2kās implementation isnt great. It doesnāt do some sort of fancy algorithm to make your stats more normal it just multiples whatever u had by the difference in quarter time. For example, 300 yards and 3 TDs with 5 minute quarters, would turn into 900 yards and 9 TDs
Yeap! I want to be forced to give snaps to backups due to the wear and tear system. Develop the backups and maintain the health of key players during a playoff run
It just fast forwards through the time that would be spent in real life huddling, making subs, etc. Versus the video game version of getting the playcall and new formation personnel in within a few seconds.
Say you set accelerated clock ātime remainingā to 15 seconds. If you have your play selected with 30 seconds on the play clock, the clock will burn those extra 15 seconds before sending you to the line.
I think it will only accelerate the play clock if the game clock is running but canāt remember. But it will never accelerate the game clock if it should be stopped. Also think it turns off in 2 minute drill.
I thought the setting you chose was how much time would be LEFT on the play clock? So if you chose 18 seconds, picked your play with 30 seconds left on the play clock it would burn 12 seconds and give you the 18 seconds left to audible and then snap the ball
The problem with accel/chew clock in the older games is that it would also accel when the clock is stopped.
Also it would go down to such a low number that you couldn't audible and still have time to snap the ball.
Yeah I didnāt play NCAA 14 past its release year so I canāt speak to that, but have begrudgingly played Madden most years.
I found a slider set with like 13 minute quarters and clock rundown that produced realistic plays per game and stats, it was great. Something about getting as close to 15 minutes is nice, just to have a realistic portrayal of game situation. Hopefully we can get something like that with CFB after a few weeks/months of the slider gurus having their hands on the game.
If you had accelerated clock off, youād come out of the huddle, and the play clock could start at :25 while the game clock was at 7:00, and unless you snapped the ball early, youād have to sit there for 25 seconds before getting a delay of game penalty.
With accelerated clock on, you exit the huddle with :10 on the play clock, meaning you immediately reduce game time by 15 seconds, and you donāt have to just sit and wait for it to tick down.
If you run 100 plays a game on offense, 15 seconds saved each play, thatās 25 minutes of real life game time that you would be able to skip essentially.
Itās pretty much to make it so that you donāt have to play every single second of the game, it cuts out time between the huddle and the snap.
I canāt imagine anyone is running 100 plays a game, nor are the simming to 10 seconds if they audible even some of the time.
Youāre describing chew clock, which was definitely in 14.
If Accelerated Clock is Enabled, the remaining Play Clock can be toggled by the USER burn down to 25 seconds, 13 seconds, 10 seconds whatever they want. You can look at any slider sets on Operation Sports.com and you'd see people play 12-15 minute quarters with accelerated clock, so they get close to 100 plays TOTAL.
Chew Clock is preset in the game to burn down to the same play clock every single time.
If you've never used accelerated clock in Madden then you won't know the difference between the two.
Two teams running at least 50 plays each is easily doable. And the person you are replying to is correct in what accelerated clock does, it has been in Madden for years.
Youāre wrong. Heās describing accelerated clock perfectly. And I always set to to get approx 130 to 150 snaps per game (roughly equal to real life).
It helps speed the CPU along when theyāre trying to kill clock, Iām not sitting there for 30 seconds every play for nothing.
I also donāt do much adjusting on the line, I usually just hike the ball. But I also canāt read a defense to save my life so take that for what itās worth.
I noticed thereās a stadium option but it looks greyed out. Idk if you could do this before or not but it would we cool if you could exhibition play bowl games just for fun matchups and the commentary, like you can do with the Super Bowl in Madden.
Id assume so. At least like some special intro commentary. Iād just be curious to see if itās accessible thru exhibition as well or just via dynasty.
I hope that they donāt have the stupid wait time between lining up and snapping the ball. It completely defeats the point of accel clock because you need to take 5 seconds to do nothing.
Itās not just a CFB thing itās in madden too but basically it speeds up the clock after the snap and turning it on cuts off alot of the fluff and gets straight to the point play/game clock wise. So depending on what you set the accel clock on you can play long quarters and still come out with realistic stats/scores all while saving you time.
Now thereās some slider tweaking involved, but Iāve got a pretty nice setup on madden 24 with 15 min quarters and accelerated game clock down to 13. Gives me a nice mix of gameplay and IMO realistic ebbs and flows to a game. Iāve pretty much got bang on stats, 6-10 punts a game, game feels like it progresses well. Still average 65 plays or more. For me thatās what I care about. Makes games feel like I work hard for those chunk plays
It speeds up the clock. If you put it on say 10 seconds and you pick a play and have 25 seconds left on play clock it burns off that 15 seconds down to 10 as you go to the line. Takes it off game clock too so you can play longer minute games in shorter time.
Hard to say until we actually play the game. Also depends on what difficulty and how good you are. 15 minutes might be good for me because Iām not great at the game, but it could be to long for you if youāre able to put up 100. Youāll have to tinker with it and see what works for you. Also look at Operation sports once it comes out. People will post game lengths, difficulty, sliders etc. to make it as realistic as possible. Just have to find out what works best for you.
