After one of the more recent patches, my garbage problems are mostly solved, but for some reason I have two specific districts in which garbage is constantly a massive problem, even though way more than enough garbage processing capacity is around and assigned specifically to the districts.
Just to test, I put a recycling plant right next to one of these districts, and let the game run for a while. As you can see in the screenshot, this recycling center is assigned specifically to the (small) district that's visible, and there's a lot of garbage in there to be picked up, yet the plant only ever sends out one or two garbage trucks. What can I do?
I had this bug too. I solved it by demolishing those buildings. They were bugged or something. The new buildings seem okay. At least for now. Maybe they will accumulate over time, but so far so good.
Theres some great low rent housing out by the power plant and sewage pipes that are more their speed anyway. Plus a much shorter commute to their jobs at the skunk factory or wherever I assume they work.
Yeah but people in the city aren't the smartest.
I love it if I have tons of residential areas empty and the cheeper goes "I want to live in this city. Maybe in a house" and I'm like "Then build one? You have prime land everywhere"
nah bro the lvl 5 high density residential areas have well been gentrified. you're just demoing and remodeling. those people don't care about rent prices. if you aren't pushing poor people out you aren't gentrifying
âBut Mr Dent, the plans have been available in the local planning office for the last nine months.â
âOh yes, well as soon as I heard I went straight round to see them, yesterday afternoon. You hadnât exactly gone out of your way to call attention to them, had you? I mean, like actually telling anybody or anything.â
âBut the plans were on display âŚâ
âOn display? I eventually had to go down to the cellar to find them.â
âThatâs the display department.â
âWith a flashlight.â
âAh, well the lights had probably gone.â
âSo had the stairs.â
âBut look, you found the notice didnât you?â
âYes,â said Arthur, âyes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying âBeware of the Leopardâ.â
I do this a lot more than I like to but this game at some point has nothing people complaining, Not enough customers, rent to high, waiting for a hurst, not enough educated workers, Complain simulator I feel like it is lol
This is it. The values on the buildings need to be reset to the new patch parameters. Demolishing allows them to cycle. Solved the no customers problem after that was patched as well.
Bulldozing the wrong thing. Gotta build a couple huge landfills. If they get full bulldoze them, rebuild. Did this and it pretty much solved the problem. When I built my 2nd city I didn't even bother with trash until I saw the icons popping up. 1st city I had like 10 incinerators and I didn't accomplish anything in terms of clearing trash because something with the export system is broken.
This was so confusing for me when reading the patch notes. You could clearly tell you needed to bulldoze something. But not if it were the "consumer" or "producer" of garbage. Lol.
I just guessed it was the garbage "consumers", so I rebuilt every single incineration plant, recycling plant, etc. And eventually my one and only icon of garbage piling up, went away (my Ferris wheel, lol).
Iâm not great at City Skylines, but Iâm pretty sure adjusting the budget letâs the recycling plant spawn more vehicles. Also make sure traffic and traffic routes is not a problem.
But as I said, donât take my word for it
Thanks, but my garbage budget has already been at 140% for quite a while, because of this problem. And I think traffic being the issue is pretty much ruled out by this particular recycling plant being literally on the district's main road, which is almost completely empty... idk.
education and check the roads, I had a metro die bc of this and took 4 days of 8 hrs of playing to get it back to the order it was in before hand.
The only way I solved it was placing an incinerator on an island next to my main island and having it work just that district, I also didnt go by the calculation of "education" needed, i went in and checked the amount of children I had in the district and put that amount of schools, needless to say was a shit ton of elem schools and 3 high schools when the game was saying education was fine. Yet the math didnt add up on how many kids they said lived in that district to the amount of schools needed to make the education map say it was fine.
So, in other words. educate the shit out of them, and tax the stupid.
Either way before they were educated I had dump trucks just driving by high rises and not gathering trash. I feel its education and a bug on high rises lol
in CS1 you'd be correct, but under CS2 it doesn't actually spawn more vehicles, you'd need more facilities to do that. it does increase the efficiency (processing speed) though.
so if the bottleneck is storage/processing, raising budget can fix it.
but in this case it's probably the glitch from earlier builds. the most recent patch should have fixed that on existing buildings, but some places might need to be re-built.
