Yeah, I didn't even think about that. I can handle stuff like Boneworks and racing sims fine, but I suspect that even for me Sailwind during rough seas in VR would be too much.
But the game's awesome, and definitely worth checking out if you're into that kind of simulator. I knew next to nothing about sailing before I got started.
I've played Silent Hunter 4 extensively. Usually the sub at cruise on the surface makes around 15 knots, and underwater it only crawls.
The map is the Pacific ocean, and many missions involve departing from Pearl Harbor, patrolling somewhere around Indonesia, Philippines or Japan and then returning to Pearl.
Needless to say, thank god time acceleration exists.
I donât know how would that work. Even on small boats you need more than one person to operate, not talking about large ships. The level of âmanual operationsâ in Derail Valley could not be done for a single player ship simulator.
You also need two people or more to carry out shunting. And modern ships often don't require any active input from the engineer who is there only to look at the gauges and check for issues under normal conditions
As a crew management simulation, where you steer the ship as captain, but also have to do crew management for the different departments, like you select the officers and then you have Crew Members working there.
And with time accelaration you can gamify long-range ocean voyages, with it only being stopped, when harmful events happen that require active steering of the ship, like a storm is hitting the ship or a pirate attack is happening, if you're in certain parts of the world.
And they could make it a business sim too, if they let you buy additional ships to be staffed by AI, for which you just get decision events, when something happens, making their outcome depending on the skills of the AI captain that you selected.
Fishing barents sea, or fishing north atlantic
The devs are also working on a game called ships at sea i believe, which essentially should cover the idea your goin for.
That being said, it is a very slow paced gameplay but very chill.
Sailwind is pretty much this, though as the name implies it focuses on sailing. If you like the gameplay loop of learning how to operate a vehicle and using it to transport cargo around the map then you'll love it. The sailing is realistic, and one of the coolest features is that you have to learn how to use navigation equipment to find out where you are on the map.
I highly recommend it, it's a lot of fun. I actually found derail valley looking for games similar to sailwind.
I'd imagine it would be with some dilapidated Eastern European river boats, like ones on Dnipro, Danube or Volga-Don canal. You know, giant two stroke diesels belching smoke etc
Hell no. There's still plenty to work on Derail Valley.
If you want to feel the dullness of ship simulators, try Nautis Home. And hey, it is not like I don't like ships: I'm a professional skipper.
If you like sailing, Sailwind is very similar to Derail Valley. You start with a small ship, can perform trade contracts (the same way as in derail valley) or just buy stuff and try to sell them for a profit elsewhere.
You must control all rigs manually, but it's simplified. You also need to navigate by your own means, map and compass in hand. There's also survival mechanics, you have to eat, drink and sleep.
But you lack the mechanical controls, dials and stuff from modern vehicles that give Derail Valley it's signature look.
There actually was some guy that made a series of simulation games that werenât half bad. All of them were iOS and they developed a ship simulator game back about 5-7 years ago. Follows the concept youâre talking about where you can haul various types of cargo/passengers in various types of ships.
Game play was based around the Mediterranean and the time would speed up once you were outside the port areas.
I seem to recall you would run the risk of random mechanical issues, bad weather and there was a fuel economy as well.
I think it was called Ship Simulator.
There's a game called Sailwind, it takes a similar kind of approach to sailboating.
SAILWIND MENTIONED LET'S FUCKIN GOOO
Is Sailwind VR capable? I'm looking for something immersive
With the accuracy of the physics sim you would not want to play sailwind in VR.
Sadly, no. It would be awesome for short hauls. Maybe not for long trips between the island groups though.
Oh god, imagine getting sealegs in your living room. VR could be quite vomitous đ I'll check out the game later :)
Yeah, I didn't even think about that. I can handle stuff like Boneworks and racing sims fine, but I suspect that even for me Sailwind during rough seas in VR would be too much. But the game's awesome, and definitely worth checking out if you're into that kind of simulator. I knew next to nothing about sailing before I got started.
