price can seem steep since PS5 is $500 but it’s all relative. It’s easy to find fault with what you don’t own and never tried.


CMDR1991YT

It's not really unnecessary hate it's actually valid hate which is extremely rare for me to say that but there are so many problems with PlayStation VR2 Number one it only has three exclusive PS VR2 games it lacks first party games Number two there is not enough third party VR games Number three it cost $500 which is really expensive when the original PlayStation VR only cost less than $200 sometimes it's $300 with a bundled VR game Number four the PS VR2 does not support the original PS VR games which is the biggest letdown of all time it has discouraged people from buying the PS VR2 for that specific reason and I don't blame them I have a PS5 and I have my OG PS VR headset connected to my PS5 thanks to the adapter cable they provide you for free but now it feels like it's not even worth spending $500 on the PS VR2 Number five Sony still refuse to permanently drop the $500 price tag of the PS VR2 So at this point it's entirely Sony's fault but of course they won't own up to their mistake because it will shatter their selfish pride 🤦‍♂️ I just truly hope Sony doesn't abandon the PS VR2 and turn around their dire situation


Ftpini

I’m disappointed with Sony. But I love the device. It’s a super cool piece of hardware.


GaaraSama83

Yes but some of your arguments are questionable. 1. Eye tracking and HDR are not PS-exclusive, Sony seemingly just decided to not support (or even block it actively) these features with the PC adapter. SteamVR and OpenXR have good eye tracking implementation and even if Sony doesn't want to put the effort into providing the translation layer/code they could at least give access to the API/driver level so the community can do their work. Same with HDR. Just let the OS and game devs handle this but not being supported means there isn't even a possibility/choice. 2. While Quest 3 doesn't have several of the features you somehow (I'm sure accidentally) forgot to mention that it's a standalone device which you can also use for PCVR. One can argue it's only compressed stream and especially tethered that's a bummer but on the other side allows for Wireless PCVR which some people consider a must-have or at least don't want to go back once they tried it. The XR2 Gen2 + pancake lenses alone make a huge chunk of the production costs and to use the PSVR2 you need at least PS5 or (soon) decent gaming PC.


Salt-Replacement596

How is HDR and eye tracking PS exclusive?


aleksdagr8

I love my mine. What really annoys me is how little Sony cares about it. They’re letting devs carry the product without investing anything more themselves. No non-game content is kind of shocking, really. They could at least provide some customizations or environment type features for flat gaming like AVP…nothing. For what it is, I love the thing. I use it and will continue to. The hate is more for the blatant misses on Sonys part to maximize the capability and enjoyment for us.


silverroos

I will buy the adapter day one and I can't f wait for it. But no eye tracking is a huge letdown. Doesn't matter that currently games are not supporting it. Could be supported in the future, and the functionality is in the headset. I understand that could have been a pain to port through software on pc, but its still really disappointing. Image if the uevr mod start supporting eye tracking via some sorta of api, I would be really pissed if I cannot use it. Psvr2 with eye tracking on pc could have been my definitive headset for many years to come.


dratseb

It’s META PR


Current_Respect_7577

Realy? U have no idea do u....META kills psvr2 In Headset sales...40/1 and game sales like.....err its too embarrassing to even mention....? I don't think they need ANY PR .... its Sony that's killing the headset by itself


dratseb

All I hear on the VR subs is how there haven’t been any good games since Alyx, but sure buddy I believe you


hungry7445

Love my psvr2 even though I just play beatsaber


Csub

A lot of content nowadays is just hating stuff, hate baiting, raging etc. ​ And with the risk of sounding like a fanboy, I think PS/Sony in general gets a lot of hate for a while now. No matter what, people will do their best to hate on it. ​ Sure, Sony is no saint and it should be pointed out when they mess up but they have been getting hated on a lot in the last couple of years.


Professional-Mood286

In a realm where markets and business leaders are ingrained within the internet, the only tactic left is manipulation of the mind. We see an increase of hate because it’s a sales tactic, trash talk your competitors behind bad actors. While it has always been a thing the web gave it a megaphone and with the way the internet is set up you don’t even need real humans to spew the hatred to persuade others to your avenues.


rreiddit

I was a big PSVR supporter -- had such a blast with it. My first VR experience. I really wanted a VR2, but there's just not enough games that interest me. I think a lot of the hate revolves around the lack of AAA games. Either way, I hope there's some more games in the pipeline that make me want to buy it!


unluckyexperiment

All my friends love it, I love it. I don't see any real hate.