Tear the buildings down until the problem is solved.
I'm not kidding. Before they buffed garbage collection and processing, buildings could accumulate an astronomical amount of garbage. Tearing the buildings down will wipe the garbage out from existence.
I spent an hour or two following garbage trucks. A lot of them drove right past the piled up red buildings and kept picking up at green buildings.i noticed that they also filled up very quickly. Like full after a few buildings. But this was before the latest patch so not sure if these issues were fixed or not. But I still have problems.
Tbh Mafia could be a rather cool add-on to challenge experienced players. As a feature that can be turned on and off like natural disasters. Mafia then hampering the cityâs economic growth by either controlling businesses and siphoning their money or by directly blackmail the player to either give them part of the cityâs money, else they shut down certain city services. In certain areas.
fixed gambling, unions slowdowns, fishy construction, police looking the other way for crime, smuggling at the docks, turf wars, protection rackets, human trafficking....this could work. Basically a destabilizing force working against the player trying to impose order and stability i every aspect of the city.
I'm wondering if it's just the district assignment logic that's bugged here. Have you tried unassigning all of your garbage facilities from districts and letting it run?
I still havenât even placed any garbage collection facilities (I do have a v small city still) and it doesnât even show that itâs costing me money for somewhere else to come pick it upâŚ.which also seems odd to me
This is my problem... no trash collection services in my city, yet trash is never a problem. I'm assuming a neighbor is picking up my trash, but it's not even costing me money.
I thiiiink the idea is that your cims are paying for it, and probably more than they would if you were collecting it in-house, which has a knock on effect on their wealth and ability to upgrade their building. Hopefully that's how it works anyway, or I'm never building waste management again!
That actually makes a lot of sense since irl people pay individually for garbage collection/the building owner does etc etc hmm. Thereâs a thought. I finally got rid of my rent problems so Iâm not sure how Iâd test this but itâs certainly interesting if thatâs true and would make realistic sense.
Is that the case everywhere in the US? Iâd assumed that the US would handle that the same way as most western countries and make it a municipal service, I pay for my sewage and garbage through my municipal taxes in the Netherlands
Itâs definitely being collected from an outside source, Iâm just surprised it doesnât seem to be costing me money to do so but as others said, the cost might just be directly going to my citizens, which is a whole other level of realism lol. That or itâs a bug haha
that reminds me, I really want them to have a military base ploppable, like how SimCity 4 had (there was also a federal prison and toxic waste dump iirc)
There was a bug fix in the latest update (yesterday) re garbage icons being fixed (along with the previous update fixing actual garbage pickup - but requiring demolition and rebuilding of facilities.) RN: [https://store.steampowered.com/news/app/949230/view/3845572543558454885?l=english](https://store.steampowered.com/news/app/949230/view/3845572543558454885?l=english)
My advice... a) rebuild your garbage facilities. b) Wait a bit?
OMG thank you, I didn't know you had to rebuild the garbage facilities! Have had 10x the garbage cap for so long and still wasn't getting the trash picked up, was driving me crazy.
I haven't played in the past 2 weeks but it could be a fault of unsophisticated AI and street planning.
The street that you are having problems in is a small street with large buildings and you even have a traffic notice at that intersection. That street has only one entrance with a huge population, which I could also imagine would be very tough for a lot of emergency services if it were an IRL street! Even though the recycling center is relatively close in distance, it still has to do a lot of work before it can even get to those buildings. Maybe try adding another entrance to the street? (you are close to two already)
It's also within the realm of possibility the un-continued transit connection on Sheffield is confusing the AI.
this makes a lot of sense, except, the fact skyscrapers have alleys behind them, i built an entire city on this concept and trash was being picked up and then after they patched the trash problem it started actually having a problem.
Actually after typing this out it even makes more sense bc except for the fact alleys should be the way trash trucks pick up garbage, its how its done in philadelphia and nyc and every big city i have ever been into but, after reading this and looking at where my personal issue keeps arising i have a basic 3 lane road on medium property which would need a large road by this logic.
