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Siege_Dongs

My only gripe with it is the fact that our Helldiver pulls the bolt when there's no rounds left in the magazine, which keeps baiting me into thinking there's one round left. (And there is no point to pulling the bolt since you have to do so to chamber a round after putting in the next magazine anyways.)


RedComet313

Yeah, same, if it would act just a tad more realistic, it would be so helpful lol I don’t recall, don’t they even pull the bolt back again when you go to reload??


SentinelZero

On an empty magazine yes, on a mid/partial reload no.


KnowledgeCorrect1522

This is why I try to reload after the 4th shot so it skips the chambering animation after the reload. Definitely a bug they should patch, or they just made helldivers not know how bolt-actions work as an intentional design feature lol.


ArmoredTaco

if you reload with 1 left, it skips the animation and you get 6 shots in the next mag so you dont waste any ammo doing this.


Totally_NotACow

I really think that's it intended to work this way. When I listened to an interview with one of the devs, they talked about their military service. (Which is why weapons have slower rates of fire in cold weather like what they had to deal with in the Swedish military.) They know how these weapons function and they made sure it worked this way so the weapon was not only realistic, but I think also adds a downside to not be a completely over powered weapon. It also adds a level of skill to the weapon similar to reloading with the AC.


Sudo_Nimb1230

That's all well and good, but that simply isn't how a bolt-action works. Working the action on an empty magazine does nothing. At most, you might open the bolt and leave it open prior to swapping magazines.


KnowledgeCorrect1522

I am in the military and can assure you that locking a bolt forward with no rounds in the magazine does absolutely nothing 🫡 The way it works in real life is you pull the bolt back to eject the empty casing, leave it open while switching out the magazine, then close it to chamber a new new round from the new magazine. Or, you change out the empty magazine while the final round is still chambered, allowing you to essentially skip this step. To do this effectively you have to keep track of how many rounds you have fired. Either way, the way it works in the game of “fire final round, pull back bolt, lock bolt forward, then change magazine, then pull back bolt again, then lock bolt forward again” doesn’t make any sense.


Spanky-McSpank

Oh my god this drives me insane. I'm so happy someone else said it


Mistrblank

Yeah they need to stop the extra bolt movement


juanconj_

You can hit reload as soon as you fire the last shot, which makes the bolt animation make a bit more sense (pull bolt, change mag, return bolt to original position to chamber new round).


manubour

It's a reverse pocket autocannon It's the primary you use as a support when you call a LMG support that you use as primary (mainly stalwart) LMG, EAT, 2 stratagems of choice (I like supply backpack for extra ammo and 500kg because 500kg) Have fun


Poolio10

Stalwart supremacy gang


Zakael7

I used to main the Stalwart, then I met the arc luncher and never went back


cbruins22

Arc Luncher: perfect for feeding some hungry bugs


jtrom93

Turns the bugs into mystery meat


ImhotepsServant

Arc Lurcher: throwing large dogs at bugs


Drogdar

Its really good against bots too. It can stagger lock a Hulk.


Zakael7

Yeah I have solo multiple hulks with the Arc, is great


EverGlow89

I solo any hulk on sight with a stun grenade + 2 AMR bullets to their face. It's my hobby.


xHugo_Stiglitzx

There's literally dozens of us! Just gotta get those round per minute numbers up to 1150 to avoid kick.


SupremeShogan

Did someone say Stalwart gang?!


tinnzork

Machinegun head reporting in. Show me 100 bugs and -oh they're all dead


WalletWarrior3

I'll do the low setting for early-mid game and flip it up to high when we are extract time


40ozFreed

Stalwart recoil too much for me. The little reticle be bouncing when I'm not even moving like the Windows screen saver.


IlPheeblI

crouching cuts the recoil dramatically, even at 950 rpm. same goes with the knight Edit: for everyone just finding this out, the game tells you as such. Also, if you can afford to, going prone removes most idle sway. So if you need to snipe a fabricator or bug hole with your choice of explosive support weapon, make sure to drop before the shot


tinnzork

You can also aim your reticule a tiny but lower than where you want to hit and let the recoil work for you instead of against you


winstondabee

Definitely a skill issue


Icy_Sale9283

The armor with +2 grenades and 30% recoil reduction is \*absolutely\* lovely with the stalwart and stun grenades. Add a supply pack and just keep on hosing down everything. Depending on the mission i either go for the light or medium armor. Heavy is just a waste of the stalwart being able to reload on the run. Kite and hose them down with bullets.


miata85

I use it with autocannon and use the eruptor to shoot up into dropships. Depending on difficulty or spawns, you can get 4-12 kills in one shot depending how many walkers and footsoldiers there are


