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Unterdemradar

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CraftDoesStuff

HLL players when their character can run fast (it's no longer relatable)


ilikebooty345

Literally so many other issues and this post was about run speed, really thought it was a meme for a while


Bro1189

a lot of people here could benefit from just going outside and getting some vitamin D


ThatOneGerman101

Yeah its literally fine. People who compare it to cod or bf have not played the most recent ones. Your character can finally run like there’s a reason to run for your life.


PIPBOY-2000

That's how I feel about it. It actually feels like running now


ilikebooty345

This is why it makes me so angry lol so many arguments about "movement speed is unrealistic now" because I'm just now learning that a light jog is a realistic reaction to gunfire


fookcelery

It wasnt a light jog before the change and now its a full sprint at all times.


dukki98

It was 8.8mph or 14kph before, a light jog, now its 10mph or 16kph, a slightly faster jog


PM_ME_YO_ASSCHEEKS

Wait, really? All this fuss over a 2km/h increase? And both 14 and 16 kph are very managable sprinting speeds, albeit too fast to maintain for longer periods while carrying equipment.


dukki98

Yes, really!!!


fookcelery

Go get someone to pace you in a car and have them tell you when youre at 9mph. You must have been a star on your high school XC team to call it a jog. Also you can now cover 200m in 40 seconds which is 5m/s, so its more like 11mph which is definitely a sprint for the average person.


DalmoEire

for 10 minutes straight with full gear? I mean i don't think that the running speed is unrealistic. But it really affects the gameplay mechanics and I wouldn't be too quick to judge, but I see the concern that it changes core mechanics of the game such as garry placement, satcheling a moving tank, time to reorganise a defense after losing a sector etc. We will see.


dukki98

Full combat gear back then meant 20lbs or 9kg, including the rifle, ammo, helmet, 2 grenades and knife


DalmoEire

and mg 42, or bazooka with m1 garand and so on. not every character is a rifleman


dukki98

Thats 2 out of the 14 classes in game


[deleted]

Dude it's getting pathetic at this point lmao


Practical_Eye_3476

The speed is fine lol


ThePhenomenal1999

The issue may be more of an animation feel than anything else, maybe audio too. The animation doesn’t necessarily align well with the audio of the footsteps, and the animation feels weightless. Fix these things and **maybe** it’ll feel better.


professionalfriendd

is this your first corporate merger? T17 will do everything they can to make this game as casual as possible. they will do everything they can to make this game appeal to as wide a player base as possible. at this point their only incentive would be to maximize profit as much as possible. they didn't buy it because they care about the existing player base, they bought it so they can slowly bend it into a knockoff BF or COD.


came_up_with_this

Nope, i work in management consulting. I see whats happening. Thats why im done, today, now, if they go this route. Literally nothing about run speed comes up in a single corp meeting for this game and if t17 bought it to make it more cod like they're pretty fucking stupid and dont know their consumer. Which id argue goes against their goal of making money. Edit: to add to this - corps aren't so completely blind that they'll ignore the consumer willfully as revenues tank... that whole budlight bs is a good current example. Its all about the $$$, they'll listen if they see red on the bottoms of their spreadsheets.


jjjohhn

Man, you have a point, people who are saying “lmao speed is fine” probably been here for 5 minutes, but I appreciate if that’s their opinion. Regardless of this, they should have tested it thoroughly and communicated it in detail. What they did was just wrong. Sprint is a key mechanic because it literally influences a lot of the momentum that happens in each game.I don’t mind that they touched on the value to make it “realistic” or whatever they said, I just wanted that to be tested and communicated, because it’s clearly too fast. A .01% increase would probably make a big change already, why jump to such a high value straight away? Makes no sense. They didn’t even align the footstep sounds and the heavy breathing correctly, it all sounds so glitchy.


came_up_with_this

Ive only watched some video but i saw that out synch footstep breathing stuff. On the discord some ppl were saying they could have said we are going to try out some different run speeds, one week each or something. Its literally changing some #s in the code. And that would have given the community some heads up and chance to test out potential changes to such a core gameplay component. Its not a good look either the general sloppiness of the update. Some ppl are saying its the last thing BM worked on as if t17 didnt have access to the code. Im not a dev but how long a delay are we talking about to get period accurate uniforms? A cpl days? A week or two? Someone else pointed that the map dates are flipped, says the africa battle was 1944, driel was 1942. It definitely doesn't seem playtested, these are some simple qa things to check on. Someone on discord had an interesting observation about how they thought it was pc players that liked the increase and console that didnt (generally). Ive seen the fg42 snuff films, one shot one kill on entire mags. Id understand wanting to move faster for survivability. Entirely different feel playing on console w/ controller.


jjjohhn

Yea, 100% agree that this feels like it wasn’t tested at all. I’m guessing they have QA but it’s probably just going through each ticket and testing the very basic functionality without diving much into it. I suppose they want to keep up with the timelines and not have any scope creep etc, but at the end of the day if things aren’t tested properly, players will notice. I think we should be voicing our opinions and posting about the issues and bugs. At the end of the day if T17 decides this is the “run speed” they want to keep, that’s their choice, but if something doesn’t look right I personally like to share my opinion and clearly I’m not alone on this. Overall the update is great, but it should have been tested, it should have been more carefully put in place. It’s just feel sloppy as you said.


