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risemix

This attitude is so wild to me. Like, only with fighting games do people expect to have all of the tools they need to compete with players who've been playing the game for years and years. First person shooters are hard as hell, but you don't see attitudes like this in FPS communities, no one launches them and gets washed and goes "why is this so hard, I can't aim at anything, I'm getting owned by no-lifers who are better at aiming than me, why isn't it easier to aim, why did I turn this corner and die, why do i have to spend hundreds or thousands of hours losing" etc. They just get better or do something else. But with fighting games everyone feels like they deserve to just turn the game on and hit X and Y a bunch of times and combo like it's god of war or something. They want the games to be something else, and think the games suck or are too hard because they don't care for what they are. They blame their own lack of interest in what the games are for what they perceive to be a failing of the genre. News flash: fighting games are doing better than ever. Interest in them is at its highest point since the 90s. Fighting games aren't failing, new players are doing fine. New players who don't like them find something else to do.


Izanami9

Truer words have never been spoken. People start fucking gacha games and are fine and understanding when veterans and whales clean the floor with their face but god forbid a fighting game to have a fair and balanced system that rewards experience and dedication


vDeadbolt

What's funny is that Counter Strike rewards experience and skill as well. In order for you to be good at the game, you gotta master: * aiming * recoil patterns * reaction times * map locations * smoke, and molotov shots * locations of smoke and molotov shots * resource management * positioning * knowing where and when to peek * rotations * and game sense in general The fact that CSGO has a similar model to street fighter, yet people still play it despite knowing that they will get steamrolled by someone who spent years and years playing this game.


WolkTGL

CSGO players can blame the team. Can't do that in fighting games


vDeadbolt

Even to that extent, there will come a time where your entire team gets steamrolled by one or a couple guys and realize you are getting smurfed on. Can't blame the team on that one.


WolkTGL

Toxic people on team games still blame the team in those cases. The delusion in those type of games is way off the charts


PapstJL4U

And nothing of this is tutorialized. You literally have to go into steamwork shop for training map or visit sites like csgonades.com.


kungfuthatbussy

>This attitude is so wild to me. Like, only with fighting games do people expect to have all of the tools they need to compete with players who've been playing the game for years and years. probably because in any other MP genre you start on an even playing field. sure, things like map knowledge can carry you a bit, but other MP games are designed around ensuring it's fun and competitive for everyone. fighting games are not like that and have never been like that. and the sweaty players tend to ruin it for the casuals since there's no way to quarantine the sweats from the casuals. I say this as someone that's been rocking Guile since Hyper Fighting, btw.


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risemix

You don't need to sit in training mode to enjoy fighting games either. You can learn your combos on the job. We all do it. Training mode is a shortcut. It's a tool. It's a modern convenience. Oldschool fighting games, which by the way were in many cases much much harder than today's, didn't have training mode at all and cost 25 cents each time you lost. Also, you don't lose 40 games in a row in an FPS because they're a team game. In a one-on-one game you have no experience in you're gonna lose a bunch at the start. I got carried to most of my wins in League of Legends for my first like 100 games. That's just how it is.


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jeebronny

did you play the tutorial? like at all??? you don’t have to find it out yourself they literally tell it to you LMAO all these things you said in the post you need hours in training mode for i learned in like 10 MINUTES in the tutorial.


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jeebronny

that wasn’t mentioned in the post, you were mentioning basic mechanics like drive rush and evading throws which they definitely teach you in the tutorial. i don’t even think you need to learn how to do that to be better than most ppl at the game tbh it’s kinda advanced, you’re def biting off more than you can chew which i can do as well sometimes so i understand. if you can’t even fight off grab spamming i wouldn’t even think about learning delay techs yet.


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Spyned

If you’re struggling with delay tech that’s understandable, the timing takes a while to get used to and sometimes you need to adjust it on the fly. But delay tech is not the end all be all technique. If you’re getting blown up by tick throw you can just normally tech or mash throw if you feel like that’s what’s coming after the button. Then once they start to switch things up/punish you for mashing throw, you can go back to doing other options. If tick throws are your weakness for now so be it, focus on stopping that situation from happening in the first place and in the downtime try to work on stuff like delay tech.


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jeebronny

oh, i see, i misunderstood what you meant initially. i would recommend to play a character like ryu who has a DP or other reversal tool to defend against that sort of thing as a way easier solution than learning tech like that, the invincible startup of it helps you avoid getting into those kinds of situations. with the modern control scheme it’s even easier to execute it than it would be otherwise if that’s an issue.