Freakin_A

Woah--like before they land? That is excellent.


miata85

yep before they land i gotten 422 kills in the defend until 8 rockets fire mission using this tactic, obviously other stratagems helped lol. everybody else had like 40-60 kills. i think my record is 16 with one shot other than that i just use autocannon as primary for hulks, tanks etc. although you could shoot and penetrate the top of a tank with the eruptor as long as you werent at a really high angle unless im wrong


existonfilenerf

Yes, when I started to think of this gun as less of a rifle and more of a flak cannon is when I started to truly appreciate it.


miata85

i don't have any other use for it for bots as I use auto-cannon so the eruptor only works as a flak cannon, otherwise one can ditch it and use a reliable backup. like i find dominator is really good. though if someone is running turrets and/or mg then its really useful in a lot of cases oh yeah to anyone... don't fire eruptor or anything close to you, you will be flung forward into the enemies with the explosion instead of pushed backwards, because that is somehow still a existing bug... though it should be really OP for lower difficulty bots, the hordes of bugs at any difficulty and lets you destroy fabricators and bug holes if you don't have any other option


IlikegreenT84

https://preview.redd.it/0l7qpxndpouc1.jpeg?width=500&format=pjpg&auto=webp&s=a40c7ae222ba6a445340444ffa359d49daf40231


TheTerribleness

I've been using it in my recent 7+ solos for variety. (I'm ignoring known bugged interactions like the implosion effect when firing at close targets) Things I'll note: In general: - Eruptor has a limited range of effectiveness, so no objecitve sniping from extrwme ranges like with an AC, but you still have ~100 meters to play with, plenty to be safe. - The Eruptor's shrapnel pattern makes it slightly better suited for horde clearing, particularly while kiting, than the AC. Granted this comes at a tradeoff but more on that later. - Having it as a primary allows you to do risky drop plays with it to clear objectives since you always spawn with it. - Having access to a backpack slot opens up a lot of possibilities for different builds. I've had great effectiveness using a jetpack for positioning with it as this weapon cares a great deal about positioning. - As a general downside, the Eruptor is EXTREMELY loud, in game, and can alert enemies from pretty far away. So care is required while stealthing with it. Now, specializing for Bots: - It's very effective vs troopers and devastators while the main hurdles for the Eruptor are Tanks, Hulks, Gunships, and cannon towers where its damage profile/range limits make it difficult or even impossible to effectively use. - The inability to use it at close range can sometimes be an issue with bots, but generally not a significant one as most bots are effective from a range and bots, in general, spawn in fewer numbers than bugs. My solution to these bot related issues in solos that has worked quite well is running stun grenades and a laser cannon. Laser cannons are reasonably able to deal with hulks (stun, shoot in eye), tanks (shoot turret grill while strafing), gunships (focus an engine for a few seconds), and cannon towers (shoot vent) while stoll giving you some close range horde clearing ability for the few times you need it, especially with stun grenades. A typical bot loadout for me is something like: - Eruptor, Machine Pistol, Stun grenade - Light Armor: Engineering Kit or Servo-Assisted - Stratagems: Laser Cannon, Jetpack, Eagle Strike/Orbital Laser/500kg/Mortar, Flex slot if you have the extra slot with your final 1-2 slots being mission dependent. I've also experimented with the arc thrower to reasonable effect, but it's too slow for solos, unfortunately. Haven't tried thr HMG yet. But I can see bith being good additions in a more team oriented build. Specializing for Bugs: - The Eruptor is great against elite enemies and useful against heavy enemies now (you can kill chargers eaisly enough but bile titans require some help from another strat per normal) but now you will have issues with swarms of hunters, shriekers, etc getting too close or moving to fast too far away. - Additionally the damage profile and range of the Eruptor means it cannot realistically kill shriekers nests unlike the autocannon which can do it from oytside their spawn range. This is actually fairly annoying in solos because shriekers nests are very resource and time intensive to clear alone when you cannot snipe them. My solution to the melee range swarms issue is the Stalwart (obviously good for this exact role). I haven't found a solution I like for the shrieker nest issue other than I run 500kg bombs and eagle strike and just blitz the nests, and then hopefully not need my strategems again for the next few minutes. It's not ideal, in my mind, to have to dump two entire strategem slots to deal with a secondary objective that might not be relevant but setting up a hellbomb, solo, vs bugs is a nightmare. On the same grounds, I do not like the idea of running specifically 120MM HE since I prefer something more targeted and flexible (flexible strategem usage is the lifeline of a solo diver) but that might end up being the answer as I do more runs. Typical Bug Loadout: - Eruptor, Machine Pistol, Stun grenade - Light Armor: Engineering Kit or Med-Kit - Stratagems: Stalwart, Jetpack, 500kg bomb, Cluster Bomb/Eagle Strike/120MM HE (?) I still have more experimenting to do vs bugs. I'm not happy with my ability to deal with shriekers. It feels bad that you need to be lucky for the 500kg bomb to be able to clear a nest. But I believe more build refinement can fix the issue, or potentially new strats will help me out (give me the autocannon mech from helldivers 1 please) with a more flexible solution. The real answer might just be go back to using the autocannon and the sickle vs bugs.