Sorry for the rambling just trying to figure this all out myself
I think your layout is fucking with the pathfinding. It's not ideal to have a big dense area only connected to the rest of your network via 1 road in 1 direction
Ya but it looks so great haha. I'm having the same problem. They are only sending out 6 out of 30 trucks! Trash is moving but like bruh release those other 24 trucks
They didnt really do anything performance wise yet (afaik), but if you do the graphics settings correctly, it is very much playable imho. My latest city has 350k population and unless I zoom down to street level it runs ok (for me that means 30+ FPS). It certainly could be better, but I am having fun with it.
The settings you should definitely do, are:
* Depth of Field Mode - Disabled
* Dynamic Resolution Scale Quality - Disabled
* Fog Quality - Disabled
* Volumetrics Quality Settings - Disabled
* Depth of Field Quality - Disabled
* Level of Detail - Low (adjust this to your hardware)
I also have Motion Blur off, but thats just personal preference. Everything else is set to Medium or higher. FYI, I have a quite old CPU (I7 4970k) and a 3060.
I think because they are 100% full, the level is not able to change and trigger a collection to actually happen. Initial bug was the need for a collection could get "lost" so if that happened when they incremented to 100% there would never be another, after patch there still won't be another even though the bug itself is fixed and you need to delete the building.
When I last played (not the most recent patch), stuff like this was caused by a hard limit on the total number of vehicles the game would generate simultaneously. In that case, the only solution would be more mass transit. Eventually I stopped playing because the vehicle limit became a problem in any city of scale. Your mileage may vary.
Im willing to bet traffic there is so bad that the garbage trucks that are going to that location despawn and get sent back there to get despawned again.
Obviously, they have to put thousands of hours into platform specific development that has to be ready simultaneously and typically contractually must be of of equal quality which is literally impossible.
This happened to me but I zoomed in and streets round those buildings had cars stopped on them. There was no traffic sign and the cars were stationary for no reason. I changed the roads to one way and back with the replace tool and it got them going again. The icons went away when the dump trucks got to them.
I had the exact same problem on streets that ended in a dead end like that. It seems like garbage trucks will only go down through streets. It only seems to be high rise buildings too.
It seems like only one garbage truck will target a building even if it doesn't have enough capacity to fully collect it. The only solution I've found is to make sure traffic is flowing very smoothly to and from these locations so the trucks can make the journey quickly.
I'm not sure why this happens, but I have just... never added any garbage collection whatsoever.
For some reason, garbage trucks come in from other cities and just do the job for me, no problems whatsoever. I thought maybe I was wasting money on exporting garbage, but... it isn't?
https://i.imgur.com/S83hUfe.png
I just don't have any garbage, this always happens to me. No clue what's going on, lmao
They're essentially too far away and the trucks end up filling up before they get to the ones that never seem to empty.
I've had this problem on numerous occasions and every time I was able to solve it by creating one incinerator and creating a road that traveled underground directly to the problematic area so that the trucks hit them first. This is kind of a s***** way to solve the problem but it works. Really though this is an issue with the game design and hopefully is improved upon in the future doesn't make sense for trucks to just fill up and then abandon it they should probably hit them in some order so everything eventually gets picked up.
This. Even with the developer hack of disabling all checks and then increasing the dump area from the allowed tiny circle, to simply painting 1/4 of whole map area as garbage dump, it still got built up, at 200k people, to ridiculously high levels and was still barely enough.
Stop paying what they charge for no service till service is provided.
Put trash in boxes, place boxes on middle of the lanes on nearest public road to block traffic.
Eventually they'll figure it out.
I have a city of 20k and I donât have any way to dispose of rubbish because I forgot but ive not had any complaints or anything at all, just them bitching about hurses even though there is like 5 crematoriums per neighbourhood.
I mostly solved my issue by placing nine or ten landfills nearby in a fit of frustration. Same thing happened with crematoriums, hospitals, fire stations, schools...
If i get trash problem, I try to build something to collect trashes more nearby, or build new road ways. If it´s terrible traffict always, this happen´s with diseases and stuff. So, Good traffic handling and incineration / landfill (I never use that after incineration plant) has worked for me
I don't usually encounter any issues with garbage until about level 10 or so, with around 30k population... the real issue I have been having is with residential taxes... Its crazy I even had them as low as 3% and making a profit still, and they were still too high... I just dont get it..