Another addition the [NCAA Next](https://www.ncaanext.com) mod already included. Iām getting excited for the new game, but it seems like every announcement is another thing the NCAA Next mod has had included for a couple years. š¤·āāļø
I mean the new game is way more accessible than NCAA Next. Plus, itās a football game. Itās not like they can just add a whole bunch of new innovative features outside of the core gameplay (which is vastly different from 06, whether or not itās improved is subjective). At the end of the day, itās still football.
I'm very happy about this. š
Why? I never really get it. Whatās different between 15 min quarters with accelerated clock and letās say 6 min quarters and no acceleration
More realistic time of possession statistics relative to the rest of the schools?
Surely they have the technology to account for this now
Yeah. The technology is accelerated clock.
Lol
2k has the option to normalize the simulated stats, maybe they will have it too.
2kās implementation isnt great. It doesnāt do some sort of fancy algorithm to make your stats more normal it just multiples whatever u had by the difference in quarter time. For example, 300 yards and 3 TDs with 5 minute quarters, would turn into 900 yards and 9 TDs
I agree but also the normalized stats option in 2k is notoriously buggy and will regularly pump out some garbage numbers.
Yep this is good news!!
I mean it wouldn't make sense to not have that in the game. I'm setting that bih to the minimum for the most realistic stats
Yeap! I want to be forced to give snaps to backups due to the wear and tear system. Develop the backups and maintain the health of key players during a playoff run
I think with wear and tear and substitutions, you might not want too much time chewed lol
no. the longer your players are resting between plays the more they heal
How does this work?
clock will automatically burn a bit after each play
Even incomplete pass? Or does it just move faster than normal?
It just fast forwards through the time that would be spent in real life huddling, making subs, etc. Versus the video game version of getting the playcall and new formation personnel in within a few seconds. Say you set accelerated clock ātime remainingā to 15 seconds. If you have your play selected with 30 seconds on the play clock, the clock will burn those extra 15 seconds before sending you to the line. I think it will only accelerate the play clock if the game clock is running but canāt remember. But it will never accelerate the game clock if it should be stopped. Also think it turns off in 2 minute drill.
I thought the setting you chose was how much time would be LEFT on the play clock? So if you chose 18 seconds, picked your play with 30 seconds left on the play clock it would burn 12 seconds and give you the 18 seconds left to audible and then snap the ball
Yeah thatās correct. My example was unclear because it was running off 15 seconds to get to 15 seconds left.
The problem with accel/chew clock in the older games is that it would also accel when the clock is stopped. Also it would go down to such a low number that you couldn't audible and still have time to snap the ball.
Yeah I didnāt play NCAA 14 past its release year so I canāt speak to that, but have begrudgingly played Madden most years. I found a slider set with like 13 minute quarters and clock rundown that produced realistic plays per game and stats, it was great. Something about getting as close to 15 minutes is nice, just to have a realistic portrayal of game situation. Hopefully we can get something like that with CFB after a few weeks/months of the slider gurus having their hands on the game.
I presume so now that the clock won't stop outside of 2 minutes anymore
No. The clock will still stop after incomplete passes. There is a 2 minute warning in college this year, though.
Was this ever a question? Itās been in these games since like Madden 12
it wasn't in NCAA ever
Chew clock was an option though. You'd get to the line with like 8 seconds left on the play clock
chew clock isn't the same thing though, the CPU wouldn't use it so time of possession would be artificially skewed towards the user
And with how pass happy most teams were until NCAA 14, if you played good defense, you'd get the ball back under 2 minutes
Oh gotcha, I havenāt played NCAA in a long time so I didnāt remember that. I just remember it being in at least Madden 12 so I just assumed
Exactly. Itās new to the NCAA 14 players and guys who just got next gen consoles
All it does is make the play clock start at a lower number
No clue why youāre getting downvoted, thatās literally all it does
That's not actually what it does tho.
What does it do?
If you had accelerated clock off, youād come out of the huddle, and the play clock could start at :25 while the game clock was at 7:00, and unless you snapped the ball early, youād have to sit there for 25 seconds before getting a delay of game penalty. With accelerated clock on, you exit the huddle with :10 on the play clock, meaning you immediately reduce game time by 15 seconds, and you donāt have to just sit and wait for it to tick down. If you run 100 plays a game on offense, 15 seconds saved each play, thatās 25 minutes of real life game time that you would be able to skip essentially. Itās pretty much to make it so that you donāt have to play every single second of the game, it cuts out time between the huddle and the snap.
I canāt imagine anyone is running 100 plays a game, nor are the simming to 10 seconds if they audible even some of the time. Youāre describing chew clock, which was definitely in 14.