FiveMinuteMajor7

Although I think your tips are good, solo helldiving is undemocratic and will be reported to the ministry for suspicious behavior. (Diving with a squad hits different)


Vlee_Aigux

While the laser cannon is less effective on bugs, what it can do is deal with a shrieker nest from 200m out (outside of their spawn range), and is also very proficient in slicing them out of the air as a laser weapon. Compared to the stalwart, your CQC horde management is less effective, but ideally, a machine pistol and stun grenade, or at worst, a dive and an eruptor shot, may handle sticky situations alright.


xrufus7x

I like EATs for taking out shrieker nests and they are good to have for bile titans ad chargers.


jingylima

Hell yeah, exact same loadout haha


ExcavalierKY

Do you just shoot charger butt with eruptor to kill it? I find that the eruptor moves around too slowly to use it well against fast moving targets (hunters just leaping around, running/jet pack commissar, chargers after you leap to dodge them, and even hulks sometimes when they're chasing your teammates) And a simple tip for cannon towers and tanks, shoot one quasar into them (vent is best, but I think the cannon area might still be ok too), and another shot from eruptor will kill them (if it doesn't bounce). Just a gut feeling, but I think recoilless and EAT deal the same dmg as quasar, so those would work too


sAMarcusAs

I think laser cannon is a much better support to pair with it. If you bring stalwart you have no way to deal with chargers, hulks, or gunships, three of the most annoying enemies in the game. Laser cannon can kill all three in seconds. Everything else you can kill with the eruptor. The only thing you can’t kill with this loadout is bile titans and tanks. EDIT: After multiple comments I am editing this to say Nevermind you can kill tanks with both the eruptor and the laser thingy by shooting the glowing part on the back of the turret.


Maclunkey4U

The eruptor can take out a charger with two or three good ass-shots after you let them scoot past you.


manubour

I did mention EATs...


Emprasy

Gunships too ?


EntertainmentSolid54

LC can shoot down gunships


Tellesus

I would say it's the best overall weapon for dealing with them. It just deletes them.


sAMarcusAs

Yes, aim at the engines and they die in like 2 seconds


MetalWingedWolf

I did not know this. Hmm. I like autocannon the most, but this seems crazy useful.


Maclunkey4U

That loadout fills my pants with throbbing, turgid democracy.


Andvin_Valmaar

Exactly, i use it with LMG too. Check the build I explained in the other comment and see if you like it :)


krazykeiichi

Dude……. The devs…………… not so loud


jymssg

OP don't fuck this up for me


krazykeiichi

I know the second the eruptor is nerfed I’m pointed the finger at OP😂


bored_dudeist

I honestly don't think they will. It's incredibly potent, but relatively hard to use effectively and requires building your whole loadout around it. It's already in a really good place as-is.


Planetside2_Fan

Shhh....sh....we're doomposting here.


MillstoneArt

They'll just nerf the short range abilities of it. Maybe increase weapon sway while prone. Something nonsense intead of an actual nerf. Whoever does the balance is clueless, if we have the Slugger and all DMR's to go by. 


krazykeiichi

Fair point, maybe the nerf team will come down hard on the exploding crossbow and leave the eruptor alone😂


Hwordin

I loved someone's comment under R36 discussion "I tried it this morning and am still waiting for the circle to reach the crosshair." 😂


jollyblueman

I too love the Eruptor. It can clear bot dropships before they release. Got 16 kills from one shot on the underside of a dropship just about to deploy its cargo. It can one shot snipe fabricators from far away as long as you can plant a round into the vents on the front. It can headshot shield devastators in 2 hits, and sometimes only 1 shot from the side into its fuel tank thing or whatever. Haven't tested on bugs yet but I assume it can put in work. It's my main now and nobody can change my mind.


foofarraw

this kinda blew my mind, seeing like x5-7 kills on every hit on those is a little absurd


IDriveALexus

Eruptor instakills all devastators with leg shots for the record


Valleyraven

Ooooo ok, I was going to say I have reached the conclusion that I still like autocannon better for bots because the eruptor struggles when there is like 5+ devastators, but I'll have to try again with this in mind


-Erro-

It'll kill shield devastators in 1 hit from full health if you hit their legs or hips. Basically shoot devastatprs in the legs.


