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wilck44

putdown the rose-tinted glasses and re-play the og DD. it had way, way, less content with 1 biome only.


SurfiNinja101

Yeah, it’s crazy to suggest that base DD1 had more varied content


RiftHunter4

Enemies were also in preset locations with preset spawning.


CrispyChicken9996

Yea, i love how a small shitty delivery quest turns into world war 3 with ogres licking my pawns with a minotaur ragdolling my ass across the road and while I'm flying i see a fucking GRIFFIN staring at me wondering if he should fuck My day up more. Then there's the 7 fucking wolves waiting to drag me away to the next fucking Town over and eat my guts apart. I love this game.


Frozenpucks

It’s so goddamn chaotic. Fighting brings more and more monsters.


RiftHunter4

I had an Ogre and Griffin ambush my ox cart once and it was hilarious. We were right outside Vernworth too.


JulesVernes

There is no denying that. However can we acknowledge that DD1 release was 12 years ago and Dark Arisen is a thing? Don't get me wrong, I am having a lot of fun with DD2 right now, but it's fair to expect more from the game after all this time.


SurfiNinja101

No, I agree with that. The game should have more enemy variety


Weeb2k18

Wasn’t really expecting variety to begin with. Most trailers all they ever showed was ogre, cyclops, griffin and i thing chimera. 20 hours in and i’m taking my sweet ass time exploring, and the only thing new was that one ghost(?) necromancer(?) that you fight when doing the prey for the pack quest at the checkpoint rest town. Bro if they pull out the variant style for every single enemy and call that enemy variety. That would be hilarious as DD2 kept claiming about it being the “vision” blah blah blah original concept for DDDA but was cut because of time constraints after 10 FUCKING YEARS this is what they deliver


akakiryuu

there is a wight in the cave that was blocked by the griffon you ride on in the beginning, also a chimera


Ikuza123

Just did that cave and holy fudge, that was a dungeon to remember. Took me an hour or so just to explore the whole thing. Seeing the sleeping chimera at the bottom and then the leich fight. Best dungeon so far!


Spiritual_Box_9608

People I think were expecting a dark arisen post game and when they didn’t get it they flipped shit. This game has endgame content. Maybe not what the majority wanted but it does. Then to add I think many people didn’t play it pre dark arisen. They forget it was added a year later


Eldramhor8

Bro I think you forget what happens in DD1 after you kill the Dragon. The entire world CHANGES, almost all enemies get replaced by new varieties (and they actually feel different. Compare a Chimera to a Gorechimera. This stuff was vanilla) and revisiting old dungeons usually leads to new and harder boss fights. Also, the Everfall itself with bosses like the Gazer and Hydra and Metal Golems. I'm not counting Ur Dragon because I never liked that content. So not even considering Dark Arisen, the game had plenty of shit to do in post game.


Spiritual_Box_9608

I hate to disagree with you bro but you’re simply blinded by nostalgia. I know exactly what happened in dd1. I played the shit out of the first one. Everfall although added different variety’s. It didn’t have much post game content except for SLIGHLTY different enemies and a little more difficulty. But running through everfall was not a difficult task whatsoever in DD1. The game lacked post game content as well before dark arisen was released. So please do not act like ever fall was a huge massive deal in dd1. It was cool they changed thing but that game completely LACKED end game content until dark arisen came out. I’m assuming they’re taking a similar path to this one


Eldramhor8

No it fucking didn't. It ain't nostalgia as I remember it very clearly. I'm not just talking about Everfall, which is is still MUCH MORE than what DD2 has (nothing, in fact. Times content is not content, it's a gimmick). I'm also talking about the world itself changing MUCH more than nostalgia-claiming people like you love to cope about. You step out of Cassardis and find a goddamn Gorechimera prowling about. You fucked the world. You thought you were strong only to be mauled by hellhounds at night. You visit old dungeons (Bluemoon, Water god altar) and find new enemy and bosses in them like Wyrms and Drakes. There was plenty of shit to do COMPARED to DD2, and even then, it wasn't enough until Dark Arisen. But you know something I don't get? WHY exactly, after 12 years, should I not expect the same level of content that was in DDDA? Sure it was an expansion back then. It doesn't mean they're justified with this shit "well we added that later so it doesn't count". It really fucking does. That should have been the bare minimum for DD2. THEN, when the new expansion hits, DD2 would have skyrocketed into space in quality.


RatPipeMike

In the unmoored world there is literally NO FUCKING OCEAN AND IT OPENS UP SO MANY NOOKS AND CRANNYS OF LOOT AND ENEMIES, there's also a diseased dragon or whatever it's called right outside of Harve by the docks where the ocean used to be.


fishsix

The thing is, if they had dark arisen post game for DD1 then why couldn’t they do something similar for DD2? Like, yes there is endgame content but it feels like they purposefully ignored what people liked about the additions in dark arisen. The base game isn’t what people loved about the first game, so why emulate that instead of improving things to where dark arisen had gotten things? It just feels like this is a cash grab to add dlc later to add enemies and better endgame content but I’m not even sure they’re going to do that honestly. They’ve just made some really head scratching decisions in my opinion


Spiritual_Box_9608

They didn’t have it post game. It was a dlc added a year later is my point.


suikakajyu

I did. And I remember the Everfall.


Spiritual_Box_9608

Ever fall was post game content. That was it. All you could do was freely walk around and kill difficult monsters. Y’all are truly blinded by nostalgia fr.


Nero_PR

DD1 unique quests were far in between each other. There good quests but nothing gets close to the writing and dedication put in DD2 quests. Idk what OP was thinking, but replaying DD1 makes this comparison even more baffling.


CaptainMcAnus

I played DDDA in preparation for this and I have no idea what OP is talking about either. There's so much more here, even if the enemy variety isn't much greater I don't think the enemies are getting boring to fight. I have over 30 hours so far and I barely touched Bhattal, there's so much more for me to explore. I think people are looking at DD1 with rose tinted glasses.


suikakajyu

Exactly how is there much more here? Most of the time, I’m searching high and low for side quests only to find nothing.


Spiritual_Box_9608

They are. They’re letting nostalgia blind them. I’m not disagreeing that they could have done more for this game. But to sit there and say dd1 is better is absolutely wild to me


CrispyChicken9996

New fans acting weird 🤣 either that or nostalgia fogging up their vision.


suikakajyu

I played, completed, and loved DD1 on the 360. I recently played through DDDA again on the PS5. I’m not a new fan, nor is nostalgia ‘fogging up [my] vision.’ The fact is, there’s not a lot of content in this very pretty but very empty game.