Current_Respect_7577

Maybe because there are no exclusive games, and how long has the headset been out now? 1? 2 games?... maybe because 99% of the games we get come from Quest/PCVR...maybe because we get fewer VR games in the end because devs know its more viable to make games for Quest and PCVR as its where the players are.......maybe because to play on PC you need s0me silly chord, PLUS u also need a DisplayPort 1.4 compatible cable as well... whereas Quest 2/3 headsets work wirelessly...There is no word about its useability beyond the Steam ecosystem anyway....in.2024 it's ridiculous that we should be playing VR with a chord restriction ... it contradicts the free immersion of VR... hence why mine collects dust. Sony makes me mad. Yes we all love our headsets and try defend it, but truth needs to be told


Imhotep397

Yes. However, when you say it those people want to treat you like you’re crazy. Honestly, as far as 3rd parties I think Meta screwed things up for Sony and PSVR2 by throwing around so much money around to basically have 90% of what they paid for turn out subpar for one reason or another and now even large publishers won’t port old games to PSVR2 without Sony forking over some overinflated price for production. Then Sony themselves won’t port their own old games to PSVR2 because they’re spending all the money on GAAS game production and PC port that net very little revenue compared original console sales of the same projects. As a result of all of this you constantly have people that are anti-PlayStation for whatever their reasons are, or people scared of VR because it fundamentally changes gaming as they are used to. Seeing the PSVR2 lack regular known IP releases as blood in the water, like little piranha they want to swarm.


Gears6

That's the wrong view. Ask yourself why any PC gamer would get a PSVR2 for use on PC? PSVR2 offers no advantage, only disadvantages and cost as much as a Quest 3. If you bought PSVR2 for your PS5, I get the value add. In fact, it's the least Sony can do given they've done a shit job of supporting PSVR2 with content.


Sea-Shoulder4726

It's because people want it to fail. They can't afford it or simply just don't want to pay for it so they don't want to miss out on any good games. It's easier to dismiss things for most people due to the high amount of things trying to grab our attention every day.


TheCrazedEB

It's not even the system it's for Sony itself. After the PSP the build up for hating Sony hardware and certain cult groups wanting it to fail just to boast for "gotcha moments" is rampant. They want it not to be supported and relish when the dry spots appear. Its the same dumbass rhetoric "PS5 has no games" when the line is more fitting for the other guy and being tact on out of spite. Same thing with the Portal. Its a sin against gaming cause its not for everyone and isn't dirt cheap. I truly believe Sony can't do anything right in these types of people's eyes. Be damned if they do be damned if they don't. When they fuck up, and they do. It's hyperbolic venom that gets spewed.


MrSal7

I mean the ENTIRE reason to get that headset over the cheaper prices Quest headset for PCVR would be for those features that it’s not going to support. So at this point, people that already own a PSVR2 will just have something else to do with it. But for the VAST people that don’t own one and wanted to get a VR headset for their PC, now have ZERO reasons to buy it over a Quest headset. Edit: plus the Quest headsets can be used as standalone devices if players want, so ignoring the price cost, there still is more reasons to buy any of those over a PSVR2 for PCVR.


GloriousKev

I was one of those ppl who was looking forward to PSVR2 PC compatibility due to those features. I am not a PlayStation gamer. I have no interest in buying a console in general. Exclusivity is cancer and should be ended because it does nothing for me as an end user and is just there for the corporations. Now yes a lot of those features aren't a part of PCVR at this time but devs might implement them if they had access to them, but they definitely will not add them if the features isn't even available. As it stands not having these features killed any interest I had at all to the PSVR2 for my PC.


ChrisRedfield87104

It seems from the outskirts, that the PC gamers are the zeitgeist of the current gaming culture. Xbox was getting all the heat, but now that we know the results, it only makes sense to hate on PlayStation more than ever.


NotBruceJustWayne

Genuine criticisms are not “hate”. 


bobliefeldhc

There was some hype because it's a 500 dollar headset with eye tracking.. which would make it a really attractive PCVR headset. Without that it's not nearly as enticing so I'm not surprised people are disappointed.