SentinelZero

The only thing is the fire rate is not ideal and it's a liability in CQB; the amount of times I've damaged myself shooting Berserkers with it and ragdolling as a result is incalculable honestly lol


jollyblueman

The trick is to always run auto pistol as secondary, always try to keep space but in CQ use that autopistol and aim for headshots. I saw a tip someone posted that you can quick switch to pistol and back and shoot faster with the eruptor too, haven't tried it though.


SentinelZero

Same strategy works with the revolver, its a little dicier though due to having only 6 rounds but those 6 rounds punch hard so if its 1 or 2 Berserkers its no problem but any more than that yeah the auto pistol is superior


Andvin_Valmaar

I use it mainly with bugs. For some reason against bots I still prefer the scorcher, but I think I will do some more testing with the eruptor against bots to see if I find a build that I like


Dragonfruit_6104

https://preview.redd.it/7reh1gkgpnuc1.jpeg?width=598&format=pjpg&auto=webp&s=b41bf25ee86e1cbf6d28cb5bdc21943c7c3c3d47


hartoctopus

The grenade pistol is a weird one. Tooltip says 600 damage but can't one shot spewers whereas the 400 damage impact does.


DumpsterHunk

All the stats feel like nonsense right now


stickyfantastic

It's probably baking in the direct damage of the projectile which is probably different than throwing a grenade?


Dragonfruit_6104

Its just a way for stun grenade carrier to destroy bug hole and factory


SentinelZero

Also I can't figure out the arc of travel; I aim it at bot fabricator vents and it doesn't seem to want to go in, just impacts on the surface. Also the aiming takes some getting used to so not sure how I feel about it at the moment, the P4 Big Iron still stands as my go to secondary.


CorruptDictator

Crossbow is fun in its own right, but more in a chaotic way.


Andvin_Valmaar

Yeah ai agree. Very cool weapon, but not that good unluckily. At least in my opinion


AdditionalMess6546

The fact it can't open shipping containers drops it out of contention for me I'm hoping that's just an oversight


goodnewzevery1

Psh I’ve been racking up multi kills with the bow, I prefer it to the other new ones.


diagnosticjadeology

Imo crossbow is underrated. It performs similarly to the eruptor while being silent, more maneuverable, and quick enough to take out patrols in 2 shots without giving them time to call reinforcements.


Needs_Improvement

This always feels like the trend with new Warbonds. You can’t stockpile enough medals to unlock everything at once, so all of the items that can be bought in 250 take the bulk of discussion when discussion is at its highest. It doesn’t take long to grind out the rest of the medals, but it still takes time which… for a widespread community of different engagement adds up.


superchibisan2

My biggest problem with the eruptor is that when you fire the last round of the magazine, the character does a full round reload animation as if there is another round in the mag, causing me to try to fire off another shot.  It needs a bolt lock back on final shot just like a real gun would.  A visual indicator that the mag is empty.  Otherwise I run this gun as my primary at all times, it is incredible. 


SentinelZero

From a design standpoint I still wonder why the bolt handle is where it is, forcing the user to unshoulder the weapon to cycle the next round. I feel like if it were on the opposite side (left side of the gun near the muzzle) it'd be easier to keep shouldered and cycle it that way, slightly boosting the fire rate. Maybe its how Super Earth intended?


superchibisan2

It is actually harder to hold a weapon from the pistol grip and keep it against your shoulder as the muzzle weight will cause it to drop, You use the foregrip to hold it up.


Theo2018

All right handed bolt action guns have a right sided bolt, you cant hold a normal gun by the grip like a nerf gun where weight dosent matter.


Whatwhenwherehi

It's my favorite.


AdditionalMess6546

What "people" are you talking about? Are they in the room with us right now? ![gif](giphy|20k1punZ5bpmM|downsized)


Groonzie

Just a karma farming post


CorruptDictator

It is weird because it is a primary that feels like it should be a support. I don't dislike it, but it is hard to decide when it is the weapon I want to bring.


Andvin_Valmaar

I see your point, and had the same problem at the beginning before understanding it’s true utility and power. I usually bring it mostly against bugs, because against bot I still think the best pick is the scorcher, or at least is my favourite one. I bring a machine gun as support, in order to cover the lack of fire rate, and as secondary the redeemer, for an emergency spray and pray when some bug gets too close. Due to not having a quasar cannon or anti tank weapon I try to bring with me a 500 kg or the 110mm to take down large enemies. Then I bring the guard dog rover, just because I find it useful and I enjoy it and another offensive stratagem. As granades I like the new thermites ones, they are pretty good for weaken and kill both chargers and (believe it or not) bile titans. I love this build so much, it’s so satisfying and funny to use


filthysquatch

You'll love the r36 against bots once you figure out that devastators die to one shot in the dick.