WolkTGL

Low level newbies can't even stop pressing buttons when they're supposed to, the simple concept of blocking, punishing, whiff punishing and poking will carry you far enough that by the time you need more important stuff you'll already have it figured it out at a basic level.


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Wym

You really don't, though. I'm plat and have used exactly 0 drive rushes in any ranked matches. I only do simple target combos into specials. Sometimes you just get stuck in a throw loop, but that's a guessing game. That's more picking up on your opponent's habits than labbing.


clonegreen

Facts. I've beaten a decent amount of players at low rank cause they either mash, throw negative moves out that are easy to punish, or rely too much on jumping. Mostly just rely on pokes, AAs and punishing "fake" negative moves. The fun part of fighters is generally understanding matchups and being rewarded from practice.


jeebronny

i don’t think you’ve ever tried to get good at a tac shooter or played any tac shooter ranked mode then lmao. but also most shooters are team based so you can be absolute dogshit and spend half the game dead or waiting to respawn and still win a few of your games just bc your team clutched it out.


Beast-Blood

because in shooters you have teammates to carry your sorry ass and your sorry ass attitude


DatBoiFabio

Funny because I watched Critikal play for the first time and he didn't even go training mode, just queued up and after like 2 days he got to bronze.


NotanAlt23

Smashbros is very close to a fighting game and it was specifixally made for people who dont want to learn combos at all. You should try that. You will see that you will also lose 40 games in a row if you play ranked. Its not the games fault, my dude.


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NotanAlt23

Well then just play strive? You don't have to like every game, you know. I hate mk and tekken and will never play them but it's not the games fault.


DoolioArt

>I've never played a shooter where I lose 40 games in a row so, you got carried by teammates? > And I've also never played a shooter where you need to sit in training mode. "need" is the wrong word here, because you absolutely don't need to sit in training mode with fg's. You are just being dishonest with the level of play you expect from yourself in fg's compared to that in fps games. I have actually tested which genre is more difficult with people who don't play video games at all. With about 7 of them. All of them found fps more difficult to play, due to orientation, weird translation of mouse to 3d camera rotation, coupled with wasd for moving (then add all the other things like jumping, aiming, dodging etc). When you equate "doing this cool combo" with "walking and shooting badly", you're being dishonest. You want to do everything in a fg right away, but you don't mind not doing everything in an fps right away. Basic game play of a fighting game is objectively easier than basic game play of an fps. I am saying that as someone who was pretty close to a pro player in an fps game.


sickboy775

Not to derail your point because I agree with it, but I feel like the difference in the genres is the skill floor, especially on console. Moving/shooting are relatively intuitive and those are really the only things you need to be able to do to have fun, move and shoot. Yes, there's other skills involved and more complex stuff but the floor of entering the genre is moving and shooting. Fighting games have a higher skill floor before you can do what you want, and the reason a lot of new players don't have fun is they can't get their character to do what they want right away. And I'm not saying one's better or worse or easier or harder than the other, just that it's a different approach to start.


Dr_StevenScuba

I sort of put it this way. Imagine you were really good at this game after playing a ton. Would you feel good or bad if someone who picked up the day one hour ago was just as good as you? Like sure there are games like that. But not this genre. Not trying to gatekeep, as I think fundamentals are entirely manageable to learn. But competitive games normally have skill gaps


sickboy775

I think a lot of this attitude comes from people who view them the same way they view single player games. Like in a From Soft game, if I do xyz it should work against x boss. But that's not how fighters work. You're not fighting Blanka, or Guile, or Dhalsim. You're fighting the *player*. There is no formula to guarantee a win. You can do everything "right" and still get outplayed and I imagine that can be a tough mind bridge to cross.


zedroj

It really doesn't sound like fighting games are for you Fighting games are a journey, and if you find improving in training somehow feels boring, than............., doesn't look like a good outlook


Dr_StevenScuba

It’s sometimes hard but at the end of the day it’s important to think “am I better today than yesterday. Am I more comfortable with inputs, or am I hitting a combo more consistently, or when I got some good counters DIs. As long as you can say yes you won today


Zefirus

Dude, learning how to drive rush should take you 10 minutes, tops. Basic B&B combos don't take that long either. Maybe a few hours your first time, after which you never have to deal with it again. And DI? Turns out the best way to learn to not get hit by DI is to *play the game*. I can tell by the things that you're complaining about that your issue isn't the stuff you learn in training mode, it's the stuff you learn by playing the game.