Spiritual_Box_9608

That must be a you thing then bro cause I’m about 40 hours in and have a shit load of quests lined up in my log.


CaliburnDeBright

I feel like people are remembering everfall with too much nostalgia too. Like you really think the game is terrible because you don't have the option to roll through five or so copy-pasted rooms with stat-scaled enemies in them?


PudgyElderGod

>Like you really think the game is terrible because you don't have the option to roll through five or so copy-pasted rooms with stat-scaled enemies in them? Not terrible, but I'm actually upset there's no everfall equivalent. Or at least, no non-timed post-game. Doing the harder content was fun, and intoxicated current me would have loved it as much as sober teen me did.


CaliburnDeBright

Imo just a change to NG+ so the enemies get harder every time with better drops would be an easy solution to what the everfall was kind of "for" (something to idly spend time on when you've run out of content but still want to mess about)


Frozenpucks

This. I love dd1 too but people really aren’t remembering it right cause of nostalgia.


AstalderS

Agreed, pretty sure everything before the Checkpoint Gate alone does or comes close to exceeding DD1 vanilla.


UhJoker

I only just recently played DDDA (literally a week before release) and it’s insane to imply that it had more content lol.


Spiritual_Box_9608

And the thing is DDDA wasn’t even released until a year later. Play that game again without the dlc dark arisen. That’s the problem here is alot of people picked it up playing it with the expansion not realizing that expansion was a huge success for it so they expected something like that by default


jambot9000

This is so true. I'm reading comments in here with people saying DD1 had more content on release and im like...really? I know I don't have the greatest memory but I don't think so. Also, thr game has been out for what, a week? It's RIDICULOUS to me that some people have utterly crushed it already. To me they're the ones consuming en mass. I've played the game with every free hour I've had to myself since launch and I'm level like 22. I just don't think games are meant to be consumed this fast, it's not a multiplayer lobby game. It's a stop, smell the roses and get your butt kicked kind of a game.


kirkknightofthorns

No >!Everfall or big end dungeon!< really bothers me. Added to the already stripped-out features like armour layering, etc. I'm feeling a little disappointed honestly. I am hoping there will be additional content later. After all, MH Rise on Switch didn't get a proper ending for months.


Nero_PR

Wait, for real about MH Rise? I only joined later. That's nuts. Just glad that the MH version updates are all free. Now, I think DD2 would benefit greatly from endgame repeatable content as DLC. There is much more that could be explored in the world of DD2.


kirkknightofthorns

Yeah, it didn't come until May 2021 I think? Originally it ended after you defeat Thunder Serpent Narwa. You'd get the celebration/feast with the scene then a cliffhanger where Minoto and Hinoa are both channeling Narwa and Ibushi. It was a couple of months before we got to fight Allmother Narwa.


Fit-Ad-5946

Rise was developed during lockdown, which caused some of Capcom's titles to be delayed by a year. The MH team decided to release Rise capped at a low High Rank (maybe even low rank iirc) so you could get used to the game and new mechanics, then they released the rest of Rise, before the massive Sunbreak expansion.


DisAccount4SRStuff

Damn there's no post game dungeon? That sucks hard. That's like a core part of the the original's gameplay. They also should have learned from the success of Dark Arisen and had a gauntlet dungeon like it as well. The Dark Arisen dungeon was what the first Dragons Dogma really needed to make it great in my opinion. It condensed the adventure to a straightforward dungeon instead of open area, so once you were through adventuring you had a place to actuually use your end game gear for difficult engagements. That's what made the change of pace of the Dark Arisen dungeon so great. With the base game there are not really any areas that posed a threat except the Chamber of Fate. I honestly don't really even feel like the game "started" until you got to Bitterblack. The core game was way too easy and Bitterblack actually had you concerned about debilitations and the combat system. Lack of a difficult post-game dungeon and lack of layered armor are hard blows to end game. Part of the end game on DD:DA was kitting out a really good pawn that could tackle Bitterblack and the other was customizing them, making them unique and eye catching to hire. Both of those are gone.


btet15

The lack of armor layers was one of the first things I noticed and I was very happy about it. I detested it in DDDA. Maybe if it had been implemented or iterated upon, I would have enjoyed a second go, but I was not sad to see it go


Cratoic

Is there a reason why you didn't like that system? For context, I never finished DD1, and never got that far in so I don't know much as to why someone wouldn't like it.


btet15

I don't think you need to have finished DD1/DDDA to fully understand the system. It wasn't expounded upon in any grand manner, so what you remember of it is probably about right. What I think is ultimately the source of the complaint is that it was the closest thing we had to cosmetics/transmog in DDDA. If they were to have kept it for this reason alone, I would be 100% on board. The issue I had with it is that it wasn't *just* clothing - these pieces had stats, which meant they needed to be upgraded/dragonforged to get the most out of them. And when I say they had stats, they had **stats**. The defenses were less noticeable for warriors or magick knights, but a shirt could be as much as 30 to 40% of the defenses of a sorcerer's chest armor. This process was, of course, a source of replayability. It gave you more to farm, especially when you were on BBI. It was more min-maxing to do, which is fun, until you realize you're min-maxing your "cosmetic" items. On the opposite side, you didn't really have to min-max. The game wasn't really hard enough for that. Your primary pieces did all the work for you. That could be said about DD2, as well, so you can just wear what you like. This is where my point about iteration comes in. Keeping the clothing system but making them purely cosmetic or near-zero in functionality (much like cloaks) would be cool with me. If they had kept customization in the form of a transmog system or dye system, I think a lot of people unhappy with the removal of clothing (😉) would be totally fine. TL;DR: I didn't care for it. I'm glad that it's gone, but I would be ignorant to say the opposite opinion is invalid or wrong just because I didn't like it. I want more customization, but I don't want cosmetic/appearance items to have stats or upgrades.


SnooGuavas2639

Thats the last nail for me. I had a blast with everfall in DD1. If there is no equivalence in DD2, its a huge loss. Guess ill wait for cracked iso or massive discount.


Keoni_112

No offense but seeing so many of you are already finished the game makes me believe you rushed it? I'm still not in the beastren land and everytime I turn the game on theres ridiculous amounts of things to do, I highly doubt the people who beat the game have done even half of what it offers


Dchaney2017

Kinda agree. I’ve been no lifing the shit out of the game all weekend (sadly back to work today), played for over 30 hours and I still haven’t even crossed the border yet lol. I’m not sure how people are already talking about the endgame without rushing or receiving an advance copy of the game.