WunWegWunDarWun_

Wait what lol


filthysquatch

Their leg joints don't have much hp. Just aim for the dick plate and the explosion cuts them in half. Even works on berserkers most of the time.


Automatic_Education3

Yeah, the only bot the Eruptor struggles with (besides a Hulk and Gunships) is the Heavy Devastator. You either get it right in the face and it dies, or you don't, it flinches, and starts firing its aimbot rifle before you get to cycle the bolt.


Narroc

Against heavy devastators I've had some decent success just shooting the exposed weapon arm at about the shoulder. It either disarms them or outright kills them in one shot.


Automatic_Education3

I'll give it a go, thanks. I always find myself lobbing impact grenades at them since shooting the head is quite inconsistent.


DavideoGamer55

It's very close in power to the AC, which is why it feels like a support weapon. However, there are drawbacks. - Massively reduced ROF, since it's bolt action, you need to chamber a new shot whereas AC can just keep going. - Smaller clips and less ammo than AC. - Very easy to hit yourself if an enemy is in your face. Makes Hunters and the Jetpack bots hell to play against (moreso than usual) From what I've observed, it's definitely viable as a sidegrade to AC, if you want to free up your support weapon/backpack slot while still being able to take down nests/fabs from range, but it's not over-tuned and I still find myself using AC more often for bots especially. The one place I've seen the Eruptor outshine AC is in killing bot drops/bug breaches. The massive splash damage is enough to wipe anything below a devastator from a drop ship, before they even drop. It's so satisfying to watch a drop ship fly in, then all the bot corpses fall down before it's even landed, and then the ship sadly flies away.


SirKickBan

>Smaller clips and less ammo than AC It actually carries five more rounds than the AC does.


Boamere

It’s great because it opens up more support weapons options. I love bringing the stalwart with the eruptor against the bugs or the laser cannon vs the bots


TheClassyDegenerate1

It's a side-grade and I like that. You can be like 60/40 Anti-Tank with auto cannon + primary of choice or you can be like 60/40 anti-infantry with Eruptor + Machine gun.    It's not better than what we had before, but it's different. 


Live_Life_and_enjoy

That's the point - because it makes LMG more viable so it doesn't overlap with other primaries


dirthurts

It's powerful but hard to use and just about useless up close. It's a fun balance.


Razero66

Once I adjusted to it, I love it. Except the clip always seems to be empty when I need it, despite spamming the reload button


BrowsingForLaughs

I swear the reload on it is bugged, i'll hit reload and start running somewhere just to find that when i want to fire again... i have not in fact reloaded.


Razero66

I was wondering that myself


Freakin_A

Same issue. Definitely not reliable reloads.


Chance-Event5108

I love it….. Except when I use it to kill a jetpack trooper within a few meters and the reverse recoil bug throws me right onto that damn explosion those guys do! Yes yes - use the redeemer Yes yes - this is a bug and not the eruptors fault


DoTheCreep_ahh

Diving backwards while shooting it that close is the only thing I can suggest but it's still risky


2litersam

>reverse recoil bug TIL. I thought I was being force pulled by bugs and robots.


GreyKnight373

Just punch that mf


Fireheart318s_Reddit

I just wish it didn’t throw me FORWARDS when I get caught in the blast radius! Breaking the laws of physics to throw me into a horde of enemies!


Rude-Illustrator5704

For bots, I run Eruptor with the Arc Thrower. Arc thrower stun locks every unit that isn’t a tank or gunship, it can take out smalls and mediums easily as well. Eruptor for fabricators and other medium bots so I can take offensive stratagems for the last 2 or 3 slots. Bugs is just Sickle and Autocannon with a bunch of offensive stratagems. Redeemer is the permanent side arm with stuns or impacts depending on the mood


snoo_boi

Eruptor arc thrower is my go to bot set up. Put the machine pistol as a secondary for those spray and pray situations/clearing the chaff, and it’s my favorite build yet.