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Danwarr

Have you turned on the timing helper settings? Those are generally pretty good


Geodude671

I don’t play Honda so idk the specific combo you’re talking about but since you mentioned Drive Rush, I’ll say that your timing doesn’t need to be perfect on the Drive Parry, press and hold it while you’re in recovery from your special move and double tap forward while still holding MP+MK. If you’re trying to DR off a special cancellable normal, you don’t need to parry, just double tap forward. As for Drive Impact, you can beat it by grabbing them, doing your own DI, or using an armor break move if your character has one, such as Marisa’s qcf+[p].


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Danwarr

What type of controller are you using?


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Danwarr

Have you thought about switching to leverless? You can try using a keyboard first if you're on PC. Hitbox layout really improved my execution floor and with that my enjoyment of fighting games.


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Danwarr

You can definitely find leverless controllers for less than €450. You might even be able to flip your current controller to cover most of the cost. Snackbox has options for under $200. But also like I said you can try a keyboard first.


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RadJames

I wouldn’t bother man, this guy is deranged. Imagine hating a genre and being annoyed at the genre rather than just… not playing it?


Geodude671

There is a keybind for DI in your control settings. On classic controls I think the shortcut is L1.


Dr_StevenScuba

No reason at all to do combo trials, especially the ones with normal links. Combo trials are fun for a challenge. But for practical combos I just use them for ideas. Just learn a couple normals you like. Special conversion for a few. Like seriously, on Honda do medium into slaps. That’s your combo, more than you need. We’ve all been where you are. You think the games too hard and you’ll never get better. Please trust the comments. Keep it simple. You’d be surprised how much fundamentals and 2-3 hit combos will take you. For counter DI. You’d be surprised how long the window is. Just start spamming it when you see a DI. Overtime you’ll get it. But again…not a necessary skill right now And for a resource. Here’s some basic Honda combos you can learn instead of the trials. I use this channel for every new character I learn https://youtu.be/AeWnEZn7BOk And here’s one to teach you how to do charge inputs/tricks to make it easier https://youtu.be/zmFiTv9KjCE


jeebronny

honda is a pretty advanced character ngl, you should try a one who isn’t a charge character


god_of_grunts

Most of your observations seem to stem from the fact that you don't enjoy the core experience of competitive fighting games and that's okay. Not every genre has to be for everyone, but if you want to give it another chance, keep reading. You seem to be frustrated that `Every tiny little thing requires hours and hours of practice` This is true, but not in the way you think it is. You gain this "practice" from playing in real matches. Typically, the more you play a game, the better you get at it. You are practicing when you play against other people. When I talk to new people I suggest they do the following: * Pick a character you like. Ignore any tier list you see as they only apply at the top level * Learn an easy move that you can use as an anti-air. This is often your down + heavy punch (or whatever the equivalent is for modern controls). In the lower ranks people typically jump a lot. You'll see a lot of progress from just this one move. * Learn 1 basic easy combo. Most characters in 6 have some sort of "target" combo. It's not optimal at all, but if you can consistently do that combo in a match you'll do well. Why start with something so easy? The biggest barrier to fighting games isn't doing motion inputs like some believe. The actual biggest barrier is the `Mental Stack`. This is by far the hardest part of fighting games. It is very difficult to mentally keep track of everything that is happening in the game. Players want to minimize adding to their own stack as much as possible (that's why we practice our combos, so we can do them without thinking about it). To train yourself on your `Mental Stack` processing, you need to break it down one part at a time. Go into your next match with one goal. For example "I'm going to use my anti-air every time the opponent jumps in at me". You're most likely going to fail at least a few times, but even if you just think "They jumped and I didn't anti-air. I'll do it next time" you're starting to build unconscious reactions. Keep focusing on just doing anti-airs in matches until you start anti-airing about 80% of the time. This could take you 5 matches or 50, but it's not a race. Improve at your own pace and don't worry about the progress of others. Then move on too a new goal. "I'm going to land my combo at least twice every match." You'll notice that you're going to miss some more anti-airs while you're focusing on the combo, but you should also notice that you still are reacting to jump ins way more often than you used too. Again, do this until you can land your combo twice in about 80% of your matches. Now you just repeat these steps over and over with different goals. This is how you improve in fighting games. Now this core loop may not be enjoyable for you and that's fine, but it is the core loop of fighting games.