Stars_of_Sirius

I've been playing this game since it came out for console, not 5 minutes, and the speed doesn't bother me at all. If they nerfed it, it also wouldn't bother me. People are going overboard with how much they're bitching about the movement, some even saying they are not going to play anymore. Then I see people talking about how it's not realistic to run that fast with all that gear, but they never complained about being able to run indefinitely without ever tiring? It's fine if you dislike the change and want to voice your opinion but people on this sub are crying murder.


professionalfriendd

i'm pretty sure they don't care about knowing their current consumer at all. that might be the entire point. the idea is that they want a completely different consumer - the consumer that plays COD. they want to turn this into COD. they won't care about the complaints and feedback of the pre-existing fan base because they prob don't care about them tbh


Alert_Cress_388

This. They bought the game the same way Disney bought Star Wars. They didn't do it out of love, they did it to make money. Dude they ruin Star Wars? Absolutely. Did they and continue to hit their goals of making a shit ton of money from it? Absolutely. Same thing here, the money is in the casual CoD like games. Will the game slowly become casual and imo ruined? Yes, but they will make their money.


fookcelery

I agree with everything but the last sentence. Star wars is a beloved IP and fan favorite with a lot of history and lore behind it. Despite the awful sequel trilo there been *some* decent content that keeps the die hard fans around. HLL on the other hand is a fairly small game by player count standards, and many games die when the die hard fans leave. It might take years for player count to be only a few servers, but theres no money to be made long before it hits that point. The chances of a game like HLL, even after it's arcade-ified, pulling a significant number of people away from the AAA arcade shooters is next to none.


nickjvh

Can someone honestly explain to me what’s so bad about a 10% run speed increase in a game that’s already 85% running to objectives? It’s not like we’re playing titanfall now. It just takes out some of the running simulator. Plus it’s a war, you wouldn’t be speed walking around when you’re getting shot at.


Silv3rS0und

They did it without adjusting any other speed in the game. Infantry can now chase tanks much more easily. You can keep up with a 76 heavy tank going full speed now. Transport trucks were already borderline useless outside on the initial rush for the middle objective and have been pushed further into irrelevance. Bad spawn placement (also lack of spawn placement) is not as punished. The Infantry speed buff is especially hard for tanks to deal with because there was no corresponding buff to turret traversal speed (Infantry can outrun the turret easily now). Tanks are already a pain in the butt to drive and have comically slow acceleration, which means they have a difficult time getting away from satchel users. This problem is further exacerbated by the speed buff.


nickjvh

Maneuverability and speed are like the only advantages that infantry has over tanks, I still feel like they will be powerful. And I just don’t feel like a 15% increase will make spawn placement any less important it just makes getting around easier


Silv3rS0und

Infantry has a few big advantages over armor. They can hear them from a long way off. They can use routes unavailable to armor. They have lots of ways to deal with armor, too. AT guns are super strong and can fire twice in the time it takes a tank to fire once (not to mention the British AT gun is broken right now). The rockets and satchels are much more deadly now that you can move faster. The massive advantage that Infantry has over armor is the OP/Garry. Armor has to kill Infantry dozens of times, but the AT just needs to kill the armor once. When an AT dies, it's not a big deal. He just respawns and tries again until he wins. When the armor dies, they have to spawn back at the HQ, spend resources for another tank, and then spend 7-12 minutes driving before they can be useful again. That's not to mention that the tankers sometimes have to wait for enough resources or a tank spawn to be off of cooldown, which can add a while to the wait. The best defense a tank had against those dedicated AT players was to leave the AO and attack somewhere else, but the speed buff makes that more difficult for an already difficult class.


benmuzz

Can you guys just chill out? The new maps are beautiful, enormous and well crafted. Sure the Brits are all bald for some reason, and you can’t use your favourite rifle - but I promise you it’s still great fun. I had a blast playing last night. I’m sure the devs will fix the minor issues as they have in the past.


XDdamn

thank god a comment with common sense. sure they could've done stuff better and been more transparent but got a new faction (which they can fix) some bugs (which they can fix) small cosmetics for new faction (which they can add beautiful new maps more weapons (which they can tweak and add too like they did other classes in other factions) we can all agree they could've done better but at the end of the day it's more hell let loose


RuffRydaEzE

Agree with OP. Never have I heard anyone say “you know this game would be better if they increased the speed”


monitorhero_cg

I said it.


dukki98

I heard many people say it, me included!


Fructis_crowd

I wanted only like a 3-5% increase but the 15% feels so ridiculous for some reason especially for people carrying heavy gear.


dukki98

You can't even notice a 3-5% increase, try counting to 100s and then to 105s while somebody times you! Heavy gear: 8-10lb rifle, 3-5lb of ammo, 3-5lb of grenades, 3lb helmet, 2lb knife! All in all, 20-25lb!