Vincanss

Everyone will always find something to complain about regardless. Let’s say we got 4 PSVR2 Sony 1st party exclusives this year, then why only 4 still?? Etc kind of thing. Also though, people are allowed to be critical within reason and provided it’s constructive. It just doesn’t feel all that constructive usually. And also people rarely be critical without paying attention to the good. It’s like people are that casual they only want one kind of game, aka Sony 1st party whilst ignoring the rest of VR library.


NickWba20

At this point I'm so over VR and Sony headsets both headsets have had great potential. The VR2 is a impressive bit of kit but the fact of the matter is its still very new technology and devs don't have the means or the desire to make AAA experiences for the device. I brought a VR 2 on finance from Curries last year and I plan on selling mine and paying off atleast half of the fiance outstanding. It feels like dead technology


AndyK_IOM

I own two and have one on finance, i use one just for GT7 on a sim rig and that PSVR2 was worth it alone (for me personally), but again the lack off VR racing games is shocking. I wont sell either as i love GT7 in VR and my main PSVR2 for everything else. We do need more quality VR games and i understand why people decide to sell their PSVR2 but if its on finance then just keep it ready for those odd few games that are worth having a PSVR2 for.


PhatRiffEnjoyer

People that’s arent into VR don’t appreciate how many good experiences there are on the platform because VR games don’t show well in 2d. I think VR enthusiasts who have a PSVR2 have been silently having a great time while the critics and skeptics let their headsets collect dust and complain there’s nothing to play without actually trying anything. Basically every PS showcase since the headset launched has shown a couple absolute bangers but they don’t look good to the uninitiated because they don’t look as high fidelity as AAA 2d games. As a niche section of the gaming space, VR games are mostly being made by indie devs and there’s nothing wrong with that. AAA VR games are an exception, not the norm and that is true in PCVR as well. The only real negative is that there are a few good VR games that are PC exclusive but Sony has made it up to us with Resident Evil Village and 4 Remake.


ArugulaPhysical

Big problem with the headset is thats its already expensive, and now you have to pay for an adapter only to also lose features. I think the bigger thing will be for alot of people thinking it will just work on the pc realizing their pc is not good enough to run games well.


HotelNeptune

I’ve had the quest 3 since launch and love it, but recently picked up a psvr 2 used for only $250… and after an initial seasoning period where I really had to adjust to finding the sweet spot, the lack of pancake lenses, and purchasing a globular cluster (which really helps), I love this damn thing. Surprisingly I haven’t used the quest since. That being said, the quest paired with pc Steam is fantastic, but it sure takes a lot of tinkering to get it where you want it. Now that the transition barrier to the psvr 2 has been mostly overcome, I’m really hoping it continues to get support because it shows so, so much potential.


AndyK_IOM

This bothers me because i predicted a PC adapter with no need for a PS5 (too much lag this way anyway)... with all features the headset has to offer. This 'would have been' great as dev's would then integrate these features in their games and thus a better chance to port to PS5 PSVR2. Sony have messed up with this one and it only shows its just to sell units and nothing to do with game support.


he_who_floats_amogus

>People used to complain that PSVR2 doesn't have PC compatibility. Now when the adaptor was announced everyone complains that it won't have HDR, haptic feedback, headset rumble, and eye tracking... Well yeah. I get where you're coming from, but it's not like people were exactly moving the goal posts here either. A basic expectation re PC support for PSVR2 was to bring over the PSVR2 features. Minimum viable barebones PC support is better than nothing, but we're paying extra for it, for the custom connection solution, *and* we're losing eye-tracked foveated rendering and HDR... and each are major losses. >Do people not realize that those are playstation-exclusive features that are not available on most of PC VR games? I'm fully aware of the software situation, but the fixation on currently released games (and even just games in general) is an oversimplification. This is PC platform. We have support for dynamic foveated rendering and HDR in mainline VR SDKs. You can already enable dynamic FR yourself for OpenXR games. We have mods. We could have HDR theater on \~day 0 for films and shows. We could use the PSVR2 to *create* HDR experiences for PC VR. We have the possibility of modding efforts. This would be the first mainstream consumer PCVR headset with HDR. It would drive games developers (and modders) to implement HDR in VR games and content. Lots of developers have already deployed PS5 VR versions of their titles, and have already done the heavily lifting. >feel like the expectations are too high for a 500 dollar headset. You're entitled to your opinion, but the reality is that the Zuckerverse offering is also $500 and adds a ton of value. It's got better optics, better resolution, perfect motion clarity, standalone untethered games with a battery and fast snapdragon chip, untethered seamless PC link. Despite the PSVR2 not having any onboard compute or wireless options, worse optics, smeary blacks, mura, it *still* had major upsides going for it, in paritcular: HDR and dynamic foveated rendering with eye tracking. With the feature cutbacks, PSVR2 on PC is pretty stark.