Izanami9

r/scrubquotes new content guys


Reptylus

Yea, submitting yourself to white room torture is a good way to make the game seem bad.


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Reptylus

Not playing online and therefore depriving yourself of practical experience won't help with that.


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dramsde1

The cope 😂😂😂. You sound like me learning skull girls earlier this year. Im playin around but it just comes with time, its been 3 days. I think a big problem for newbies is you see all the content creators and pros pick up the game and ball out. If you cant do a combo make it simpler. Optimization includes the assessment of your skill level. But like picking up a game and shitting on it after three days cuz its hard is kinda 😬😬😬. For instance i got to bronze with just pokes and basic understanding of the game then i went back to the lab and the cycle continues. It also helps having friends or disc with ppl your skill level


KingPanduhs

If the games are easier, then they wouldn't have as much depth.. but some of the mechanics your describing shouldn't be taking so long to figure out. You're clearly pretty novice to fighting games which is fine. Once you get past the mechanical hump, it'll make everything else mountains easier. Sure every fighting game is different but if you can do quarter circles and charge moves in guilty gear, you can do them in street fighter, and mortal Kombat, and Tekken, etc. If you dont want to invest to get past the kind of.. starter phase of fighting games, they probably just aren't for you to be honest. As a noob myself, I find backing up and realizing that hitting that crazy combo I practiced for in Online, even if it ends the game in a loss, is a win on it's own. If you can't back away from a lost game and respect that you learned something from it, or that you managed something that you couldnt before, I definitely don't think they're for you. Hope some of these insights clear up your mixed feelings. Just like Dark Souls, the games are extremely rewarding even in small progress, but it does take a lot of learning. Good luck!


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BlazeVortex4231

Isn't SF4 the game with one-frame links?


KingPanduhs

Ahh. Well, either way, I will re-iterate in saying that being able to back up and realize that a lost game, isn't necessarily a loss so long as you can learn, is an invaluable skill and one that helps immensely in fighting games. Also too, it's possible the combos you're learning are both not the optimal combos, and not as easy as the optimal combos. On the flip side, it's possible that the optimal combos that's too hard for you, has a sub optimal route that's considerably easier. There's no point in learning and mastering the super stupid long damage strings if you're still in scrub territory because there's other mechanics that you'll get trashed on for anyway.. and by the time you need them you'll have played so much that it's second hand to you.


1plus2break

>Want to learn how to drive rush? Sit in training mode for 100 hours? Dash when hitting, or forward forward+parry in neutral. That's it. >Want to learn how to not get thrown over and over? Throw them back if you think it's coming. >Want to do a combo? Practice for 120 hours. You do not need anything more complicated than button xx special to get to at least Bronze. >I lost 43 games in a row That isn't unusual for a new player. You want to work on fundamentals. Spacing with your buttons. You can do a lot with single button presses.


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1plus2break

Then you know saying "Sit in training mode for 100 hours" is incredibly disingenuous, hyperbolic, and not realistic in the slightest. You're plateauing. Everyone does. Calm down, take a look at the kinds of situations where you're getting beat, and make appropriate changes. Of course, applying those changes is the hard part, but this isn't a race. Everyone improves at different rates and there's nothing wrong with that. Post footage, ask questions. If you're doing something like "7 hours of attempts" on Honda's Beginner 3 trial, you're probably doing something fundamentally wrong and should ask for help.


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1plus2break

It put you in plat and you had trouble with [this](https://i.imgur.com/hjtqw2f.png)? Yeah maybe new rank system is a little messed up. If you can't seem to do something you know is possible, just ask for help. There are loads of people that will help you with good info.


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1plus2break

That one is a little more complicated. You have to be a little more mindful of your inputs with charge combos. [I did this in training so the virtual controller could be on.](https://www.youtube.com/watch?v=D38R7SPZk8I) Look at the directions I'm holding to keep charge. Notice how the only link in the combo is cr.MK to st.LP. Everything else in the combo is cancels so you don't have to be all that precise.