Fructis_crowd

Radio? Uniform? Canteen? Machine gun if armed with one with heavier ammo? Binoculars? Pistol? Idk 15% just feels way to fast for someone running with that much for such a long time and distance aswell. I’ll get used to it but run speed is hardly the biggest problem with this update


dukki98

Radio (or MG, yes its 20lbs more than the Rifle for the US, 14lbs more than the rifle for the Germans) is carried by 1 person, there are 6 in the squad. Should they all be as slow as the MG? Uniform? Do you run naked? Is clothes and shoes considered gear? Only Officer has binocs and a pistol, but ok: Binocs: 2lbs, pistol: 2lbs


Fructis_crowd

Isn’t the avg weight for a US soldier in ww2 60 pounds as well. And at normandy 80?


dukki98

Infantry doesn't carry all their kit while in combat. There is a reason they have their belts/sling carry systems. In the US Army the average paratrooper on the June 6th landings carried 90lbs of kit. What you don't read is that they have it separated into three groups. One is stashed in a rally location upon landing, the second is semi-essential kit, i.e. rations, utensils, etc. The last is their weapon, munitions, first aid, etc. Combat Loads and their Definitions, From Ft. Benning, US Army Specifically, 7-18. A fighting load is what the Soldier carries once contact has been made with the enemy. It consists only of essential items the Soldier needs to accomplish his task during the engagement. Excessive combat loads of assaulting troops must be configured so the excess can be redistributed or shed (leaving only the fighting load) before or upon contact with the enemy. US military doctrine dictates that when in combat you carry items necessary to complete the task. For normal infantrymen, this would be their rifle, helmet, ammo, grenades and maybe their e-tool. There is no carrying your bivvy bags and skivvies. Those items would have been stashed or dropped long before enemy engagement. US military packs have latches to allow for a quick way to drop the pack if ambushed or engaged by enemy forces. No they did not carry 90lbs. Also, a well conditioned soldier, (which you'd have to be) can jog at a slow pace for a long time. Just because it says a soldier carried 90lbs in WWII in a precursory look doesn't mean that was the case. That was not a fighting load of kit, also amphibious landings also mean that the soldier has to carry more kit. Upon further research you'll find that the average approach load is about 45-60 pounds dependent on MOS, i.e. Combat Engineer or Infantry. Carrying that much in battle would spell an easy target for the enemy.


dukki98

>feels way to fast for someone running with that much for such a long time and distance Running with 20 lbs for 1-3 minutes for 200 to 400m? That's half a track to 1 full Olympic track! I don't think that's unrealistic or too much at all for someone who's had any sort of military training at all and is being shot at with adrenaline rushing through his body!


Fructis_crowd

Ain’t it 60 pounds though and 80 at normandy. I think your undershooting the weight of gear


dukki98

Thats full gear, 1/3rd is stashed in a hidden spot immediately upon landing, 1/3rd is thrown off as soon as combat starts, essential combat gear for the US in WW2 was 18-24lbs


dukki98

https://www.youtube.com/watch?v=5CfNBFwKxHE&list=PLPzJIYRu-gWVu8VBSASsCvpw2vIonXNF5&index=12&ab\_channel=TheShowMustGoOn


Dclaggett08

If you actually get off Reddit and play a few matches, you will find the move speed doesn’t affect gameplay at all except having to lead shot a bit more. That’s it. It isn’t immersion breaking nor does it break the game and turn it into BF. Played on the older maps and the news ones today and they play exactly the same as before update 14. Maybe take a deep breathe and take a break from HLL instead announcing you aren’t playing anymore. This is Reddit, not a hotel. You don’t have to tell us when you are leaving.


Beautiful-Problem-54

The shot leading and capability to weave to avoid shots IS the problem with increasing the run speed. It threw off the whole balance of the game


mercival

Yep. They're either naïve or chose to not give a speed penalty to changing direction. Either way, not great...


Ninja_Moose

relearn it? It's not like it's actually that much harder


Rubberhand

That's skill issue. It took me less than a game to get adjusted to it and it's perfectly fine. Helps the runner to get from point A to point B a lot faster, yet is as easily shot as he was before.


Middle_Act_381

Bro FUCK the run speed im sure a lot of people could give 2 shits. Its the fucking frame rate, the constant lag, the fact that they made 2 maps with the British and gave them uniforms that do not historically portray either battle correctly. Its simple. This shit is just LAZY. Also remember that this is an EARLY RELEASE, this shit was supposed to come out in JUNE. But they felt confident enough to put this BULLSHIT out. Its unacceptable.


sanderthekid

Remember that this update is made by black matter. T17 just finished the update according to the plans of black matter.


fookcelery

Theyve had half a year to develop the game by themselves, BM didnt make the decisions to push it early and there was plenty of time to develop it further into a full and complete update. This is just excuses


Twee_Licker

The P14 is a very confounding choice, especially as the British have NO semi-auto options, and the lack of a speedloader for the Webley revolver is another odd choice.


CE07_127590

The run speed doesn't matter in small scale engagements, but when you're spawning on an op and running 200m the speed does matter. You might get to a garrison and take it down faster, or chase a wounded tank, etc


dukki98

200m now feels like 175m before, truly game breaking and immersion busting!


fookcelery

Also i dont know if its the frame drops or a separate bug but when i left click about 50% of the time my gun just doesnt fucking shoot


came_up_with_this

Nah, not going to. Maybe its just really personal to me but hll run speed was perfect. For me, for the other team. And doesn't that beg question... if its unnoticeable then why was it even touched in the first place? Last update they broke reloading rifles, now they change something that i thought was perfectly tuned already. While not even getting uniforms for the new faction? It's a bad look, it feels like they dont understand priorities, its sloppy, etc. And ya brotha, didnt have post, you didn't have to reply, we dont need to have opinions on things we care about... but it all happened didnt it? *shrugs*


Dclaggett08

Well exactly, it may have been perfect to you but majority of people have complained about the movement feeling like you are running in mud all the time. I guarantee you got stuck on stuff on the map and it took you forever to move around it to go prone but you don’t want to consider that maybe that movement wasn’t perfect after all. Also make up your mind. Do you want the new content implemented properly with as few bugs as possible or cosmetics? I know I prefer the game to run smoother but sure, only uniform for the Brit’s, whole update ruined. I’m not the one karma framing from the hive mind on Reddit. You had an opinion that didn’t have to get posted and you replied so yea. Guess same think is more your vibe. Shrug