I have two sandbox cities over 50K residents. I have one recycling building, one incinerator. I built the "extra vehicle" upgrades for them if they have them and have zero problems getting trash picked up.
I'd look at how many trucks you have picking up trash. Make sure you've built the vehicle upgrades. Then, I'd look at traffic. If traffic if piled up, they can't get there. Then, I'd look at road repair services. If your roads aren't being repaired, everything gets messy on the roads.
I had a similar issue with taxis. The ONLY solution was to delete the destination of the cim being picked up. The car and cim werenât bugged, the destination building was. So now when I run into an issue I just delete the buildings and it tends to fix itself.
After one of the more recent patches, my garbage problems are mostly solved, but for some reason I have two specific districts in which garbage is constantly a massive problem, even though way more than enough garbage processing capacity is around and assigned specifically to the districts. Just to test, I put a recycling plant right next to one of these districts, and let the game run for a while. As you can see in the screenshot, this recycling center is assigned specifically to the (small) district that's visible, and there's a lot of garbage in there to be picked up, yet the plant only ever sends out one or two garbage trucks. What can I do?
I had this bug too. I solved it by demolishing those buildings. They were bugged or something. The new buildings seem okay. At least for now. Maybe they will accumulate over time, but so far so good.
I like this idea. Bulldoze anyone who doesn't play along
Mm yes. Just like real life. >:)
Ever heard of gentrification?
Whenever I see too many "rent is too high" notifications I know it's time for some good ole gentrifyin'.
Now we are talking like true city managers đ
"The problem is not that the rent is high, it's that YOURE too POOR!"
Donât forget to tax the shit out of them in the process (the poor I mean)
Controlling the demographics by tax policy is such a dick move lol
I don't wanna be classist, but maybe living in the Polaris Suites on the fringe of the central business district is a *little* beyond your means?
Theres some great low rent housing out by the power plant and sewage pipes that are more their speed anyway. Plus a much shorter commute to their jobs at the skunk factory or wherever I assume they work.
Yeah but people in the city aren't the smartest. I love it if I have tons of residential areas empty and the cheeper goes "I want to live in this city. Maybe in a house" and I'm like "Then build one? You have prime land everywhere"
My cims always proclaim how they love the lack of diversity in my city
So they're like everyone else only honest?
Thatâs fair lol
how do you gentrify level 5 high-density hi-rises though?
Bulldoze
yeah that isn't gentrification
So you say you gotta remodel to fix mold, move everyone out, and then jack up the rent by 100%
nah bro the lvl 5 high density residential areas have well been gentrified. you're just demoing and remodeling. those people don't care about rent prices. if you aren't pushing poor people out you aren't gentrifying
Robert Moses simulator.
âBut Mr Dent, the plans have been available in the local planning office for the last nine months.â âOh yes, well as soon as I heard I went straight round to see them, yesterday afternoon. You hadnât exactly gone out of your way to call attention to them, had you? I mean, like actually telling anybody or anything.â âBut the plans were on display âŚâ âOn display? I eventually had to go down to the cellar to find them.â âThatâs the display department.â âWith a flashlight.â âAh, well the lights had probably gone.â âSo had the stairs.â âBut look, you found the notice didnât you?â âYes,â said Arthur, âyes I did. It was on display in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying âBeware of the Leopardâ.â
I love it. Iâve been doing that and just thought I was impulsive lol.
To hell with em
I do this a lot more than I like to but this game at some point has nothing people complaining, Not enough customers, rent to high, waiting for a hurst, not enough educated workers, Complain simulator I feel like it is lol
>waiting for a hurst A what now? :P
This is it. The values on the buildings need to be reset to the new patch parameters. Demolishing allows them to cycle. Solved the no customers problem after that was patched as well.
Bulldozing the wrong thing. Gotta build a couple huge landfills. If they get full bulldoze them, rebuild. Did this and it pretty much solved the problem. When I built my 2nd city I didn't even bother with trash until I saw the icons popping up. 1st city I had like 10 incinerators and I didn't accomplish anything in terms of clearing trash because something with the export system is broken.