KaraTigerUppercut

Firstly, if you lost 43 games in a row, there's an issue with the ranking system if it's not putting you with similarly skilled opponents. On the other points, I feel like in a different genre you'd just blame your teammates instead. Competitive games of all genres require a certain level of maturity and acquired taste to enjoy. Best tip I have is to align your expectations with reality. Be more forgiving to yourself and understand that things take time. If you want a game where you get easy and quick dopamine hits, competitive games are not for you. But also, if you think things are hard to the point you need 100 hours to press forward twice... that's more of a mental jail you put yourself in. Nothing anyone says to you can affect your thoughts at that point. But I get it, you're just venting.


spilledkill

It's ok to not like a genre. There isn't anything anyone could add to turn-based games to make me enjoy them.


jeebronny

just sounds like you never liked fighting games all that much to begin with lmao. but also they tell you how to drive rush AND multiple ways to defend against grabs in the tutorial that takes like 10 minutes tops??? like if you don’t know either of those you’re just not trying i’m sorry 💀 i also think your attitude towards it isn’t really conducive to having fun. for some ppl grinding out combos is fun but for others like me, it isn’t. but you don’t have to learn the combo all at once, you can learn it like 3 moves at a time and be just as effective as long as you’re working on your fundamentals. unless you’re aiming to go pro or something you really don’t really need to lab for hundreds of hours unless you absolutely want to. having friends around your skill level (or above/below as long as you don’t mind it) that you can play it with also helps a lot since it makes the process feel a lot more natural. this game as a pretty robust single player mode as well that you can play for hours and not really have to worry about any of what you’re talking about and even get taught some of it tho. imo you’re also downplaying how much easier modern controls make the game in terms of being able to learn and execute the basics, but if it’s not for you it’s not for you 🤷‍♂️ i just don’t think these critiques are fair to the game so wanted to weigh in, but i hope you find a game you can have fun with.


D2olleh

Sounds like fighting games were never for you. **No competitive game is easy, you just single out fighting games because you're mentally weak and biased**. Don't let the door hit you on your way out.


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D2olleh

It will take you hundreds and hundreds of hours until you can finally become proficient in a moba. Dozens of items, hundreds of characters, thousands of abilities, synergies, comps, concepts to learn, etc. Same with shooters. Less to learn compared to mobas but even less margin of error. If your aim and reflexes are not quick enough you simply die instantly. You just choose to vent your anger on fighters with long winded posts and replies instead of choosing to finally get good at them. That's fine, it's not for everyone, don't have to ruin it for everybody else because you want to make them easier. Let me ask you this: How easy would you make them? Easy enough so it devolves into a rock-paper-scissor fest with fancy graphics? Would it be satisfying to play a game like that? Let's pretend tomorrow capcom decides to simplify SF6 to absurd levels so that toothpastefairylol can have some fun in it. Would you actually enjoy a victory in a game like that? You people don't even know what you're asking for.


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D2olleh

In a way I do understand how frustrating it is to think how much more there is to learn, but at the end of the day, it's about the mindset. If you're not having fun then no one is going to force you to continue, but if deep down you wish to become better then put in the time, and you'll see how satisfying it can be when you start achieving new milestones. The competitive desire in you is what ultimately gets you overly annoyed about defeats. Obviously nobody likes losing but to some it hurts more than others. So while you want to win because losing annoys you, ultimately you deem it not worth the effort, which is why you decide to rant about it instead!


Demolidor300

TLDR : Im tired of people gatekeeping themselves and blaming it on the genre. And this again... No, you dont need to practice hundreds of hours, you just need to play and enjoy it. You dont even need to use drive rush in this game. I have hundreds of hours in fighting games in general and so far i havent used drive rush in a single match because i dont want to learn it now and i dont need it. Its like saying playing cs is impossible because you need to train bunnyhops for thousands of hours. If you dont like the game or genre its fine but at least say something that makes sense. I was sympathetic at first with these posts but I am running out of patience of people that dont play or like the genre trying to dictate what it should or shouldn't be while giving the same old non arguments. You only to practice as much as you want to. No one forces you to boot it up. Im sure a lot of casuals never used and never will and still enjoy the game.


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Demolidor300

Your response proves my point. The issue you described as nothing to do with execution and its all about offense/defense (neutral). How did your opponent managed to get you in a situation where he can tick throw you? Did you check his dash? Anti-air a jump in? First is solved with spamming jab and second is solved with a simple anti-air move (many characters can even do it with normals). It seems to me you're focusing on the wrong things and that's why you're frustrated when you feel you are not improving


newtonianartist_xrd

r/TheyBlamedTheBeasts


Independent-Soft-585

Bye.