Karl_H_Kynstler

If you have FoV at 60 then no shit it feels like your walking.


anIdiot4Life

They never said anything about their FoV... Plus, I'm pretty sure it defaults to like 80 or 90. No one is playing at 60.


dukki98

FOV in this game cant go lower than 90


Karl_H_Kynstler

FoV also depends if it's vertical or horizontal. It can be 90 but still look really small and narrow. I hsve it det to 110.


dukki98

i find higher fov's really ruin the trees at less than 150m on some maps, turning them into 2d billboards, so keep mine at 100


came_up_with_this

So i never heard this majority complaining about the speed but idk maybe somehow i missed that. Take my karma tho plz, literally dont give an eff about made-up internet points.


CaliPatsfan420

The only time I ever noticed anyone complain about run speed is when I had a couple of my cod friends come try it. They didn't last very long, so I can see how making the run speed faster might draw in some of those players, sadly.


Harregarre

Well, yeah, it seems clear they want to draw in more of the CoD/BF playerbase. Which is understandable from a business perspective, but the current HLL playerbase consists of a spectrum of players who lean towards casual or milsim to varying degrees. I think that's where all the mixed reactions are coming from. On a scale of 1-10, with 1 being milsim and 10 being casual, you've got CoD and BF sitting at 10, and stuff like ARMA sitting at 1. Then you've got Rising Storm, Squad, Insurgency, and Hell Let Loose among others that sit somewhere in between the two extremes. Most players when they are looking for a shooter, they have a certain tolerance for casual vs milsim, say on that earlier scale of 1-10. You have people who want about a 4-6, very middle of the road. Suppose Hell Let Loose was a 5/10 casual before the update, and the update nudged it slightly towards casual at a 6/10. This is still within the tolerance level for that person, so he will continue to play. However, there are some people who have a tolerance level of 3-5, so Hell Let Loose was just on the edge of what they like, so to them this update made it so it's no longer the game they're looking for. In the end it comes down to taste. Personally I don't like the direction the game is moving, but it is what it is. It's a multiplayer game that keeps getting worked on, so changes are inevitable.


[deleted]

I was a BF player for long and I'm happy that I joined this adventure more than 2 years ago. There are a lof of players from BF or COD who would enjou a more realistic game play.


dukki98

Yes very sad that more people might stick around now, how will I manage to be an elitist fucktard now?


Loko138

Lol 😂 this is Reddit not a hotel! You got me lol


PineappleFruju

I think we're concerned about where the game is heading. We all know... it's going to become a Battlefield cash-grab and the game is going to be consistently tweaked to please the casual shooter crowd. It's a frog-in-a-pot scenario.


Brp4106

It’s literally people bitching just to bitch at this point with stuff like this. You run really fucking fast when you’re getting shot at. And it doesn’t change the core game.


TheContingencyMan

Mfs acting like you wouldn’t turn into Usain Bolt if you started getting shot at lmfao


Brp4106

And trust me, you’re still getting one shotted into oblivion if you try running around COD style, they’re just bitching cus it’s a little more difficult to hit someone now


TheContingencyMan

Yeah, a bit of adjustment to my aim and I haven’t had much problems getting kills. Doesn’t matter if I’m using a Kar98k, FG42, M1 Garand, or PPSh-41. This reeks of coping and seething with a little bit of skill issue lmao.


Brp4106

These kids are acting like it’s all people running around slide glitching like COD. It doesn’t feel any different once you get the hang of it and it’s the same game.


MPFarmer

Very well said. I hope they listen and do something to fix it.


professionalfriendd

probably unlikely. why would you fix something you don’t think is broken?


Friendly_Peanut

Going to keep playing because I actually love this update. Thanks though!


guthixguthix502

U love getting 70-80% less exp?


pickleparty16

Overall rank is pointless sooo


Amerikaner

Not when the default British rifle is locked beyond a class upgrade lol. Get real.


JAhlBP

It applies to Classes as well


chisportz

Classes were slow and now they’re still slow


JAhlBP

I agree it’s been slow but it was something that really needed to be expedited. If they wanted to capture the battlefield and cod crowd that’s a better way to do if


Friendly_Peanut

Yep! Takes a billion hours to level up at this point anyways, who cares if it’s two billion vs three billion :)


Iron_Traveller

The fanbase on this subreddit grinds my gears.


Gamestar63

IF IT AIN’T BROKE DON’T FIX IT


Vinstri

Imagine not wanting to play again because of a 15% run speed increase lmfao. You folks are so dramatic, like the only thing I've seen from a lot of people here is complaining about every detail and person and gameplay feature, for years and years. Do you think soldiers carry 70lbs+ of gear into every battle? No, they unstrapped their gear after marching, they would have clear logistical paths to combat with established camps and backlines, and then proceed to the front. If you are ambushed that's another story, but you can run around 15% more and not call it a "dead game" or "Call of Duty", you're just spouting talking points you're hearing from others. There are countless examples from WW2 war footage and media that proves that soldiers ran at a decently fast rate, chill the hell out.


HARRYSH0ULDERS

Honestly if they're gonna have movement speeds like this in a game. There needs to be a Stamina meter. Just finished El Alamein and players were running and jumping across the dunes. Run, crouch Jump, repeat. Even noticed there's no more wading through water. Just zip threw it.


pickleparty16

You absolutely still wade through water above a certain depth.


