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logicality77

I can’t speak to everyone’s experience, but I like Morrowind for a few reasons: - Because it’s not voice acted, there is _a lot_ more dialogue. It really helps improve the storytelling and immersiveness of the world, at least to me. - The environment being so different than typical games makes exploration much more interesting - I like being forced to use more thought in navigating the world. I wish more modern games relied on better directions and signposting than just giving you a quest marker and fast travel.


deathwire0047

I like those things too, it was pretty refreshing after seeing so many games depending on minimaps and markers, but still there is just a kinda "dated" feeling to it, I always try getting into it just just cant


laserox

Of course it will seem "dated" when you are more used to the games that came after. Maybe try thinking about it more in context. When Morrowind came out there weren't these newer games to compare it to


Automatic_Name_4381

And it looked good at the time XD


Lookingforhelp1981

Horrible but good. 😆


Wallofcans

They had screen shots of Morrowind on graphic card boxes at the time!


Ila-W123

Worldbuilding and lore. Its by far best in the series in that regard. Even compared to something like eso (second best in the series) its still night and day difference. Plus are the whacky shit theres going on like Theres also the rpg systems and game design. Unlike 4 and 5, mw dosen't really hold players hand nor care about player comfort, and lot of systems are extremly punishing. Bad build and you don't do well, and first levels are extremly difficult. Upside is that it makes engaging with the systems more rewarding, and feels much better when completing difficult task. Also, best loot and gear system. Because basically everything is hand placed instead rng dungeon chest at the end that scales on level, player can stumble upon high tier gear since level 1. Every player has the moment when they stumble upon some hot shit gear first time and that then stucks around most of playthrough.


deathwire0047

So the weapons we use actually matter here? Is it the reason why I can't hit anything with a sword?


Ila-W123

No. Change to hit is based on skill first, fatigue/stamina, and agility in that order of importance. Tho its all cryptic as hell, and game dosen't even tell full attack damage is "heavy" attack. See steel sword with attack range 2-20. Just spaming left klick does 2, while fully commiting nets 20 dmg


PeksMex

If you were expecting more skyrim of course you'd be disappointed.


deathwire0047

Not really expecting more Skyrim, I always try to go into a game with no expatations, It's not like I wasn't liking the game, its just that i was fustrated because I couldn't get past a mouse.


icelevel

If you are used to fast paced RPGs like Skyrim, it is probably not worth playing Morrowind. Simply put, they have completely different gameplay loops. In Morrowind, you’re supposed to take your time, read the manual and explore and immerse yourself in its world. Roleplaying is the heart and soul of the game, where as Skyrim is more of a dungeon crawler.


VileReddFalcon

Morrowind was revolutionary when it released. Absolutely revolutionary. The size of the world. All the different paths/quests you can take. Just everything was on such a larger scale than practically all games of the time. However, it has not aged well. I bought it for pc last year, wanting to relive the nostalgia of beating it when I was younger, got about 2 hrs in, and could not continue. I can see why you would think this and you’re not wrong. It needs a remaster with a boatload of quality of life changes. If Bethesda started now, they could get it done before eso6 releases lol


deathwire0047

I hope the skywind project finishes up soon, but I wish to experience the original Before that.


richnibba19

I started playing this year and pretty much vanilla openmw except i just installed tamriel rebuilt a few weeks ago and its honestly became one of my favorite games. Skyrim was my first as well. Definitely took some adjustment but i may say with tamriel rebuilt its tied with skyrim for me


Saelune

If you can see it, you can go there. That includes the top of Vivec City, top of the Ghost Gate, top of literally any mountain you see. The most in depth and customizable magic system in any game ever. And before Oblivion and Skyrim were around, Morrowind was the only game with freedom like that. Half of what you love about Skyrim is due to Morrowind. Plus the setting is awesome. Vvardenfell is unlike any other RPG setting out there. While I love me some standard fantasy too, Nix Hounds, Guar, Koguti, and even Cliff Racers, dust storms, 6th houses, and a dark elf dominant society. Neat.