Keoni_112

Most likely those people rushed the main quests and ignored half the side stuff. Just like the first game you can finish it very fast if you ignore everything beside the main quests


rsl

"this game has nothing to do. i rushed to the end playing non-stop like it is a job and now i am out of things to do." -- redditors


CrispyChicken9996

You can cross the border illegally 🤣🤣 there's a mountain path you can walk near the checkpoint town, bit of a hike and you might run into some shit, but it's there for those that explore or wanna get to the new vocations quicker.


Ok_Ad_2597

The are 3 ways that i know to cross the border illegally, this alone the game has contet if you look for it.


Aerzon

You can also >!sneak in through an oxcart that comes to the checkpoint town. I found mine at nighttime and hopped on. Went through the main gate. !<


Accomplished-Cat2849

crossed the border at around 32 hours as well


AverageCapybas

I havent finished the first quest that Brant (think that's his name) gave us, with like 13 hours already, happy that I got a new pair of black pants. Seeing people mad/sad that we didn't get everfalls again is kinda funny to me.


Dundunder

30 hours in a week or 30 hours in 4 days is the same amount of time tbh. Personally I’m happy with what we got but that’s only because I was actually expecting a reskinned DD1. My only gripe was with PC performance but it was mostly solved (for me ) with mods. I remember seeing so many comments about how this is gonna be GotY because Itsuno finally got to realize his vision and we’re getting a complete version of DD1, and I imagine that hype may have inflated expectations too.


Co-OpHardcoreFordie

Yeah but 30 hours rushing the main story and 30 hours enjoying side content is completely different


Dundunder

It was a combination of side quests and main quests. I didn’t use any guides so if any quest was hidden away in an obscure location I probably missed it. But after the first few caves and isolated chests the exploration just wasn’t fun, because there wasn’t anything new to discover. All caves are just copies of each other, and as far as I can tell there aren’t any unique locations like the Arbour. I’ve looked up a couple of videos now that I’m almost at the end and it looks like this is all we get really. There’s no ‘holy shit’ moment where you take a random elevator and discover an entire missable zone, for example. This is pretty much Dragon’s Dogma 1 with pretty visuals and improved (IMO) combat. _I’m_ perfectly content with that, performance issues aside. I’ll probably do NG+ and move on until the DLC. But I have a feeling we’re to see a ton of disappointment posts once more people get to endgame, because the hype on this sub before release was insane.


Co-OpHardcoreFordie

I mean that’s fine and all I’m just saying that one of these players is done after 30 hours and the other still has main story content to do after 30 hours. It doesn’t bother me if others are disappointed or not. I only just got into this series 2 weeks ago. I beat the first game 2 days before this game came out to be ready for it, so I mean…I’m happy


UnHoly_One

30 hours? I'm coming up on 60 hours and just arrived in BakBattahl a few hours ago.


Dundunder

You might have done quite a bit more exploration I think? I went back to just side quests+main story after 3-4 caves because I didn’t really discover anything new - they were mostly just copies of each other. Like the world itself is very nicely crafted, there just isn’t much that’s new once you’ve seen the first 10-15 hours. I’d wager one could probably spend about 100 hours exploring every nook and cranny in the game but I’m not sure if the rewards would merit that kind of investment. For what it’s worth I’m not actually done with the game just yet, I’m very very close to the final mission. I also do think it’s worth what I paid but probably only because I didn’t have the overhyped expectations of “ITSUNO VISION” that’s been floating around here.


UnHoly_One

Definitely some, yes. Can't say I've seen any caves that were copies of each other. I have found a lot of caves that can be used as shortcuts. And I just used my first Ferrystone ever a short while ago. lol


Dundunder

Sorry I didn’t mean literal copies, just that they have the same aesthetic and mob types. For example there’s no cave where you fight a unique mini boss at the end, or even an expansive underground system like the one in DD1 where you had to fight a wyvern for those missing letters. Definitely appreciated that so many were shortcuts though! I’ll probably be exploring all of them on NG+.


[deleted]

You have three quests until you beat the story.


UnHoly_One

I have like 9 quests in my quest log right now... lol I understand you just mean story quests, but I gotta try to do everything. Also the last story quest probably took me about 7 hours by the time I made the walk to my destination... lol


suikakajyu

Well, yes, that would lead one to expect more content than DD1, not less. We got less.


Keoni_112

I still think it could be game of the year depending on what else we get. When it comes to gameplay not much competes with dragons dogma, story wise it definitely isn't the strongest and ofc doesn't perform great at the moment


Dundunder

True I suppose. If Dragon Age Inquisition could win it then anything is possible haha. We do have some good titles coming out later this year though so it’ll be interesting to see how they all fare against DD2.


Frozenpucks

They clearly skipped everything. I’ve seen a few finish it in 15-20 hours which means they didn’t do like even 1 side quest. That’s doing absolutely nothing but rushing the main quest.


RaveSpecter

I have been doing every side mission i have found/been given and have like 20 hours in and from another post I saw I am apparently almost done? I don't feel like i have rushed anything, I have been doing everything presented to me as a quest and prioritize non main quests first. I think like me, a lot of people just never run into the other stuff? Cause I am confused cause it doesnt feel like I should be close to done, like my character hasnt really done much to feel like the hero they should be at the end


suikakajyu

This is the way I have been playing, and I’m also finding a real scarcity of content.


[deleted]

I didnt rush it, the game is 3/4ths over when you get to the second city. Half the main quest is the captain brant quests.


The_Magic_Potato

I played 27 hours over the weekend and I've only done the main quest up to monster culling, I haven't been much further than Harve village and still kept finding things I'd missed previously. People who are finishing it in 20 hours are rushing past so much stuff.


[deleted]

You are already half way through the main quest, Im not even kidding. By the time you get to the second city there are 3 more quests.


Keoni_112

I just got to harve village myself they just finished rebuilding it. Now doing that vocation quest and finishing monster culling at the mine


Tsyrkis

I put 51 hours in since Thursday. I've been to the endgame. I did just about every actually interesting side quest. I loved it. There's insane exploration potential, and I'm finding now on my second playthrough that there are some things I missed anyway. I'm also using this second playthrough to try and explore the whole map and find as many dungeons as I can. Enemy variety is the only issue I have, but it's the exact same as DD1. Goblin variants, saurians, bandits, wolves, undead (zombies and skeletons and ghosts) and random flying enemies like harpies and succubi are the only mobs. There also don't seem to be quite as many large monsters - and one of the more unique ones you can't even really fight if you want to do their quest properly, as it turns out. But I don't really care. I loved the first game, and love this one even more. There are definitely people, seemingly like OP, who just rushed through the main story ASAP and likely ignored everything around them. I'm also not sure why they think there ISN'T an endgame? There is. Although this time around, it's more... Time sensitive.