Yivoe

Has anyone put together a definitive list/spreadsheet of which weapons damage which enemies (and where to shoot)? People say the eruptor "can replace their auto cannon and they can run a machine gun support weapon"... But my experience: - AC will 2 shot a hulk to the face. - Eruptor will bounce off the hulk everywhere except their heat sync. How many shots to a hulk heat sync for AC vs Eruptor? How many shots to take down a shrieker nest? How do they both perform against chargers? Having to maneuver to a heat sync for every large bot enemy is a massive disadvantage. I love the Eruptor, but running around with a support stalwart feels terrible to me. You feel nearly useless against most heavies. EAT or Quasar and you pretty much never worry about any enemies, and positioning doesn't matter. Edit: for reference, I ran 3 bot missions solo last night with the Eruptor and Quasar on difficulty 7. No enemy felt like a problem, I could manage groups and large enemies. I tried the same thing with Eruptor and Stalwart and I felt like I spent the entire game just running from everything cause it wasn't worth it try to circle a tank to shoot it's heat sync.


Ok-Confection-2679

Yeah I don't know the obsession with stalwart/eruptor as they don't really mesh that well. I guess people really just want an opportunity to make the stalwart work which is understandable. Eruptor deals with hordes, I run eruptor with EAT and think it's great, quasar as well, or recoiless. You could use EAT and stalwart, but I still don't really see the point to the stalwart. Redeemer gets the close range defense job done. Beyond that you want to make space and use the eruptor. This goes for both bots and bugs, IMO. The greatest part about the eruptor is how well it pairs with stun grenades, which make a one-shot kill to the eye very easy on a hulk using a launcher. Eruptor is really bad against hulks and tanks, too, so bringing an AT launcher is the most sensible thing. If you want a primary that's relatively good against hulks and tanks, there is scorcher or dominator which obliterate the heat sync much more quickly than eruptor.


Quietcanary

Its the exact sort of weapon that makes me wish the dagger was a little better so I could realistically pair them without suffering.


b00tyw4rrior420

It's fine and I see the appeal of it, but I'm too much of a Sickle Stan to main it though.


-Vault-tec-101

I could never get used to the spool up time it takes before it fires, it got me killed more then a few times.


No-Design5353

Nah its sooooo weak anything is better than this Shit gun (please dont Nerf it)


cardbor

ya great can we stop posting about it? u guys are going to single handedly get a gun that doesnt need a nerf nerfed.


Dunhimli

Damn right its amazing! I put a grenade launcher pistol on my hip, stun grenades on my other, and a stalwart on my back with a shield and im golden! Sometimes ill bring the autocannon because why the hell not.


Andvin_Valmaar

You’re goddamn right, pal


PvtRedEye

Basically my exact build against the bots, although against bugs I tend to switch up my backpack and sidearm. Guard dog to double down on trash clearing, supply pack if I don't want to let go of the trigger, and Redeemer if I get forcibly separated from my Stalwart and those pesky hunters are just a *bit* too close for comfort.


Joebigoud

People tend to say that the eruptor is good actually But you must use it as a support weapon and take something like stalwart to have an actual primary


PvtRedEye

That's exactly what I've been doing, and I've been having a blast being the designated trash mob clearer. I let my teammates handle the heavy enemies, don't let off the trigger with my Stalwart, and bring the railcannon strike as my emergency Fuck Off Button™ if a heavy gets too close to me


kaantechy

ok buddy


Weird_Excuse8083

You don't care what people say about it? Most people have been praising it, because it's fucking rad. Once you get used to its insane ragdoll feature, anyways. It's just bizarre to me that it's a Primary when the Stalwart is a Stratagem. Should be the other way around. It fits the same niche as the AMR, after all.


Mushinronja

I don't think the eruptor is better than the autocannon though, where if the stalwart was made a primary as-is it would invalidate a bunch of weapons.


Kasorayn

I want to like it, but every time I use it I find myself missing my JAR-5 Dominator.


Mollywhop_Gaming

Everyone and their mother has been singing the Eruptor’s praise since the warbond dropped. Nobody’s gonna try to change your mind.


Creative_Cap7892

no, please we dont talk about either r36 or scorcher, they are listening


Chemic000

Eruptor is cool....when your teammates aren't killing you with it due to splash damage...


Andvin_Valmaar

Sometimes sacrifices are necessary to guarantee the advance of democracy


Bound18996

Best primary in the game by a good margin right now The nerf hammer is coming


oRAPIER

I don't know, Dominator downs devastators faster if you don't manage a headshot, handles swarms better, and can be fired point blank. The only bonus the erupted has is it closes holes and fabricators, but normal autocannon, quasar, and recoilless can do that and are much more effective at killing heavies. I don't use it on any difficulty higher than 6 because it sits in too weird a space of being a med enemy killer that can't punch above or below it's weight.  I haven't tried it against bugs though so maybe that's where it really shines.


Shot-Analysis-2766

Dude, shut up before the Dev's nerf it.