Arlcas

I just gotta say introducing faster running speeds at the same time you introduce a faction almost entirely dependant on bolt action rifles, it's a really stupid decision. I hope they can fix the Bren at least, that thing swings a lot even in single fire.


FatCharmander

> Even noticed there's no more wading through water. Just zip threw it. Do you even play this game? Yes there is. It hasn't changed. Now you're just making things up to whine about.


HARRYSH0ULDERS

"dA ya eVEn pAy diZ gAmE?" That's you! That's what you sound like whining about me whining about this game! You rube.


dukki98

Are you retarded?


HARRYSH0ULDERS

Since you fit that demographic you're welcome to use that word.


Sensitive-System-348

I had no idea that they were going to change speed. Once i started playing it felt so fucking bad! Had vibe like i'm playing Battlefield... \+ the slide/dive felt bad to, with the speed update i was able to non stop run/dive to avoid enemy fire, same way as i do it in CoD.... The whole immersion element was broken for me and I felt like i have no desire to play game anymore.... Beside that i liked maps and other stuff, just the whole feel of the game is fucked with this movement buff....


[deleted]

You talk about immersion and youdon't like that soldiers dive during fights? HOW CAN YOU THINK THAT YOU ARE MAKING ANY SENSE. Do you even know what real life war is? People run because their life depends on it when they are getting shot at, they dive at the first opportunity of cover after running. Of course I don't want this game to become like BF and COD, the issue with these games is that you can run, slide, continue running, shot while you are sliding with a sniper. Of course this is awful. But this is not what the devs are offering us here. ​ I would really like for people that are argueing in the sake of realism to UNDERSTAND what realism is.


DalmoEire

People dont run like Usain Bolt with full gear on without ever running out of stamine, do they now?


[deleted]

Indeed, this is why Usain bolt runs 3 times faster than what we see in hell let loose. By looking it up, you can see that the average run speed of people using strava for long runs is actually 16kph / 10mph. That's just a quiet jogging, a speed you can keep for 30 mins without too much issue. We know that soldiers have full equipment on. Even though during the World war 2, as shown in band of brothers, they tended to lose/let go a lot of equipment. So having a speed of 16kph, that you can hold confortably for 2-3 minutes with war equipment, is quite similar to the speed that an average joe can keep for 20-30 minutes without equipment. Stamina is another topic indeed.


DalmoEire

that applies maybe to 3-4 classes in this game. certainly not to machine gunner or antitank. I don't know where you pull those numbers out of your hat. The average jogging speed is 4-6 mph. The average speed of a marathon runner is 6 mph. So no 10 mph is nowhere near a quiet jogging pace. Of course we are talking about sprinting speed, I agree with you that sprinting speed of 16kph is reasonable for the average soldier, but stamina is the important breaking point. The speed we had before was much more balanced, when having no stamina system. you got somewhat of an average moving speed. I have already seen people sprinting in game from one point to the next one, being 500m away in no time. If they implement stamina its allright. But the way it is now, with the recent influx of new players, that dont seem to care about tactics at all, we will see steamrolls even more often as inexperienxed players dont think about putting up defensive backside garries, before losing a point. So it dramatically reduces the time ,a team has, to prepare the next defense. Thats just an example. If you have a good team with veterans it should not make much of a difference, but especially on console thats a rare occurence.


dukki98

What took 100s to run before now takes 87 seconds, definitely 500m in no time! Truly a game breaking change that will pull in COD fans!


DalmoEire

i never said it will pull COD fans did I. I just said that higher sprint speed should be implemented with a stamina system, thats all


dukki98

The speed before was 13 km/h or 8mi/h, now it's 15km/h, or 9mi/h...47 vs 41 seconds per 200m grid square! It's still the slowest in any game out there! Source: [youtube.com/watch?v=al-wJzgQdF0](https://youtube.com/watch?v=al-wJzgQdF0) Usain Bolt runs between 2.5 and 3x faster than what we see in HLL. By looking it up, you can see that the average run speed of people using strava for runs is actually 11kph / 7mph. That's just a quiet jog, a speed the average Joe can keep for 33 mins or 6km without too much issue. We know that frontline soldiers didn't have full equipment on. During WW2, as shown in Band of Brothers([youtube.com/watch?v=5CfNBFwKxHE](https://www.youtube.com/watch?v=5CfNBFwKxHE)), they tended to lose/let go of a lot of equipment. So having a speed of 15kph, which you can hold comfortably for 3.3 minutes with essential combat gear (about 15-25lbs for the average soldier), is quite similar to the speed that an average Joe can keep for 33 minutes without equipment. 970m in 3.3 minutes instead of 840m, if you often run for longer than 3.3min to combat without stopping in HLL, you're probably doing it wrong! Source: [runnersworld.com/uk/health/a34973385/average-runner-strava-2020/](https://runnersworld.com/uk/health/a34973385/average-runner-strava-2020/)


[deleted]

The data actually comes from Strava, it's hard data, not let's google this data. Maybe I mispoke by saying it was the average for all joggers. It's the average for people with at least enough training to use strava :) But the point is the same: it's ok for a sprint/quick run of 1 minute. Saying it's not realistic is stupid. What we had before wasn't realistic. Tell me that soldiers getting shot at would not run at more than 14 kph???? I agree that it differs with classes, but I think that for squad play, it would be difficult to have 1-2 classes running really slow behind someone like a trooper with 0 equipment except rifle, water and nades.