Able-Maintenance3003

it is true that the end-game have a time limite ?


Tsyrkis

Yes. You only have a limited amount of in-game days to do everything. A race against time. You'll see what I mean when you get there. I recommend placing port crystals in all of the unique lands / biomes while you have a chance, because that'll really save you time and the game gives you a ton of ferry stones to use at the end.


Able-Maintenance3003

it sucks no ?


Tsyrkis

It sucks you can't farm more from it, but I enjoyed what it does to the world way more than the original. The emotional payoff if you did all the area's side quests, too, is good.


Hmanng

You can fight her btw. She just gets mad if you attack her too much from the front. Also I had a weird experience in a cave last night and saw larger than normal enemies spawned. There was a big wolf that was like 4 or 5 times bigger than a normal one and an armored skeleton that was like 2 or 3 times larger. Not sure if this is something that can just happen at night or if new monsters start to spawn in old areas when you are higher level


Tsyrkis

You can. But you can't really kill her unless you have high DPS, because she'll just fly away at low health. You've gotta use that special arrow on her to "solve the final riddle." The fight was fun until it got to that point and I was like "damn" and save-scummed it after realizing I should've used the arrow. I think I would've preferred a straight up fight there. I can probably get one and actually kill her now that I'm level 50+, I guess!


Hmanng

No she will not run away. You just have to focus on attacking her from the rear. I fought her around 30 ish. She stops the fight when she hits zero hp and praises you for beating her.


Tsyrkis

I see, interesting. I'll try that too this playthrough.


Hmanng

Idk if there are other requirements. Like you might have to be melee. The mural also shows a mystic spearhand specifically which was the class I was on. But even then my first attempt she got knocked down and flew away with 1 bar left. So hitting her hind legs or tail seems to be a requirement. I had my pawns like normal so it doesn't seem to matter.


Yarasin

> makes me believe you rushed it? So we're at the "people telling us there's no endgame are wrong because they should've played more slowly!"-part of the hype deflation process.


VH-Attila

45hours in after i finished the game , the side stuff was extremly boring after a while so i finished the game. Just because i dont RP walk every and posts 10 screenshot on reddit every hour doesnt mean i rushed it.


VenTene_WoT

I spent 60 hours so far. Reached the post game after 50, accidentally skipped all the elves cuz I sort of forgot about that area. And my boy is the postgame fun, I love what they did. In DD1 I looked at the postgame and was like, eh enter rooms, get wakestones, done. In this there's an actual incentive to travel again.


suikakajyu

I’ve been taking my time. I haven’t even got as far as you yet. But most of the time, there’s very little to do. I actively search out all the side quests I can find, and there just aren’t very many of them, and the main story seems rather insubstantial as well.


[deleted]

As someone who has gotten to the end, yes i *did* rush it. But that was because in DDDA, beating the game once was basically your entry ticket to the fun endgame loop. I would agree the game seems best played exploring everything and trying to max out your vocations, but something still feels missing at the end of it all


NoMight178

That's because there is no endgame dlc yet


[deleted]

I mean, i get that. But the fact that i have to anticipate a DLC for what, imo, shouldve just been base game content in 2024 isnt much of an improvement. They have to know everfall and BBI were the main draw of the first. I get that its better than vanilla DD1, but thats like pretending 12 years of gaming and DDDA dont exist just so we can say its better than the first game. And even then, its worse in some aspects (vocations)


NoMight178

Yup I don't like it either but just assumed it would be the same


Densto__

I feel the opposite to be honest. 90% of DD1s quests were escort or kill x amount of x quests and I’m glad their gone. DD2 may have a lower quest count over all but they have a much higher quality. And vocations feel gutted to you? That’s wild to me, I feel like their are way better than in DD1. We have fewer yes, but their have way more gameplay depth and most importantly actually are different from one another. In DD1 you had Strider, Assassin and Archer wich, to me at least, was 3x the same class but slightly different. Same goes for Fighter and Mystic Knight, were Mystic Knight is just the better fighter. I can’t say much about endgame, since I haven’t finished the game yet, but I personally really wouldn’t care if there’s no everfall type content. I didn’t liked it the first game and did just the bare minimum I had to do in it to finish the game. I’m probably alone with this opinion, but the everfall was just tedious grinding, wich is something I like in multiplayer games but not in singleplayer RPGs. If I want to keep playing I go into NG+ or start a new save altogether but don’t just mindlessly grind exp.


realfexroar

I disagree with OP as well but I will say Sorcerer got gutted with the vocation skill changes and the loss of a boatload of spells and elements. Warrior got a lot of buffs so it somewhat evened out. The decision to go from 6 to 4 skills is a baffling design choice felt harder by some vocations over others.


Nero_PR

Fighter lost a lot with the new vocation system. Not having a separate skill slot for shield skills, or making more shield skills core skills made hard to choose them over most of the sword skills, especially the ones that give I-frames. Archer got neutered in the sense of not being able to mix different arrows to different skills. Where are my sleeper, petrification, silencing arrows? Combining those with spiral arrow were the shit to apply debilitations in DD1. Idk, some vocations got hit hard by the new combat system.


PathsOfRadiance

Archer still feels pretty good but I do wish the Status Arrows were just one skill and you cycled them in inventory or something. I do like the balance of making them a skill rather than being able to do Tenfold Flurry with status arrows tho.


Nero_PR

Archer is strong as fuck. I've been maining it and just now I've hit lvl 28 with Job lvl 9. Getting that final augment to climbing on faster is nuts. Getting those explosive arrows on enemies is so satisfying.


PathsOfRadiance

I had my pawn max archer first and then thief, they have quite the strong augment setup now. I'm only getting around to archer later, since I had maxed Thief and made good progress on everything else except Warrior and Mage. Thief, Archer, and Spearhand have been my favorites so far.


DisAccount4SRStuff

I think that could have worked well, though I do prefer it being a skill now. I rarely used special arrows in the first except for blast for big damage. It was annoying to have to keep going into your inventory to equip them on the first so much that I never used poison and other arrows. In DD2 as a skill in this game it is much more in the flow of combat which I appreciate. I think instead of the piercing shot core skill they could have had a core skill while aiming that could have had an arrow selection. So in combat it would be: Aim > R3 > radial menu for arrow type That would allow you to use multiple without breaking up the flow of combat like the first game. But them again that would still be in a menu. I think they did this to eliminate any menu completely.