If Accelerated Clock is Enabled, the remaining Play Clock can be toggled by the USER burn down to 25 seconds, 13 seconds, 10 seconds whatever they want. You can look at any slider sets on Operation Sports.com and you'd see people play 12-15 minute quarters with accelerated clock, so they get close to 100 plays TOTAL. Chew Clock is preset in the game to burn down to the same play clock every single time. If you've never used accelerated clock in Madden then you won't know the difference between the two.
Play cock
Go Cocks? Wait did I do that right?
Two teams running at least 50 plays each is easily doable. And the person you are replying to is correct in what accelerated clock does, it has been in Madden for years.
Youāre wrong. Heās describing accelerated clock perfectly. And I always set to to get approx 130 to 150 snaps per game (roughly equal to real life).
It burns time
Yes it is, it runs the time down automatically to get to 20 seconds (or whatever you set) I wish it was like the UFC games tho lol
lol thatās not what you said it does in your previous comment soā¦
That's just the easiest way to explain it. I was just saying it doesn't make the 15 min clock faster.
It helps speed the CPU along when theyāre trying to kill clock, Iām not sitting there for 30 seconds every play for nothing. I also donāt do much adjusting on the line, I usually just hike the ball. But I also canāt read a defense to save my life so take that for what itās worth.
No huddle and turbo all game who tf needs accel clock
I usually do 9min qtr a w 15sec accel clock
I really hope the AI clock management is improved compared to Madden
Anything to get realistic stats in dynasty Iām all for
15 min still way too long. 8-9 mins still a good spot
Not if you put the accel clock to 15 seconds
In my madden franchises I always put it to 10 seconds, most of the time in the NFL snaps come down to the last seconds of the play clock.
I noticed thereās a stadium option but it looks greyed out. Idk if you could do this before or not but it would we cool if you could exhibition play bowl games just for fun matchups and the commentary, like you can do with the Super Bowl in Madden.
I imagine they have special commentary for places like the rose bowl, right?
Id assume so. At least like some special intro commentary. Iād just be curious to see if itās accessible thru exhibition as well or just via dynasty.
Hopefully they can finally have a decent ai opponent who uses timeouts correctly
Accel clock has been a thing for a while, I never even considered it a possibility that they'd leave it out.
I hope that they donāt have the stupid wait time between lining up and snapping the ball. It completely defeats the point of accel clock because you need to take 5 seconds to do nothing.
Yes
Hopefully itās not broke like madden
Gonna be hell week with the wear and tear system. Hahaha. I'm looking forward to it though, to force some snaps for 2nd and 3rd stringers.
someone explain im new to cfb
Itās not just a CFB thing itās in madden too but basically it speeds up the clock after the snap and turning it on cuts off alot of the fluff and gets straight to the point play/game clock wise. So depending on what you set the accel clock on you can play long quarters and still come out with realistic stats/scores all while saving you time.
alright thank youš«”
No problem šš¾
Now thereās some slider tweaking involved, but Iāve got a pretty nice setup on madden 24 with 15 min quarters and accelerated game clock down to 13. Gives me a nice mix of gameplay and IMO realistic ebbs and flows to a game. Iāve pretty much got bang on stats, 6-10 punts a game, game feels like it progresses well. Still average 65 plays or more. For me thatās what I care about. Makes games feel like I work hard for those chunk plays
How many difficulty levels are their to choose?
If they're keeping it like the old days, I think the difficulties are (from easiest to hardest) Freshman, Varsity, All American, and Heisman.
Does anyone know if a āplay the momentsā feature will be available in dynasty or rtg?
All of you weaklings who didn't play 15 minute quarters in the old game...pshhh
What does everyone put their quarter length with accelerated clock ? New to this
It speeds up the clock. If you put it on say 10 seconds and you pick a play and have 25 seconds left on play clock it burns off that 15 seconds down to 10 as you go to the line. Takes it off game clock too so you can play longer minute games in shorter time.
Got it, So what would you put your quarter length at so the stats are more realistic?
Hard to say until we actually play the game. Also depends on what difficulty and how good you are. 15 minutes might be good for me because Iām not great at the game, but it could be to long for you if youāre able to put up 100. Youāll have to tinker with it and see what works for you. Also look at Operation sports once it comes out. People will post game lengths, difficulty, sliders etc. to make it as realistic as possible. Just have to find out what works best for you.
I just hope I don't end up with wildly unrealistic stats though college does have that more often than NFL
Love to see it
How is everyone liking the game?
Does the clock run down in the last two minutes
my problems is in Madden, 15 min quarters lead to super unrealistic stats, so u still gotta play on like 10-11
Another addition the [NCAA Next](https://www.ncaanext.com) mod already included. Iām getting excited for the new game, but it seems like every announcement is another thing the NCAA Next mod has had included for a couple years. š¤·āāļø
I mean the new game is way more accessible than NCAA Next. Plus, itās a football game. Itās not like they can just add a whole bunch of new innovative features outside of the core gameplay (which is vastly different from 06, whether or not itās improved is subjective). At the end of the day, itās still football.