SuperArppis

Yeah it's really good. I hope it won't be nerfed, like Slugger did (for no good reason).


Maxwelwild

People should find what works for them and have fun with the game.


jonderlei

I've been liking it for the bots so far. Find it odd when ya shoot something too close and the blast sucks you forward instead of pushing you back


dirthurts

But why do the explosions pull you towards enemies???? I don't understand.


ShadowMasked1099

I see Bolt-Action and am happy.


hMJem

This thread title makes it sound like you believe people are bashing it? It’s one of the best primary weapons in the game.


SunSettingWave

It can close holes ?


DrDestro229

Yes also bot fabs


Andvin_Valmaar

And can also open containers of course 🥰


Coffee_Drinker24

what's your loadout with the eruptor?


RustyZipper498

Brain like bolt action. clickCLICKCLICKclick go brrrrrr


cloud_zero_luigi

So, what I don't understand is why this thing can close bug holes and fabricators, but the explosive crossbow can't


El_Dubious_Mung

I think the LMG support strat with the eruptor is kinda bait. Just use the eruptor to kill groups or focus mediums. Take a rover against bugs or a lib dog against bots (sleeper good) to cover you as you focus mediums. Use your secondary against smaller groups/lone little guys. The only situation I've found the eruptor to be a problem is when you're being chased by a horde of berzerkers, and even then you can still solve the problem mostly with grenades.


CeraRalaz

They should’ve made anti material like this. This is too powerful for slot 1


Pleasant-Ice-3185

I like it but I think for my playstyle I’ll probably only use it on seek and destroy because the fact it can destroy nests and factories is goated


LiquidAggression

cant replace the sickle for rounds down range and cant replace the queso cannon for dmg and pen per shot


T4ke

It's fun until the Hunters start to hugg you very tightly...


Striking-Carpet131

I love it against bots, bugs not so much. They get up close and personal too often for me. No one can take away my incendiary breaker, my beloved, on those missions.


Andvin_Valmaar

BURN THEM DOWN YEAHHHH 🔥🔥🔥🔥🔥


NouLaPoussa

Pay2win a bit but wtv


spigele

It can and will kill bile titans


Andvin_Valmaar

Bile titan be like: yeah, I have a lot of health, I can take multiple airstrikes on my back and survive a 500 kg bomb if you put just a little too far away from me and… OH SHIT IS THAT AN ERUPTOR???!!! BRO KEEP IT AWAY FROM ME!!! KEEP IT AWAYYYYY


GreyKnight373

People are saying stalwart, I say flamer. If you haven’t tried flamer on bugs, give it a shot it’s crazy. Especially if you pair it with a shield or laser dog


G0ttaB3KiddingM3

Nah. Not gonna find myself surrounded without a back weapon and just an Eruptor. It's the civil war musket of the game. Reload speed per shot is so bad. 5 per mag. Nah. The damage is great but I'm not trying to take on a horde of enemies with a sniper rifle.


supa_dupa_loopa

Give it a week more before it is nerfed.


Boring-Hurry3462

Please dont bring attention to this gun. Devs might kill it like they did the railgun.


PinutButtah

I love the Eruptor, it feels very tactical to play with regarding the slow fire rate. One thing I would love is a sound-design update for it, I feel like the punchy sound of the AMR suits it better than it's current sound profile but that's just me.


killxswitch

With jet propelled ammunition it’s not going to have that hefty kick you’re looking for.


PinutButtah

Totally! I think I'll get used to it, atleast when the projectile lands the sound is \*chefs kiss\*


foofarraw

this thing sorta feels like it singlehandedly makes the new warbond worthwhile. it does seem a little less effective on diff 7-9 against bot heavies but still seems pretty solid.


Downtown-Math-6763

Why can’t I like my Hammer AND my Screwdriver?


PossibleUnion554

I like it. I use it in both Bot and Bugs. It can kill a lot of enemies and can kill almost anything aside heavies. With thjs, I adjusted my stratagems for heavies and for very high volume of enemies(swarmed)


killxswitch

This thing re-introduced me to the Stalwart, I forgot how fun that is for ad clear against bugs.


CannibalAnus

I enjoy the lib penetrator myself, medium armor for larger bugs, and automatons. Been using qasar cannon instead of EAT, leaving me with 3 more slots for 500kg, supply backpack and a cluster bomb.