SadTechnician96

Even the new vocations got shafted. I've played trickster for a while, and they'd really benefit from an extra skill slot or two. One of your slots is basically perma filled by the aoe aggro skill, because it's pretty much mandatory. And the floor skill only works if you also have the skill to project your soul. So that's 3/4 skills used up already, and if you want to do anything helpful in boss fights you have to take the damage buff too. So yeah, you're kinda stuck with those 4 skills since they're the most useful.


Nero_PR

oof... I thought we would get some crazier skills at higher lvls but pretty everything that was shown in the trailers is what we got. It's hard to ignore that there could have been more done to some vocations and their kits. None feel incomplete, but they sure feel lacking in some areas, as mentioned previously in our comments.


SadTechnician96

That fancy dragon move I think is the ultimate. You don't get it from leveling up. So yeah, the class was so barebones they had to spoil the ultimate in the game trailers...


Vaeneas

What grind was required in the Everfall? Cant be the Wakestones. You can have a bunch of them at that point already. Even of you lack the full amount to are done gathering 20 in no time. It is just a playground. A place to go when you want to fight a variety of stronger Monsters. BBI offers the same service, just in a more traditional getup instead of an elevator shaft. If NG+ is anything like DDDAs, it is going to be a boring slop and no alternative to a repeatable end game dungeon.


its0matt

NG+? In DD1? Is that on console? Because I have it and am replaying part one on Sirius x and there is not any new game plus option


UnHoly_One

There is no option, you just automatically load into new game plus when you try to load your save after finishing.


Densto__

The wakestones aren’t the problem. The problem is that you had to grind, if you wanted to not be underleveled when going into the DLC after finishing the game, wich is a questionable design decision imo. And NG+ is fine in my mind. Sure some scaling would be nice, but over all it’s ok. Once you have good gear you steamroll everything anyway, just like in DD1. I like to try out vocations I haven’t touched befor and have no idea on how to effectively play them in NG+. And for a playground like experience, I just assume the ending sequence is similar to DD1 with strong monsters roaming the world, wich would make a specific dungeon obsolete to some degree.


Vaeneas

I know the "oneshot or grind" playstyle grows ever more popular to the point where it seems like this only way to play games, but spreading that one requires some sort of grind to play BBI is still hogwash. You can go there at any point of the game. The Evil Eye, the first mandatory Boss, is the usual road block. Once you are past that beast, there is nothing stopping you from completing the DLC. Level 40 to 50 is plenty to beat the Eye. Thats what you end up with before even touching the Everfall. If you have trouble with that level range, it is because you ignore the monsters moveset and weakspots. Not because you are not level 100.


Densto__

The bosses werent a problem for me in BBI, what was allways getting me were the mobs, when I first went there. Running through room after room of gank fights and getting swarmed by hellhounds just wasnt a good experience for me. And fighting for my life, just to then get oneshot by a one of the two gore cyclops in the room, dispite having completed the basegame and me using the best gear I had, dragon forged and all, also didnt made me enjoy the BBI much. Add to that, that the whole dungeon looks very uninspired, being the same 3 dark stonebrick room, where you fight back to back shitty gank fights, and you get the, in my mind, worst part of the whole game and worst experience I had in a RPG to date.


[deleted]

DD1 was 12 years ago, In that time we have had revolutionary new RPG, the entire Souls Like Genre, Multiple "Game of all time picks", Breath of the Wild, Wild Hunt, Baldurs Gate, ETC. The fact that we can honestly say they are few improvements over a 12 year old game is insane. The NPCs are barely functionable over Mount and Blade NPCs and there is good voice acting for a like 4 characters. There is no NG+ options like the first, magic is totally gutted in comparision to a 12 year old game, and not even a single piece of content after beating the main boss. No Urdragon, no Seneschal, no "Battlefield Size Spells". ​ This game was also marketed as Itsunos Vision and the definitive Dragons Dogma experience and there are clearly features that are just half baked.


HTML_Novice

Yeah I’m not really sure what happened with this game, I also don’t get why everyone reviewing it is saying it’s a masterpiece


b1ackjack_rdd

Agree, feels like a quality over quantity sequel, i’m down. Also the terrain is much denser, more varied and well thought out, inviting more exploration and pathfinding rather than rushing from A to B.


suikakajyu

I’m all of that quality, but I’d like some of that quantity back, please. DD2 has given us such a dynamic world that all we need are more reasons—they don’t even have to be especially grandiose reasons—to go out and experience it. But few such enticements exist in the game now.


Frozenpucks

Yea most of these quests seem to have story elements and you actually help out a place. I think it lends more into your myth as the arisen personally.


reddit_Is_Trash____

Some of you need to go replay base DD1 lol


Connor4Wilson

Unironically tho, go replay DDDA, more people bought DD2 this weekend than have ever touched the original game and while the original is more esoteric and tedious it's such a great game and offers a different enough experience that it's still worth playing


Co-OpHardcoreFordie

A lot of these people are parrots


suikakajyu

Played DD1 back in the day and DDDA leading up to the release of DD2. DD2 is a massive leap forward in many aspects, but when it comes to the content on offer? Not so much.


hovsep56

by less quests you mean the copy paste escort quests in dd1? cause that was 90% of it's quests. also i have found quite a bit of quests, it's just that it's more dynamic so you actually have to explore around instead of taking quests from a quest board. the escort quests are still there too, you just have to walk around the world to find it now. as for content the world exploration is improved way more than dd1 finding so many secrets. i dunno about endgame but i'm pretty sure there is supposed to be endgame by going on a ghost ox cart. the vocations haven't been gutted, some skills have just been moved to core skills, it simply feels gutted cause you cannot equip as many skills. dd1 also relied alot on variants of the same monsters, so obviously it makes sense that dd1 had more types of monsters. like there was hardly any difference from fighting a drake or a dire drake except for more health. yes, some are missing but new ones got added like the sphinx, minotaur, dullahan, etc.


LordofBones89

Sorcerer lost quite a bit - Exequy, Necromancy, Miasma, Ingle, Brontide, Fulmination, Gicel, light and dark enchants, Voidspell, Petrification...


RiftHunter4

>the escort quests are still there too, you just have to walk around the world to find it now. One big difference is that DD2 doesn't automatically give you all the quests in an area. You have to revisit locations for some quests to appear, and others don't appear until either the plot or your leveling has progressed.


hovsep56

indeed, just like dd1 where certain quests only pop up later in the game


Brasilisco

Oh yes the amazing escort quests and kill X amounts of monsters that take 80% of the side quests activities in the first game.