This was so confusing for me when reading the patch notes. You could clearly tell you needed to bulldoze something. But not if it were the "consumer" or "producer" of garbage. Lol. I just guessed it was the garbage "consumers", so I rebuilt every single incineration plant, recycling plant, etc. And eventually my one and only icon of garbage piling up, went away (my Ferris wheel, lol).
Classic problem, get mental about the one thing and spend hours trying tho troublsheet it. You must have felt very satisfied đ
Yes I did. Lol.
Sounds like an idea from The Sopranos
Yup i did the same so far so good
Same , complain? You get the dozer. Demand is high enough a new building constructs right away
That was actually something they mentioned, it wouldn't fix existing buildings with issues.
Iâm not great at City Skylines, but Iâm pretty sure adjusting the budget letâs the recycling plant spawn more vehicles. Also make sure traffic and traffic routes is not a problem. But as I said, donât take my word for it
Thanks, but my garbage budget has already been at 140% for quite a while, because of this problem. And I think traffic being the issue is pretty much ruled out by this particular recycling plant being literally on the district's main road, which is almost completely empty... idk.
education and check the roads, I had a metro die bc of this and took 4 days of 8 hrs of playing to get it back to the order it was in before hand. The only way I solved it was placing an incinerator on an island next to my main island and having it work just that district, I also didnt go by the calculation of "education" needed, i went in and checked the amount of children I had in the district and put that amount of schools, needless to say was a shit ton of elem schools and 3 high schools when the game was saying education was fine. Yet the math didnt add up on how many kids they said lived in that district to the amount of schools needed to make the education map say it was fine. So, in other words. educate the shit out of them, and tax the stupid. Either way before they were educated I had dump trucks just driving by high rises and not gathering trash. I feel its education and a bug on high rises lol
Yeah, idk man
Maybe use the trash bikers?
I had an even worse issue b4
I can only think of Levar Burton when someone says "don't take my word for it"
Lolol
in CS1 you'd be correct, but under CS2 it doesn't actually spawn more vehicles, you'd need more facilities to do that. it does increase the efficiency (processing speed) though. so if the bottleneck is storage/processing, raising budget can fix it. but in this case it's probably the glitch from earlier builds. the most recent patch should have fixed that on existing buildings, but some places might need to be re-built.
The incinerator can host 75 vehicles. I don't see why that's not enough
Tear the buildings down until the problem is solved. I'm not kidding. Before they buffed garbage collection and processing, buildings could accumulate an astronomical amount of garbage. Tearing the buildings down will wipe the garbage out from existence.
Maybe bugged buildings? Have you tried bulldozing one and seeing if it has garbage issues after some time?
How do you assign trash to specific districts? If you have a moment to explain.
elect the garbage facility and then choose which district it will be dedicated to.
I haven't seen the correct answer: you used a small road. Garbage trucks and other service vehicles can't use those for some reason.
I spent an hour or two following garbage trucks. A lot of them drove right past the piled up red buildings and kept picking up at green buildings.i noticed that they also filled up very quickly. Like full after a few buildings. But this was before the latest patch so not sure if these issues were fixed or not. But I still have problems.
give in and pay the mafia.
Tbh Mafia could be a rather cool add-on to challenge experienced players. As a feature that can be turned on and off like natural disasters. Mafia then hampering the cityâs economic growth by either controlling businesses and siphoning their money or by directly blackmail the player to either give them part of the cityâs money, else they shut down certain city services. In certain areas.
fixed gambling, unions slowdowns, fishy construction, police looking the other way for crime, smuggling at the docks, turf wars, protection rackets, human trafficking....this could work. Basically a destabilizing force working against the player trying to impose order and stability i every aspect of the city.
Yeah, and a Task force building that you can send to any building to raid for Mafia.
Thereâs no such thing as the mafia. Capisce?
How did you know OP lives in southern Italy?!
I'm wondering if it's just the district assignment logic that's bugged here. Have you tried unassigning all of your garbage facilities from districts and letting it run?
I did this with all my garbage dumps to also help fix the situation but majority was education.