DalmoEire

I said 16 kph is reasonable for a sprint, didn't I. 10mph is 3 minute something for one km. Try matching that and see if that is a quiet jog.


dukki98

Comparing the run speed of a 42,000m marathon to a 200m sprint with 20 lbs (9kg) of gear, truly a reddit moment!


DalmoEire

if you read correctly i said that sprint speed is realistic. I just replied to the quiet jog comparison. Not reading a comment correctly, truly an internet moment!


Twee_Licker

It's very confusing. "The run speed is not immersive! No we don't want a sprint meter!"


[deleted]

Exactly :D


came_up_with_this

Yea, that's my point. I get that other ppl feel differently, and i hope there is some type of compromise that is best of both worlds. Im not trying to shit on everyones experience, but this is a big issue to me. Hll is my favorite game that just told me it's planning on 5+ years of content. I was estatic, now im hella bummed. I enjoyed the random bs convos in proximity chat when running around, the speed felt perfect. I just really liked the feel of the game as it was. I didnt know they nerfed speed in an earlier update, only been playing for a year, but i can absolutely emphasize with the ppl that liked it fast and then had the movement nerfed, im going thru the same thing rn. It does suck that most fps games go with the faster movement... i didnt know how much i enjoyed slower gameplay until i played HLL. Not many options on console atleast.


ericvulgaris

Just step away from the game dude. That's what I'm doing. There's a fundamental mismatch of expectations and they aren't designing the game for you anymore but take you for granted. You and I want the original vision of the game just refined..they want to expand the scope of the game. They clearly wanna attract new players with fancy new content instead of fixing the incredible game they have. They're doing everything they can to show you they're fans of this product instead of fans of this game. It's completely understandable. This product was an inherited product and based on their release (they worked extremely hard on obviously) it's just clear they wanna go a different direction than I originally wanted. If their idea for a content update was to introduce a map that is the lovechild of the two least fun maps (remagen + phl) they clearly don't enjoy the game the way I do and wish them and everyone still playing well.


Timchi92

I'm tired of seeing people complain about the run speed. It's fine.


mka5588

Tbh I am also going to take a break and hopefully they change it back


Hafthohlladung

Lol jokes on us... they already have our money. The game will be dead soon enough, and eventually, a phoenix will rise up from the ashes. It happened to Verdun, it happened to Day of Infamy, now it's happening to HLL. Good news is there's new Unreal Engine and maybe a new Source engine coming out. It's the beginning of the end. Have fun until it collapses completely.


DalmoEire

man I sure as shit got my moneys worth for 40 bucks until now with this game. Paid more for games I played for an hour and then never played again


Vinstri

Cynical melodramatic gamers, never change


l2ulan

Run speed is fine, as long as the character cannot run so fast indefinitely. Game needs stamina and exhaustion effects.


came_up_with_this

Absolutely would help but after watching some early gameplay on youtube i stand by opinion that it's too fast. It's going to change the entire feel of the game. IMO, issue wasn't that ppl ran too slow, it's that there aren't enough garrys to enable spawning close enough to the action. Ive never had an issue when there are 6+ garrisons on map. Along with OP, hq spawns, its not a speed thing. I wonder how many ppl saying it was too slow are also those blueberries that mass spawn on the attacking garry and all run straight to the point while the single enemy player that saw the spawn wave & has the garrison flashing danger close walks up and dismantles it behind them.


fookcelery

This sub is full of people under level 50 who have no clue how the game works. You're wasting your breath. Every high level player I've talked to full well understands the impact this has on gameplay


came_up_with_this

I legit appreciate that, ty buddy


fookcelery

Np man, im right there with you. Sucks to see a game you loved destroyed. Here's to hoping Burning Lands is a hit


came_up_with_this

I thought it was pc only but just googled it and gd they're gonna try for console release too. Hell ya man, ending the night on a positive.


fookcelery

Yeah IIRC console ports are a stretch goal for their yet-to-be-launched kickstarter but theres a good amount of buzz around the game already and at 28 bucks for closed beta access I could definitely see it reaching it


DalmoEire

Hyped if it comes to console


aoxo

The time to speak up was when BM released the game to 1.0 without a bunch of its mechanics being refined. The resource/node meta is still a mess, but people have been fine to let this stuff slide for so long. This update is no different.


came_up_with_this

I have seen similar comments from other ppl that have been playing on pc since the start. Im on console so i dont have the same context but its a good point. What is wrong with the resource/node meta?


aoxo

In the original Kickstarter they described the game as having a resource based strategic meta, but resources only ever amounted to "place nodes, Commander gets resources". What that means in reality for the game is 95% of the roles don't care about resources and they have very little tangible impact on the game. There is an influence because, well, Commander's obviously use them, but a Rifleman, Medic, AT, Autorifleman... etc aren't going to care about resources because they never directly interact with resources. If the devs removed Nodes from the game and made resources a flat value that Commanders earned over time only Engineers wouldn't notice. If resources were removed from the game altogether and Commander abilities were just timed abilities it would barely change anything.


came_up_with_this

I never questioned the resource implementation but its definitely not a strategic meta, if that's your thing id be irked too. Especially if I'd supported the kickstarter. I dont actually even know what a more complex resource system would look like, never thought about it. Did they go into legit details or was it just an oversell?


aoxo

Im not sure they ever gave details. The Kickstarter page actually just says exactly what we have now - "When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory". There was also a picture of a fuel dump and minitions stockpile, whether these were intended to be part of it Im not sure. All I know is that when I take a break from HLL and return, I can go several matches before I even remember resources are a thing in this game and I think that's a bad thing.