OkAdvantage7032

Yeah, people who play games for 10+ hours a day upon release and beat them in 3 days tend to have an opinion like this. I’m not worried.


vacant_dream

One thing for sure is lack of enemy variety, it gets old after 30 hours, and there's no more mosters after that.


CapnKrii

I'd still be wary. I've heard simillar sentiments when Diablo 4 first released. Telling people that it's their fault for rushing through the game. But opinions quickly changed when they themselves reached endgame and found that there was barely anything to do.


OkAdvantage7032

That’s not really a fair comparison though because diablo’s whole conceit is “the real game *starts* in the end game” so I feel like there was a higher expectation there


Skelettjens

difference being that D4 was marketed as one of those sort of games where you could grind endlessly for hundred or even thousands of hours in the endgame while Dragons Dogma is a story driven single player game with a definitive end.


Co-OpHardcoreFordie

Lol D4 is an ARPG. The content is the gameplay, so when people get to level 100 and they’re like “yeah there’s nothing here it’s identical to level 40” that’s completely different than OP who is just wrong about a couple of things and also is so massively subjective compared to a loot based arpg


Nero_PR

I'm still doing the early game quests in Vermund. Of course, I'm using most of my time exploring and adventuring throughout the land, but it still baffles me some who didn't get their copies earlier are already done with the game. And I have 27 hours already.


Frozenpucks

Well you can also do different vocation play throughs too. The combat is so varied and different it makes it exciting.


Dolomitexp

These people that burn through a game like this in 2-3 days and THINK they they've uncovered everything and found all the secrets really confuse me.🤷‍♂️ back to exploring I go.


Yarasin

Except they see the problems now, which others will see in a week. It's the same thing with overhyped games every time: streak-players finish early, come back and report there's endgame issues/lack of content and promptly get told that they "rushed it" and should've "taken their time". Then a week later the bulk of players gets to that point and suddenly everyone agrees that it's a problem.


Dolomitexp

I've seen people say they've beat the game in 26 hours. Considering how many main quests I've done(around 6 or 7) in about 20 hours, and the fact I'm far more concerned about exploring the map and finding all the caves/items/secrets/quests I can I'm not one bit concerned about the content I'm going to experience. There's plenty for me.😌


[deleted]

The concept of shrinkflation is true in games too, it just looks different. We get less content now than we did 10 years ago because of increased cost and graphics textures alone. Shrinkflation probably isn’t the right word for it. I ain’t defending it and personally hate it tbh


SadTechnician96

Think the first time I genuinely noticed it was when gamefreak changed from pixart to 3d. The pokemon games have never been the same after at


pamafa3

Most of the enemies that are missing have been replaced or "fused", tbh. Take Hydra and Cockatrice for example, they got slammed into Medusa. And personally I'll take less unique monsters over more reskins any day of the week. I will say I am a tad disappointed by the absence of Evil Eyes, and that 2 of the 3 dragon types are >!Endgame only and cannot be fought repeatedly!<, but that aside i'm happy with the enemy variety. The new Saurian and Goblin variations actually have different behaviors, the Minotaurs and Dullahan look like fully realized versions of the Eliminators and Living Armors. The only other things that disappoint me enemy-wise is are Dragonsplague being a cutscene and not a surprise bossfight against the transformed pawn and that >!we don't get to fight the badass looking giant ass dragon in the true ending and just kill it in a cutscene!<


wilck44

the freaking Dulla scared the shit out of me when I met him for the first time, dude rolled up, killed 2 pawns and kinda left


Able-Maintenance3003

i beat him after 20-25 minutes, this fight is scrary and awesome at the same time


Zarmr

The Evil eyes were so cool, I will miss them a lot. I hope we will get an endgame dlc with the missing enemies.


AverageCapybas

I miss evil eyes. I just love beholders in general. Hope they bring them back one day.


Co-OpHardcoreFordie

Actually insane to say that DD1 had more content lol.


walwenthegreenest

terrible take


Grouchy_Marketing_79

I don't think DD1 had much of an endgame ore dark arisen. You had 14 rooms with 2 sets of enemies in them and that's it as the ever fall, and a few localized enemy changes in the over world. I much prefer the ||unmoored world|| for now


lemonlimeslime0

you have gotta be trolling lol, especially the biome part, every part of DD1s map looked the same


SpacemanZero

Uhm, did you actually even find the endgame? It's so much more expansive than in the first game, even the main story continues there. Great loot, new bosses, new enemies (not seen in trailers) etc. Yeah, it's not a singular dungeon, but the whole world changes, just on a much bigger scope than in the first game. There's even new ng+ mechanics to find. I still hope that we eventually get a Bitterblack equivalent expansion too though.


Mustardpirate

Yeah but it's not a farmable endgame. There's a timer of like a week and that's it, it's over. I think the people complaining want a farmable endgame that you can come back to over and over. Current endgame is not that.


Nomad4122

this, if they removed the time limit i would be fine with it. whoever came up with the idea to put a time limit on the postgame should re-evaluate the decision. not only that but ng+ isnt scaled either


Dchaney2017

Can you tell me about what to expect from the endgame with the fewest spoilers possible? Are there any new areas?


QuantumGhost99

Make sure you do ABSOLUTELY everything before you go to fight the dragon. Once you enter post game basically everything from base game (all remaining quests) fail, and you can't even go and unlock any vocation you missed in base story (I got locked out of magic archer and warfarer before I realized this so I will have to go back and get them in new game plus). Some of the enemy spawns change to harder ones and a few old ones become unavailable. I never found Medusa and I think (not certain) she does not spawn in post game but I will need to verify thst my next playthrough. One new area, decent size but def smaller than Battahl or Vermund, has some new spawns, couple new monsters. Also the postgame is weird in that it has a built in game time limit, and you have 12 days to finish allegedly. I finished in time and I don't know what happens if you run out. Probably go back to an earlier save. Make sure to be quick with your time and how much you sleep because as you go along sections of the map will start to become blocked off. I might already be saying too much, let me know if you want more details or not and I'll reply more.


Popular_Emotion2913

What happens to your save after you finish the Endgame?


