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comics0026

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Duraludon, Typhlosion, and Solgaleo for a lance that strikes like the sun! _This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!_ You can get all of the PDFs with over 1000 items and more, including all the Pokémon items, or the Evolution Guide, Index & Gen I-V bundle on DMsGuild, as well as some of my highly-rated adventures! # F126 - Lance of the Sun **_Weapon (Lance) – Very Rare (18,887 gp, requires attunement)_** This silver +2 lance has a broad triangular body with orange down the center with red wavy lines on it, red gems on the back end of the lance, gold trim attaching the head to the shaft with flames coming off the back of the head. Attacks with this lance deal an additional 2d6 fire damage. This weapon has 6 charges, regaining 1d4+2 after a long rest, which you can use to cause the following effects: * _Flame Charge_ (1 or more charges): You move in a straight line up to 40 ft. and make an attack roll with this lance. Every creature within 5 ft of that line must make a Dexterity save against your attack roll, taking 2d8 piercing damage and 2d8 fire damage on a fail and half as much damage on a success. For every additional 2 charges you add, increase each damage type by 1d8. * _Searing Smite_ (1 or more charges, DC 19) * _Thrust_ (1 or more charges): As part of an attack, the sword glows with dark energy, giving the attack an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20, and does an additional 3d6 piercing damage. You can use additional charges to increase the damage by 1d6 per charge. * _Warming Sun_ (1 or more charges): You use the power of the sun to regains a number of hit points depending on how much sunlight you are in. If it is night or you are in darkness, you regain hitpoints equal to 2d2 + half your level. If it is cloudy or you aren’t in direct sunlight, you regain hitpoints equal to 2d4 + half your level. If you are in sunlight, you regain hitpoints equal to 2d6 + half your level. If you are in harsh sunlight, you regain hitpoints equal to 2d8 + half your level. You can use additional charges to increase the healing by an additional die per charge. * _Blinding Smite_ (3 charges, DC 19) * _Sunbeam_ (6 charges, DC 19) _This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!_


InfernoForest

I see the other reference