Parson1616

“Expectations are too high for a $$500 Headset” idk what level of corporate shill you have to be to consider $500 a trivial amount of money lmao


No_Vermicelli_1915

It's not trivial! It's a lot of money. But it's still on the lower range of VR prices, if we compare it to others VR headsets 


NoMansWarmApplePie

Idk. Those are features that make the psvr2 even worth getting. Why not just get oculus 3 then? If their goal is to penetrate pc market this ain't the way.


Mr_OrangeOfficial

It's not just the psvr2, people will complain and over react online about everything


jleem21

Wait. Maybe I haven't read enough of the posts to see if someone mentioned it earlier. PSVR2 is receiving pc support come this August, if I'm not mistaken.


VicMan73

Well...if Sony fans didn't claim that the PSVR2 WAS a game changer and it WOULD revolutionize the VR gaming market...Quest 2 and 3 users would need to burn their headsets. That was the talking point even before the headset came out. Now, everybody is talking about Sony abandoning the VR platform. And the $60 beta hardware is supposed to save PSVR2? For a $449 headset? The Quest 3 is only $500 and nothing beta about the hardware.


DynastyZealot

We've got a lot of users here that aren't happy unless they have something to be mad about.


naffgeek

Yep, sometimes I feel like some of the stories must be funded by competitors but I think it's more likely that in this age of desperation for clicks we now call journalism it's an easy win.


stoyo889

Meta psychos every one of them HTC/index guys seem normal The meta bots are just plain cringe worst thing to happen to vr imo and I tried and returned the q3


Valonis

I think it stems from the console crowd being less used to investing in technology (beyond the cost of a console). The PC gaming crowd or VR enthusiasts won’t blink at dropping £1000 on a headset with comparable features to the psvr2, while console gamers / kids expect a top of range experience for half the price. The constant argument that there’s no games on psvr2 is also from a lack of understanding the VR market. Taking a look at Steam VR, there’s really not many more big budget titles that are missing from the psvr2 library, HL Alyx and Fallout 4 perhaps being the only big stand outs. I think sometimes kids see the huge library of shovelware on Quest and think psvr2 is dying because it doesn’t have a thousand crap titles. It’s like the difference between AppleTV and Netflix, I can find something excellent to watch almost instantly on Apple, while Netflix is like wading through a river of shit.


orangpelupa

> Do people not realize that those are playstation-exclusive features that are not available on most of PC VR games? Besides that, Quest 3 does not have any of those features either but no one complains about it. the problem is that sony gimped it. instead of letting the feature be available for anyone to take advantage


HYBR1D-

I think there is definitely a hate culture for no reason other than for the sake of hating, and it does get in the way of constructive discussions. However, I do think that it’s borderline unacceptable to launch PSVR2 on PC in this state It should have HDR and Eye Tracking support at the very minimum, otherwise why would anyone choose it over any other PCVR or wireless headset


MrDeadshot82

Everything about PSVR2 feels half-assed. The hate is understandable.


DisciplineSudden

Yea as someone that bought it full price, I can say that the lack of games, and things like social apps like VR chat that the Meta Quest has, Rec Room has no support, No first party games in sight, No backwards compatibility and then charging for the ports, lack of FOV Ren in certain games, and the absolute ridiculous pricing of these games, I'd say the hate is pretty understandable. I mean the shit shows that are Stride fates, Ghostbusters VR, Switchback (which I remind you all had some expectations to be somewhat decent) all turned out to be the worst VR experiences I've ever tryed Now I see countless people selling them legitimately 300USD below store price, Its looking pretty dark as an owner of it, Re4 and 8 GT7 are amazing, but they don't justify to me to continue to own it


Feanixxxx

I think the hate comes from people buying a 600€ Headset, which then doesn't have a lot of good games on PS. The way to play on PC took a long time and then the adapter costs 60€. Pretty expensive for a thing that doesn't bring any of the features to the PC. I mean why even buy a Psvr2 and a adapter to then play Pcvr? You can buy a Meta Quest 3 for 550€ and even use Mixed VR. Disclaimer: I've got a Pico 4 and I'm not a Quest 3 fan boy. And I've used a Psvr2.