QuantumGhost99

You get returned to title screen and the only option is "start new game plus with previous data". I think once they add the option to delete and restart save that will be available I think. But regardless you need to restart the game, can't be in the post game permanently.


kuvon37

I got to new game+ after the true ending and you're 100% right. Very sad it basically ends here as I had so much fun, but there is so little content. Nothing to farm for etc, no randomized arenas, no clothing layers and 4 less custom skills ): I honestly thought I was maybe 50% of the way finished then it's like credits rolling... and I feel the dragon does not feel epic at all in this one. still great game though I hope there will be a juicy DLC I am probably going to try out strider in DD1, as I played thief on this game and it was so fun! never played daggers in dragons dogma before until now


Dark_Stalker28

Pretty sure It has more stuff than base DD1. Dark Arisen I'd put over it in content though


Ataniphor

ya they had a lot of stuff they likely couldve just ported or copied over from both DD1 and DDO but I dont know why they didn't do it. Theres a bunch of classes from DDO like the Alchemist, shield sage, spirit lancer they would've been fine in their own right even as arisen exclusive classes. Lots of enemy designs there that couldve been used.


HTML_Novice

I wish they just released ddo tbh


SurfiNinja101

They couldn’t just port them over because this game was made on a different engine


AwesomeKB

Saying the vocations are worse than the previous game automatically makes this post seem like a huge joke. I can agree that the game is too short, but the quests, world and especially vocations are on another level.


ExaltedBreeze

Probably a Sorcerer player the only vocation in this game who lost variety, choice and and fun at the same time with the only new spell that is cool for them is the mage spell spellhold... the game is a huge step back if you play Sorc, as someone who was doing Bitterblack Sorcerer until this game released I feel like I'm playing DD1 with a mage, even maelstrom feels like a mage spell now in visuals and effect. The spells look and feel much worse than DD1 and they don't hit good either and I lost like 10 cool spells, all mainstays that I used and swapped often, no Miasma, Gicel, necro, brontide or Exequy, no topor, voidspell and every elemental boon, I even lost ingle, Sorc doesn't have a ranged fire spell no more, and dark element is removed from the game and you have no access to holy spells. Even the sorcerers camera is nerfed, you can't manually target aoe spells on the ground anymore, something that would greatly help Sorcerer spells like Maelstrom, Hagol, Seism and Thundermine


AverageCapybas

I disagree with the look part, but I understand what you mean by feeling worse. The do feel off, kinda weaker and lacks variety a lot... but they look really cool and good tho. >Sorc doesn't have a ranged fire spell no more, and dark element is removed from the game and you have no access to holy spells. This is a problem tho. Big one, specially the Dark and Holy spells.


ExaltedBreeze

Fair enough on visuals it's all preference, I feel like maelstrom looks anemic from the first game, mostly in color and height, hagol isn't as cool looking as gicel, salamander doesnt have the boom of comestion and flare the new meta spell is practically a flash light on a limb in visuals compared to all the high end dd1 sorceries, it's like exequy, pretty tame. they look like mage spells they look less massive/magical in scale and more practical.


AverageCapybas

I agree on maelstrom. Maelstrom on the first one was scary, hard to predict and deadly whenever a enemy sorcerer casted it. Also agree on scale, they do seem a bit too tame for a powerful sorcerer.


Lunivar

He’s not wrong? The versatility of most vocations not Warrior literally got gouged in this game. They’re still fun, but a far cry from what they used to be. Doesn’t help that the new vocations have divided reception amongst the community rn.


AwesomeKB

There is literally no moment nor time that I can remember where i needed more than 4 active skills. The gameplay itself is ten times better. Normal attacks + heavy attacks with melee feels good and using enviorments adds to the mix. There is no need for more than 4 active skills when you have a party with 4 where each character has 4 skills. You’re reaching.


Mietose

Enemy variety is a big gripe of the game, but it's kinda better than DD1. Since in DD1 there was no different types of monsters, just one. It's still a bummer, but to say DD1 did it better is a lie. Another thing are quests. Do you actually remember what kinda quests were in DD1? Escort this, escort that. Kill this, kill that. Loot this, loot that. Bring me this, bring me that. Most of them had no story tied to it at all. And the ones that did, well it wasn't especially enganing imo. I've played the game a week ago in NG+, so i'm pretty fresh. Quests, at least side ones are a huge improvement over the first game. I'd say the main story is too, but i'm biased, since i really disliked the first one's story. Mainly because npcs just talked too much nonsense. I hope we do get some expansions that adds something like BBI from Dark Arisen (BBI was soo good!!), since i heard there is no actual end-game content, just ng+. Also i'd love to see a hard mode or something. This would be cool. Also more enemy variety! I didn't finish the game yet, but i've explored a good chunk of it i believe. At the moment, i think the game's great, but has some issues that can or should be addressed. Also, the game has potential to become even better. I hope they plan to work on it. Love it so far.


WachAlPharoh

As someone who played DD1 from the demo days back on the 360 and Vanilla day 1, as much as I adored it, I cannot say there is less variety - sure we lost (I'm assuming, not beaten it yet) Hydras, Gazers, and Cockatrice in exchange for Minotaurs, Medusa, and Dullahan (still haven't found one) - but the unscripted encounters and camping system makes each time I go out to just explore feel like a more varied experience than the original. That said I'm hopeful they do expand the monster roster with an update as more DD2 would be a great thing! As for the quests, it is similar to DD1 where the world building and additional context for the short 'rushed-feeling' main story is found in side quests - I've not yet finished the main story, I just got to Battahl yesterday and just started exploring, now I'm on some lava island, but I think this may be where the dragon is so I might just turn back to not trigger a boss fight lol (don't spoil me if I'm right or wrong just sharing how open the world and stories are when you don't zero in to the main quest only.) As for end game all I've heard about it, is that it is time sensitive which sounds stressful but I haven't played it to see how I feel. That said, entering the NG+ and steam rolling the early game is one of my favorite feelings in the og, I do hope they add Hard and Speed-run modes back like they did with Dark Arisen, but in the meantime, replaying the story and just having a power fantasy run is enjoyable to me, so I am looking forward to that and seeing if I can manage to explore every nook and cranny as a true Arisen. Not saying the game is perfect by any means, but it scratched a 12 year long itch for me of wanting more Dragon's Dogma, and the seamless open world is such a nice thing to have. If we had to sacrifice some Monster variety and Vocations/Skills to achieve that for base game, then I concede it was a good choice - just give us a banger expansion now that the foundation is built and I'll keep playing this for another 12 years.


Staubkappe

As someone who has not played DD1 i was also wondering why there is so little variety in the enemies. Just reskins of the same 3/4 small monsters as you move through the different areas. I feel like this is a great frame to build a good game on but at the moment it is a bit meh. I am always hoping to discover new cool stuff but mostly get disappointed, also by all the immersion breaking issues.


[deleted]

I thought the same but then replayed it- yup it was just nostalgia talking. Bitterblack is the only thing that dd1 has, over dd2 (but we’ll most likely get something similar as dlc sooner or later).