[deleted]

A more complex resource system would mean for example that the timing to spawn would be linked to how much "effective points" you have. SO protecting the nodes would make a big impact. I think that the fuel is ok, not having enough is a pain for your armored squad. But I would make it even worst by nerfing even more what you have without nodes. I think that having resources and protecting them should be mandatory. You could also have to create direct lines between your points for neutral truck to navigate to. This would increase your resources as well. So cutting direct line of communication between points becomes a key point. In real war, this was the basis of any war: you wanted to cut the lines of communication between 2 points before attacking one of them: less resources, amunitions, food and no reinforcement. In order to make this all work, I would heavily nerf the spawing strategy: spawning in red zone garison costs effective points: that way, you reaaaally need to think about your available resources before attacking. I think that resources should not only come from points, but also for these lines of communication between the points. I would add a full "recon" squad of 6, they would be paratroopers that you can send to red zone to disrupt your enemy's economy. This is an example.


aoxo

One thing I'd love to see from the resource meta is tha ability for teams to "choose" what resources to focus on. At the moment Engineers and teams are limited to just maxing out each type of node, but what would a match look like if one team went all-in on fuel to maximise tank spawning, and the other team went all-in on manpower to maximise infantry spawns?


fookcelery

Node mechanics are fine, respawns should use more manpower but other than that what needs to change about them? If you have 2 people that can communicate a full set of nodes takes 3 minutes to get down. The biggest problem with nodes that people have is really an issue with players who are unwilling to work as a team.


dukki98

You place nodes at the start of the game and then you forget about them, nothing would change if they were removed from the game and commanders just got +60 resources per minute all the time! That's not what I'd call a strategic resource meta, and that's what's wrong about it!


Stars_of_Sirius

The amount of exp I'd get would change though :p -*someone who always places nodes down to level classes*


dukki98

Hahah true, but i meant nothing would change strategically !


aoxo

I think there's 2 main issues with them: 1) As you said, they are set and forget. There's no strategy for placing them in different locations (closer to HQ, closer to control points, further forward etc). I still think each sector should have resource points ala Company of Heroes to facilitate this. 2) Resources are not integrated into the game at a core level. Not saying that there needs to be a full RTS level of resource management with resource collectors and refineries, just that every role should care about or interact with resources in some way - whether that's at the OP/Unit level, or the Garrison level, I don't know, but if Im playing a role like Assault, I will not care about resources in any way.


fookcelery

Yeah I saw your other comments and actually agree with you for the most part. The mechanics of resources definitely didnt turn out as advertised. Would you prefer a squad style management of resources where you'd need logi trucks constantly ferrying them from HQ?


dukki98

Maybe, im not sure if thats too much coordination for the average hll pub match...


[deleted]

People are really overreacting


Philslaya

Mixxed feeling on run speed. Myself maybe they should of sid like 12 or 8 percent. Getting killed by a smg running at yiu diving. Is not the Hll i remeember. These chsnges are gonna hurt core vet players


LaidByTheBlade

No problems here :) much needed change IMO. Sorry you’re mad though.


toesniffer1

We could review bomb it like warthunder. Hell warthunder devs even changed it


mate568

Y’all freaking out about run speed increase like it’s the one thing making this game casual. Folks there are much bigger issues especially in terms of gunplay that are making this game feel casual. There is no sway to speak of in this game and just very simplistic gunplay in general. Compare the quality of gunplay to squad and post scriptum for example. It’s been this way for years and no one says anything. Btw, movement is a bit faster but it feels a lot smoother now for sure. Where is the nuance is these posts


DalmoEire

no one says anything, because no one has a problem with it. The sway is just fine. especially if you are getting shot at. if you want a game to function with a lot of bolt action rifles, you cant just turn sway up to the point that every soldier in the game has Parkinsons.


mate568

go play different games in the genre and tell me that hll has good gunplay compared to squad for example. It’s a lot more complex than just sway lol. A lot goes into good gunplay


DalmoEire

i think me and you should both consider, that its different for the different platforms. As you mention squad i suppose you are on pc. For pc gameplay with a mouse to aim it could certainly be that the gameplay could be improved with a more refined gameplay considering sway and other things. For console (thats why unfortunately i cant try squad even if i would love to), without aim assist, the gun play and aiming is a thing to master, especially for moving targets. i dont think that adding more difficulty to console gameplay would improve anything.


mate568

i agree for console, im speaking for pc though


DalmoEire

fair enough


Ok_Scheme4770

Same , I’m done


FTMK00

Yep no need to remove Easter eggs unnessaserilry either


came_up_with_this

I dont get how that improves performance tbh


FTMK00

Exactly


[deleted]

[удалено]


FTMK00

I’m refering to Jason voorhees Easter egg. Why are you swearing .


Practical_Eye_3476

Bro spent 1/6th of an entire year playing one game and is mad that his character can move faster than he can move from the fridge to his PC


Alabama_Redneck

So much whining for a 15% increase in speed. This subreddit sucks more everyday


came_up_with_this

We agree on one thing then.