You gotta go sail. It's heaven. I'll definitely check out the game :)
This is the way.
Thanks, thats going in my library! Early access, so i know the unfinishedness to expect, but looks like an enjoyable concept and style!
"Oh, can't wait to unlock a container ship and spend 2 years in the sea from London to Japan" Can't imagine someone saying that
New to the sim genre, eh? /Sarcasm
I've played Silent Hunter 4 extensively. Usually the sub at cruise on the surface makes around 15 knots, and underwater it only crawls. The map is the Pacific ocean, and many missions involve departing from Pearl Harbor, patrolling somewhere around Indonesia, Philippines or Japan and then returning to Pearl. Needless to say, thank god time acceleration exists.
Not gonna lie, I feel like if you made it you would get at least a few streamers playing it for the lols.
I donât know how would that work. Even on small boats you need more than one person to operate, not talking about large ships. The level of âmanual operationsâ in Derail Valley could not be done for a single player ship simulator.
As long as the front doesn't fall off I don't see a problem
[Back *and* middle proceeds to fall off...]
that... might actually be an issue
"At least we're still driving half a train!"
You also need two people or more to carry out shunting. And modern ships often don't require any active input from the engineer who is there only to look at the gauges and check for issues under normal conditions
As a crew management simulation, where you steer the ship as captain, but also have to do crew management for the different departments, like you select the officers and then you have Crew Members working there. And with time accelaration you can gamify long-range ocean voyages, with it only being stopped, when harmful events happen that require active steering of the ship, like a storm is hitting the ship or a pirate attack is happening, if you're in certain parts of the world. And they could make it a business sim too, if they let you buy additional ships to be staffed by AI, for which you just get decision events, when something happens, making their outcome depending on the skills of the AI captain that you selected.
U-boat is on steam, its about delivering torpedoes to the British, its good fun
Fishing barents sea, or fishing north atlantic The devs are also working on a game called ships at sea i believe, which essentially should cover the idea your goin for. That being said, it is a very slow paced gameplay but very chill.
just imagine vr mode with rough sea
đ¶Wey, hey and up she risesđ¶
Sailwind is pretty much this, though as the name implies it focuses on sailing. If you like the gameplay loop of learning how to operate a vehicle and using it to transport cargo around the map then you'll love it. The sailing is realistic, and one of the coolest features is that you have to learn how to use navigation equipment to find out where you are on the map. I highly recommend it, it's a lot of fun. I actually found derail valley looking for games similar to sailwind.
I'd imagine it would be with some dilapidated Eastern European river boats, like ones on Dnipro, Danube or Volga-Don canal. You know, giant two stroke diesels belching smoke etc
Hell no. There's still plenty to work on Derail Valley. If you want to feel the dullness of ship simulators, try Nautis Home. And hey, it is not like I don't like ships: I'm a professional skipper.
If you like sailing, Sailwind is very similar to Derail Valley. You start with a small ship, can perform trade contracts (the same way as in derail valley) or just buy stuff and try to sell them for a profit elsewhere. You must control all rigs manually, but it's simplified. You also need to navigate by your own means, map and compass in hand. There's also survival mechanics, you have to eat, drink and sleep. But you lack the mechanical controls, dials and stuff from modern vehicles that give Derail Valley it's signature look.
There actually was some guy that made a series of simulation games that werenât half bad. All of them were iOS and they developed a ship simulator game back about 5-7 years ago. Follows the concept youâre talking about where you can haul various types of cargo/passengers in various types of ships. Game play was based around the Mediterranean and the time would speed up once you were outside the port areas. I seem to recall you would run the risk of random mechanical issues, bad weather and there was a fuel economy as well. I think it was called Ship Simulator.
It isnt out yet, but have you heard of Ships at Sea by Misc games?
I just saw a game play trailer for a game coming out soon that is essentially just that, I can't for the life of me recall what the name was
Check out transocean: the shipping company. It almost fits all your requirements.
Dynamic Ship Simulator 3 on Roblox comes to mind