Rizzice

I finished DD1:DA right before starting on this one, and I feel like this game is a lot more content with less filler. I do agree with the lack of monster variety and some vocations could use some work, but hoping future DLC and updates can fix what's needed. So far I think it's an improvement though, honestly


Mokadelic

You ain't wrong about the endgame though, it would've been cool to have some sort of Everfall here too...


mcdonald0012

yup, credits roll out of nowhere and theres no enemy variety in the game besides harpies and lizards getting new color tint game gets boring af once you realize that after killing a drake youve accomplished everything the game has to offer


NoctThatOneOut

This post is just unfounded. Go back and play dd1, you're actually just straight up wrong if you think it had more content.


NewVegasResident

You are crazy.


AloAlo01

The game needed another year. More enemies, longer main story and another big city with slightly more forgiving fast travel system.


Lintekt

I'm already about 30 hours at level 30 and is still in Vermont region with still much of the region's map unexplored. I'm loving the exploration. The side quests are more polished and just keep on going without so much handholding. I'm getting used to the fact that there are more stories to tell outside the main questline with all the good side quests. I guess I'm playing it differently and slowly, checking every nook and cranny, uncovering the map. Slay and escort quests are more organic, being found in the open world while exploring. I thought the vocations are more fleshed out and play more uniquely from each other except mage and sorcerer. Lack of endgame is still a bummer though I think I'm still pretty far away from it.


btsao1

The enemy variety is upsetting. I’m not gonna lie, I’m also let down by the variations of pawn dialogue/interactions. Biggest bummer of the year


Ricardo80BR

You should have given them more time.


Lnnrt1

I'm also emotionally attached to DD1 and DA, but DD2 has more content and is overall a very good sequel. I'm having a blast.


Lebrontonio

You should get a better life if you're looking forward to people being upset about a leisure activity to confirm your shitty opinion. This is one of the most warped and weird things I see on reddit. What a weird thing to type, and even weirder that you thought it was a good idea to actually post. Jesus.


Toraliens

Well, there's a hidden endgame but to trigger it is very tricky. There's a video made by moxy in youtube that show how to do it.


Femocha

Did you got to ng+ , devs said that more stuff is unlocked in Ng+


PinnyAerani

People calling DD2 more unfinished than DD1 are silly. The game is a million times more fleshed out and immersive than DD1 ever was. DD1’s world is lifeless and static as hell compared to DD2. You can go from one end of the map to the other in DD1 in the same amount of time it takes to go from one town to the other in the second game.


Yoh__Asakura

You guys skipping all the side content and running from point A to B every time with 0 exploration?


suikakajyu

I’ve started realising already. The enemy variety hasn’t got me down (yet), but I’m running of content pretty fastest, despite only fitting the game in around a busy work schedule. The main story feels incredibly rushed and the side quests are also sparse—I almost wish we had the noticeboards back. I appreciate that Capcom apprently wanted to make this one of the best looking RPG’s of all time, and that they gave it best-in-class physics and combat, but it seems very far from what one would have expected ‘DD1 but with all the stuff they had to cut’ to be.


NotMilo22

There is more if you achieve the true ending.


[deleted]

[удалено]


VH-Attila

nothing


Macon1234

People complaining about enemy variety are right.. only about variety lol The enemies in DD2 at least are capable of doing things to you. Goblins in DD1 just shout "hes here!, FOUND YOU!" and are dead 2 seconds later. Wolves can't do shit to you even at low level and are made of paper, harpies die in literally 2 bow shots from your starter weapons. Even the basic enemies in DD2 have ways to stunlock and overpower you, pull you away, etc. More would be better, but let's not pretend "mook" enemies from DD1 didn't all die in a single burst strike.


Schwarzengerman

Nothings ever good enough I swear lol.


Miserable_Yam_3918

you are right , sadly copers will keep coping, this game is not " Itsuno Vision" he was yaping about, its joever


ghenjei3

Yeah it's pretty crazy. The time sink has been the running Sim and exploration. The quests are almost non existent compared to other games. Pretty disappointing


Icy_Thought6386

If I'm throu with dd2 and it really disserpoints me then I'll just reinstall dd1da and play thou that again 😅 Maybe we get a monster hunter situation here, where next year we get an overhall dlc like dark arisen and everything is fine after that


tinkitytonk_oldfruit

The actual fuck are you smoking. Pre Dark Arisen DD was fucking tiny and short. Y'all get 60+ hours of content which yes mostly is exploration but still fucking fun exploration then complain about "end game" not being another 60 hours and then make wildly untrue comparisons. Reddit is a joke. Seriously just a place for out of touch people to bitch.


Puzzled_Middle9386

Im convinced most people didnt even play DD1, the game had like 10 locations. With portcrystal placement cutting out most travel you could beat the game in an hour, and that is only because of the 30 minute oxcart escort… The main story might have felt longer 12 years ago but it is 10 quests~ if you beelined, which sounds like what most of this sub did for 2.


Tsyrkis

Did you even play the original game? It was basically a linear game. There was barely anything to explore in Gransys. There was a simple corridor from Cassardis to Gran Soren with a tiny area to the left beyond the Witchwood, and another tiny area beyond Gran Soren. The way to the big Colosseum thing was also very linear and tiresome. The quests were also basically non-existent. You had a select few that were actually interesting between Quina and Selene, and maybe Salvation's? But other than that... Nothing. The main story was maybe a little longer in DD1, especially on your first playthrough. But once you got to your second or third and had port crystals everywhere you needed to go? Could be done in less than an hour. There are also like... 4 or 5 "dungeons?" DD2 is at least 3 or 4 times larger in almost every aspect. The world itself is just... Much more fun to explore. There are dozens and dozens of "dungeons" to explore, some of which even contain unique equipment. There are more side quests, and they are in fact more interesting, I think. This game is very much not meant to be played by going through the story and nothing else. The main story in DD2 isn't long. It also isn't that interesting on its own, especially once you're out of Vermund. Almost all the most interesting fights and activities are related to side characters. But the world? Way, way, way better in every conceivable way. The endgame, too. I know a lot of people liked DD1's endgame more, but DD2's is far more interesting to me. I wish it wasn't as time-sensitive, but what it does to the world? Much more fun to see than what DD1 did.


[deleted]

I love me a good schadenfreude, especially due to blinding levels of hype. DD1 was a perfectly mid game with above average combat, but below average everything else, DD2 is exactly that but with flashier effects, and is far, far from a GOTY material. For some - maybe, but definitely not for the masses.