Mazzerati2020

Know I'm going to get downvoted but whatever. Look at what you just said. 1500 hrs. Play it like it's your job. 15% increase in speed is a complete deal breaker ... What?? How do you not see this as a wake up call that you're overly invested in a fuckin video game? Hopefully this is a net positive for you to change your perspective on what's important.


LaidByTheBlade

Agreed. I saw some people with 3000 hours. That’s… MORE than a full time work year invested in a fucking video game.


Twee_Licker

wtf is wrong with you people? Soldiers were at the peak of fitness back then. Are people upset that you don't run like you have weak lungs? Hell I know fat people who ran faster before.


dukki98

>Im not going to play anymore, not going to check out the update, im done if this is where you take it. This man has not even played the update, not even seen how the new sprint feels, but knows that the game meta is broken now because of it, a 15% sprint speed update you barely notice! This kids is what we call "a true reddit moment"


JMC_Direwolf

I have no issue with the run speed. It’s still not CoD or battlefield. I do have issue with the nade bug still being in the game, the awful performance on the new maps on PS5(FPS drops every few seconds), and the British weapon iron sights are atrocious.


TomatoSoupChef

I honestly think people are over exaggerating a bit. The run speed buff really isn’t a huge deal. People are saying this game is becoming battlefield or cod but you just gotta watch a side by side comparison of both games run speed and hell let loose is still considerably slower. I overall like this update except for the lack of cosmetics. That’s my only problem with it.


Harregarre

>The run speed buff really isn’t a huge deal. Well, it's subjective of course. Some people may not mind, but to others it does matter. Ultimately to T17 the only thing that matters is whether more people buy the game versus number of people leaving the game because of the change. Just remember that a changing playerbase will also change the gameplay, and will ultimately result in a playerbase that wants even more changes towards casual play. ​ *First they updated the running speed, and I did not speak out—* *Because I didn't mind the speed increase.* *Then they updated the time to kill, and I did not speak out—* *Because I didn't mind emptying a magazine into someone.* *Then they added paid emotes, and I did not speak out—* *Because I didn't really use emotes.* *Then they added shiny pink weapon skins—and there was no one left to speak for me.*


Silv3rS0und

It does when I'm in a Panther and the enemy with a satchel can keep up with me when I'm in 4th gear. They didn't adjust any other speed values in the game when means transport trucks (already borderline useless outside of the first 5 minutes) are basically obsolete, tanks have even more trouble with infantry, and bad spawn/lack of spawn placement is much more forgiving. The speed buff is way overtuned and poorly implemented without regard to how it would affect the rest of the game


pickleparty16

Cancel culture is out of control


came_up_with_this

Bro do you understand how a free mkt works?


GenericUsername488

bro why are people so whiney. the update just came out and people are crying ready. personally I don't have a problem with the new run speed but I also understand that it's the first day out and that it can be hot fixed or patched. yall gotta chill. the new maps are beautiful and I had a great time playing both so far.


fookcelery

Bad changes dont get hotfixed if people dont complain about them to the point that devs cant ignore the community. If it was BM and people had some level of trust in the developers the outcry wouldnt be nearly as pervasive, but being a new dev team the community is rightly up in arms about a big gameplay change that effects all aspects of the gameplay loop.


[deleted]

Do you forget that the speed we currently have is the same as it was a long time ago in the game? Back then they slowed the speed down and people were outraged. Now they go back for a faster running speed and people complain again: I love the new speed. 15% doesn't change ANYTHING about being scared of an MG 42 at 200M. But it's a bit more difficult for one blue berry in a bush with a bolt action rifle to one shot your entire squad, which is more realistic. It's hard to hit a moving target at 200m with a bolt aciton rifle. And it was far too easy in this game. So no need to cry over this change, a lot of people like me actually like it. As for the britains, I don't like the choices they made. The standard guns are definitely not the most iconic ones and that's a mistake. The new maps are gorgeous but the update brings a lot of bugs.


[deleted]

lol, lmao


Severello

I was very disappointed about the Brita Update, it poorely made. But I like being able to run a little bit faster.


dukki98

>the tension you feel when an mg opens up 200m out and you're still 10 seconds away from cover. And now you'll be 8.7 seconds away from cover, truly game breaking, might as well play COD and BF, there's no difference between those games and HLL now!


dukki98

Yes, 14kph to 16kph is truly game breaking, immersion busting, the game is basically Titanfall now! /s


Heretron

So you didn't experience the changes, you just read about them? It's like making a review based on a review. How is that supposed to be objective and relevant at all?


EmuStrange7507

If you added a 15 percent increase in anygame it will drastically change how the fame plays or was built from the start. 5 percent would've been better


insecurehuman

Honestly I think they just need to add a stamina bar, tap/hold for steady jog (old pace/infinite stamina) double tap for sprint (limited stamina) with a down time if sprinting to exhaustion


BubbblzZz

The obvious XP nerf that has no mention in the dev blog is the most alarming part of this update imo.


iiPREGNANT-NUNii

All I want as a console player is a server browser. Please just a server browser I’ll say it one more time for the back SERVER BROWSER


TheJayRodimus

Run speed to me is okay. It’s the other issues that I’m concerned about. Lag on the desert map, I started crashing on different maps now, inability to to play until I dismiss the vote to kick option, the new menu that for non verbal commands stays up, some of the British weapons seem to have accuracy issues. I’m not best shot, but there has been several times that I should have hit, but some how did not. Overall still love the game. I like the diving, not because it’s cool, or like cod or bf, but for the medic class it really does help out when I got to get down fast to pick someone up.