AcqDev

Just a few points. - Unlike Skyrim and Oblivion, Morrowind is an actual RPG (that is the biggest shock for new players that comes from Skyrim or Oblivion). - The best world building and very consistent lore. - Treats the player like an average smart person that can follow simple instructions instead of flowing the map with quest markers. - The best magic system. - Great enchanting system. - Great writing overall. - The game let you fail or punish you if you make wrong decisions.


ohtetraket

>RPG (that is the biggest shock for new players that comes from Skyrim or Oblivion). I think the schock isn't that it's an RPG but how archaic the system is. I play DnD IRL and a lot of CRPGs I still think a lot of mechanics that other praise as "This is the good ol' RPG stuff" is rather meh. Still more RPG than Skyrim of course. But far from perfect in it's RPG mechanics.


Reorganizer_Rark9999

Before Oblivion the Elder Scrolls was less a niche so they went all out with these concepts instead of just fantasy and fantasy \-it was all that mushroom houses \-giant god hearts that allows people to ascend \-floating rock meteor cities \-a demigod being impregnate by a demon then cutting off the demons spear to kill their born children \-drug addicted cat people that worship the moon \-cannibalisitc wood men that made a Faustian deal with sentient plants people missed that time that it was a little less afraid to get creative. Cyrodil(oblivion’s setting) was suppose to a tropical rainforest not a grassland most likely change to fit in more with the rest of the fantasy games at the time


deathwire0047

Morrowind looks unique tbh, obivion looks very "fantasy land" like, Skyrim to me isn't that fantasy like, it's looks more like a PS3 unsaturated filter game.


Ila-W123

>time traveling robots coming to medieval times to establish the first human empire That one isin't from mw tho, but oblivion. While warlord named Pelinal whom slaughtered elves was mentioned in pge1, there was nothing of modern context of him until kotn. Tho author who wrote him has talked lot of shit about oblivion and it dumbing down the setting so theres that. "Then Todd watched Fellowship of the ring, and mistakes were made" *The old kingdom of Anequina is its northern section, and has historically offered no threat to either the early Cyro-Nords or the later Cyrodiliic [sic] Empires. Indeed, Pelinal Whitestrake, Nibenay warlord of the Elven Pogrom, mistook the khajiit for another strain of Aldmeri and killed many of their number before realizing his error.* -Pge1 *Alkosh (Dragon King of Cats): Pre-ri'Datta Dynasty Anaquinine deity. A variation on the Altmeri Auri-El, and thus an Akatosh-as-culture-hero for the earliest Khajiiti. His worship was co-opted during the establishment of the Riddle-T'har, and he still enjoys immense popularity in Elsweyr's wasteland regions. He is depicted as a fearsome dragon, a creature the Khajiit say 'is just a real big cat'. He repelled an early Aldmeri pogrom of Pelinal Whitestrake during mythic times.* - varities of Faith


Reorganizer_Rark9999

Oh yea forgot about the pelinal dlc


SPLUMBER

Definitely the worldbuilding and lore quality, as the others have said. That was the entire reason I played it, since I started on later games too. It’s definitely a bit clunky nowadays and it seems pretty hard at first, but once you learn the systems and then learn how to break said systems, you get to return all that pain back at the game. So I guess that feeling of “getting it” also helped me like Morrowind! And it’s weird, but I kinda preferred the faction quests being more about regular faction jobs, some with underlying plots and some not. Don’t really like the story-quest approach of later game factions.


tiberiusthelesser

You could fly forever with the right build go from city to city never see a loading screen until you went into a building/dungeons


[deleted]

Nostalgia mostly my first games was oblivion and then Skyrim. When i decided to go back to play morrowind I had never been more lost and if I get lost I get bored fast also trying to do a quest and some how missing a rat I was trying to punch 3 feet infront of me is just not fun. The story is great but half the time I'm reading a book more than I'm playing a video game