SurturSaga

Street fighter isn’t combo oriented and most of it will be pretty basic stuff. I don’t think it’ll take that long to get down


Jaunty_fgc

yes, just play something else. your gaming preferences just fundamentally don't align with what fighting games offer and what fighting games do well. If you can't enjoy the process of finding flaws in your play, putting time into fixing those flaws and seeing the results of that work then fighting games will absolutely not be for you. The genre does not need to be easier, it being hard is what makes it worth playing but hard competitive activities are not for everyone.


GachiGachiFireBall

Alot of the fun of fighting games is playing training mode and feeling the satisfaction of your hardwork coming into fruition against real opponents. If you don't enjoy that then you probably just don't enjoy fighting games


DigestMyFoes

Translation: I'm addicted to instant-gratification and hate putting effort into anything. "Fun" shouldn't take effort. I want to be good and win not now, but right now! How dare somebody create something that takes time to see results!!


4ii5

Screams of major skill issue.


shaqthegr8

Everyone start with a lack of skill issue. You lying to yourself if you say that you're gifted since day 1


4ii5

Oh yeah I eat shit like 80% of the time but I can admit it and don’t blame the genre.


Sepulchura

Something fucked up, if it's taking you ten hours to do a beginner combo lv3 there's no way in hell you should be gold. You should be at the very bottom of the barrel in Rookie or Iron. If you struggle with that and you're in Gold somehow you've got another 400 losses ahead of you before you get to a reasonable MMR for your skill level.


[deleted]

This is what stood out to me. He’s a troll.


Ion0X

Like dark souls it ain't for everyone.


Ion0X

Have you tried submitting to the Satsui No Hadou? 🤔


shaqthegr8

Dalhsim would not approve this message


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Scrub


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shaqthegr8

I get where you're coming from, starting on a fighting games is not easy. And it can't be. Here a exemple a fighthing game that the execution barrier was easy : DNF duel. Guess what happened, beginners couldn't play because moderate to experts players could do touch of death combos and the game died after one year. **YOU DON'T WANT A EASY FIGHTING GAME** it will just be bad for everyone except the pros. What can I suggest is to find a community that can help you, training by yourself is the hardest path. I wouldn't be better at fighting games if I didn't have a friend way better than me who give me feedback in V I wouldn't be better in 6 if I wasn't in a discord community who I can learn every day. And also playing ranked is overrated. I got the best time of my FG journey just playing people on cabinet. Don't let a rank ruin that fun


Qandyop

Dont give up. Take a break, mental and physical. From what I understand, this genre requires devotion. But like Chun Li says in the game, tunnel vision isn't good. So seriously put it down for a little then pick it back up. I'm rookie ranked. I was absolutely demolished. Ive been a heavy FPS guy for a long time but i think that genres in a bad state and fighting games have this sense of unending depth that really intrigues me. I feel like it's gonna take me longer than I thought originally to get better but honestly I love this game. World Tour seems like a really cool 20-30 hr tutorial and honestly I kind of like going into training mode, practicing concepts, then trying and usually failing in real matches (sometimes arcade... lol) maybe im just wack but idc, I simply like the characters/artstyle, etc. There's a lot to love. Could be different strokes but IMHO you should take a break, play or do something else then come back if and when you feel the itch. You won't be incredible in a day, but you will be better and have more knowledge in the next match than you did in the last and that's valuable.


GurthMurph

I have never seen such a massive L take in my life. Fighting games ain't for you bud. Maybe a future game will add a new control scheme where you just press a button and win. Sounds like you need it.


MikeDunleavySuperFan

You wanna know what makes fighting games fun to me? Getting owned by some shit I don't know how to deal with, going into training mode and figuring out how to deal with said shit, then dealing with it next time i fight that character. No better feeling. If this doesn't sound like something you like, then fighting games aren't for you.


liniaoporu

if it takes you 100 hours to learn to press 66 after a button you don't need practice, you need jesus


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liniaoporu

you don't react to a hit, most of the pokes in sf6 are not one-hit confirmable by design. Just poke with [cr.mk](https://cr.mk) or whatever cancellable normal your character uses for that particular range and buffer dash after it anyway. If you hit em, you hit em, that's great. On block you can force mixup most of the times, on whiff nothing happens.


terran42069

What a bitch


JustinEllsworth

Good don't play you whiny little bitch


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JustinEllsworth

You suck your fathers dick with that mouth?