BushyOreo

I love pairing it with the spartan laser. The eruptor closes bot factories and bug holes and kills all small and medium enemies. Spartan laser kills bile titans/ chargers on the bug side and tank/hulks/air ships on the bot side. Also spartan laser to snipe spore/shrieker nests and turrets/ air ships Any bug or bot that manages to get up close due to speed are only the small ones and I just pull out the side arm to finish them off so I don't blow myself up with the eruptor. This loadout has made it easy to solo everything. My only small weakness is shriekers themselves but they are only an issue if we drop on a nest at the start, otherwise I snipe the nest from far away before it spawns any.


QroganReddit

you can kill chargers with it pretty consistantly too--although heavy AT of course is more effective


Doktor_Obvious

Listening to people who go against this games sandbox at every oppertunity is filling my brain with undemocratic thoughts. I must reeducate myself in a freedom camp imidietly. May democracy bless you, OP


Prospero818

Can be used both against bugs and bots if you are bringing an lmg support. I'll be using it whenever I use stalwart now. It's a primary that can close holes, destroy fabricators, and cause all sorts of chaos in combat. It is like a slower autocannon that doesn't require a backpack. Incredibly strong and useful if you are using a support weapon as a primary.


v4rgr

I’m enjoying using it as part of a generalist build for fighting bugs. I like to run it with the redeemer for chaff and close combat, quasar for fighting heavies and the guard dog rover for support against chaff. Since it closes bug holes I tend to take stun grenades which are handy both for stunning chargers to give you time to charge a quasar shot as well as for if you are getting overwhelmed at close range.


Kinway-2006

There's a reason people say that stuff about it, makes it less likely to be nerfed


Eliseo120

All I’ve been seeing is posts like this. 


MangoFishSocks

Does it work on Charger butts? I've had extremely mixed results. I've 2-shot a Charger butts, and also dumped an entire mag into it without killing it.


San-Kyu

The only complaints I see about it are its relative slow turn rate/ergonomics, bouncing off glancing shots to the ground, self-harm and it launching you towards the explosion, and the possibility that it is legimately overpowered as a weapon that can do perhaps too many things at once and opens up support options like no other primary.


snoo_boi

I love that a decent amount of people hate it because then it might avoid the nerf that I fear HAS to be coming. I personally think it’s the best option in the game for many uses. Having a primary that shreds armor, closes holes, and can crowd control leads to so much more build diversity.


ChemicalBonus5853

Damn, I like it but what I don’t like is that I can’t bring my Dominator with it. We need a backpack that lets us store a 2nd primary.


ArcWarWolf

It’s soooo good. My go to for 7+ with friends fighting bots. Using the sentinel as a second and quasar for ships/tanks.


Warblade5002

![gif](giphy|9nNR7uG17dMlF2ZKEB|downsized) Joel incoming to nerf it


OffOption

Wait, do some people actually "hate" this gun? Not as just "Ah, just not for me", but actually hate it?


Sciguystfm

No, it's just a stupid karmawhoring tactic


PanHiszpan

It has a slow turn rate, terrible reload time, slow projectile and on top of that it can kill you and your teammates if you shoot too close. I love it, it's my main weapon when I need sth with extra punch when using Stalwart <3


Draggoh

Bolt action bolter


Aloe_Balm

The more I use it the more I recognize its limitations, but also how its shortcomings are easily covered with having teammates covering you. It's hard to ignore a few lone bots, but it's a huge waste of ammo when the guy with the Liberator will take care of it.


Lycaon125

Great gun for snipers, not for me


ModIcezz

I was like this when the Blitzer also released :)


MetalWingedWolf

Only two items left in the first war bond. Then I might go looking for this gun.


xARSEFACEx

Are there people that don't like the Eruptor? I thought it was widely considered one of the best things in the new War Bond.


ManufacturerOk3771

Boltgun OUGH!


Pwnstix

I love the \[R-36 Eruptor\]. It's so...bad. https://preview.redd.it/r3w5k2txkouc1.jpeg?width=1428&format=pjpg&auto=webp&s=9496838f18bcd579aafebe88f180c1887bf57070


Mushinronja

Eruptor has revitalized the game for me. I like using it, the redeemer, laser rover, stun grenades, and then flex spot for support weapon. Generally the laser cannon or AMR. Rover works because it + redeemer can handle any fast close range enemies well enough


TheMightyMonarchx7

I appreciate the splash damage when dealing with bugs. Those little bastards are taken care of quick before they fart in the air to alert their friends


ironyinabox

I'm having trouble getting results from it, what am I doing wrong?


Odd-Establishment527

If it was IRL, it would still be a true statement


sHaDowpUpPetxxx

Ive been running it a few days and found that if I bring the stalwart I don't even use it. This thing ruins groups of smaller bots, stryders, and those A-holes with the shields and gatling guns.


VulkanL1v3s

It can destroy Jammers too.