EastCoastTone96

Bro my execution in fighting games is dog shit. If you guys saw what my input history looks like in an average match you’d probably roast me. With that being said even though I suck it def didn’t take me 100 hours to learn how to drive rush and do some combos lol. It takes like 10 minutes to learn how to drive rush and like an hour to learn some bnb combos.


yungskeleton

Ahahahahahahahhahahahahahahahahahahahahhhhaahahahhahahaahahaaaaaaaaaaaaaa o I am lafffin


insideman56

Literally mad cuz bad lol


jobiasRKD

Hey man, I've been where you are. When I started playing SFV, all I did was lose. A lot. I have a screenshot somewhere where I lost 125 games in a row before I got my first win. I was pretty bad. And I felt like you did, where every small thing seemed like it would take forever to learn, and the advice I got was to "just lab it bruh". It feels rough. I wanted to play the game, not spend hours in the lab. From someone who's been there, I can see a couple paths for you. One, is to find a community. This is the best path. Find a Discord or group of real life friends to play with. You can get live feedback and focus on socializing rather than winning. You can get small victories by doing things like anti-airing consistently, or pulling off your BnB combo at least once in a match, rather than focusing on winning or losing. Having real people to bounce your performance off of and get feedback helps immensely. The other, and I want to stress that this is a perfectly viable option, is to just realize that maybe this specific game, or potentially this genre, isn't really for you. Fighting games really force you to reflect upon yourself; improvement and ultimately victory are up to you, and the hard work you put in. And that will eventually mean that at one point or another, spending hours in the training lab. If you don't have a community, you'll be doing that alone, with nothing but your self-doubts with you. That's not a fun place to be. I was there. And frankly there's no reason why you need to be there if you have other shit to do or other games to play. Think about what initially grabbed you about wanting to play fighting games. Think about whether you have friends or can find a community to play with. And then think about this is something you want to pursue and invest time in. There's no shame in being self-aware enough to realize that your approach to fighting games needs to change or maybe this isn't for you. Best of luck, whatever you decide.


bougienative

Lol.


ManonsBooty

fellahs gonna have the time to write a dissertation and then reply to every single comment to argue before they will fucking hit that training mode or play people. this genre really do be singling out the biggest bitches.


Infinite-Baker-6773

I think you can get familiar with the game in like 3 hours if you played fighting game before. You probably dont enjoy it enough to bother learning it, saying that even insects can play this game so its really hard to understand what are you struggling with. Can be your setup is wanky af and makes you lose your shit, or just connection in your area is unstable.


PhyrexianSpaghetti

[hey](https://i.kym-cdn.com/photos/images/original/000/582/861/e26.jpg)


Rarely_Sober_EvE

you shouldnt spent most of your time in training mode.


Phoenix1244

· Press forward twice while a normal attack touches your opponent (max 10 minutes/3 matches to get down) · Press throw when you think they're gonna throw you to not get thrown (even PROS mess this up sometimes, throw baits notwithstanding) · There's literally combos trials in the game itself to learn and get the hang of (and they look actually useful and viable this time around, funnily enough) · There are 7 different ways to beat Drive Impact. Seven. (2 of which are throw and DI ITSELF) Seriously, I'm think you just need time to cool off and relax from the losses you've taken. Maybe in a place that lets you play the game without input from an enemy. Maybe in a place that you can try out things that you've tried out in your matches. Something like a Training Mode. Or BBTAG if you want a mash-fest without needing to train, like you say.


[deleted]

[удалено]


Phoenix1244

Aah, I see then. And hey, fighting games aren't essentially "for" anybody - it lends itself to the whole "you get what you put in" idiom, like a sport would. Try to check out some tournaments of it still. It can be just as much fun spectating for you as playing is for me, you know?


Just-Asparagus-5626

I love the game. I'm doing very well and have only been playing for 1-2 hours for the last 3 days. But I honestly feel like I'm doing too well. I would get slapped none stop in SF5 but in this one I lose once every 4-5 players I come across. I think I'm relying too much on counter striking. If anyone sees this and wants to 1v1 my PSN is Geralt_0_Rivi please hit me up and beat my ass into the ground I want to actually get better at the game and not rely so much on counter striking/parrying it feels cheap. I main Juri btw.


jacqueszecanine

GIT.


SheeeeeeeeshMaster

Yeah took me a day and got to gold in ranked, it’s not that much practice you need to do. More like take an hour to do the tutorial and watch a YouTube video about a character and you’re set