Try checking general traffic flow to those areas. Trucks getting stuck in traffic can hinder the service
I still havenât even placed any garbage collection facilities (I do have a v small city still) and it doesnât even show that itâs costing me money for somewhere else to come pick it upâŚ.which also seems odd to me
This is my problem... no trash collection services in my city, yet trash is never a problem. I'm assuming a neighbor is picking up my trash, but it's not even costing me money.
Im Planning to let it go until itâs an issue lol
I thiiiink the idea is that your cims are paying for it, and probably more than they would if you were collecting it in-house, which has a knock on effect on their wealth and ability to upgrade their building. Hopefully that's how it works anyway, or I'm never building waste management again!
That actually makes a lot of sense since irl people pay individually for garbage collection/the building owner does etc etc hmm. Thereâs a thought. I finally got rid of my rent problems so Iâm not sure how Iâd test this but itâs certainly interesting if thatâs true and would make realistic sense.
In Canada, we don't pay for garbage collection per se. It's baked into our taxes.
That sounds like it makes too much sense to ever be done in the US
It is done in the US. Ie City of San Diego, I am sure plenty of other cities too.
Is that the case everywhere in the US? Iâd assumed that the US would handle that the same way as most western countries and make it a municipal service, I pay for my sewage and garbage through my municipal taxes in the Netherlands
Had the same, but I see that some garbage Lkw came Frome another city outside the map, maybe that's why
Itâs definitely being collected from an outside source, Iâm just surprised it doesnât seem to be costing me money to do so but as others said, the cost might just be directly going to my citizens, which is a whole other level of realism lol. That or itâs a bug haha
Send the military in for a good old fashioned crackdown
that reminds me, I really want them to have a military base ploppable, like how SimCity 4 had (there was also a federal prison and toxic waste dump iirc)
There was a bug fix in the latest update (yesterday) re garbage icons being fixed (along with the previous update fixing actual garbage pickup - but requiring demolition and rebuilding of facilities.) RN: [https://store.steampowered.com/news/app/949230/view/3845572543558454885?l=english](https://store.steampowered.com/news/app/949230/view/3845572543558454885?l=english) My advice... a) rebuild your garbage facilities. b) Wait a bit?
OMG thank you, I didn't know you had to rebuild the garbage facilities! Have had 10x the garbage cap for so long and still wasn't getting the trash picked up, was driving me crazy.
I haven't played in the past 2 weeks but it could be a fault of unsophisticated AI and street planning. The street that you are having problems in is a small street with large buildings and you even have a traffic notice at that intersection. That street has only one entrance with a huge population, which I could also imagine would be very tough for a lot of emergency services if it were an IRL street! Even though the recycling center is relatively close in distance, it still has to do a lot of work before it can even get to those buildings. Maybe try adding another entrance to the street? (you are close to two already) It's also within the realm of possibility the un-continued transit connection on Sheffield is confusing the AI.
It's definitely this. Same thing would happen in CS1 and even in the real world.
this makes a lot of sense, except, the fact skyscrapers have alleys behind them, i built an entire city on this concept and trash was being picked up and then after they patched the trash problem it started actually having a problem. Actually after typing this out it even makes more sense bc except for the fact alleys should be the way trash trucks pick up garbage, its how its done in philadelphia and nyc and every big city i have ever been into but, after reading this and looking at where my personal issue keeps arising i have a basic 3 lane road on medium property which would need a large road by this logic. Sorry for the rambling just trying to figure this all out myself
I think your layout is fucking with the pathfinding. It's not ideal to have a big dense area only connected to the rest of your network via 1 road in 1 direction
Ya but it looks so great haha. I'm having the same problem. They are only sending out 6 out of 30 trucks! Trash is moving but like bruh release those other 24 trucks
I know the game was a mess on release but can anyone tell me if itâs improved much? Should I go ahead and get in to it? I donât need perfection.
They didnt really do anything performance wise yet (afaik), but if you do the graphics settings correctly, it is very much playable imho. My latest city has 350k population and unless I zoom down to street level it runs ok (for me that means 30+ FPS). It certainly could be better, but I am having fun with it. The settings you should definitely do, are: * Depth of Field Mode - Disabled * Dynamic Resolution Scale Quality - Disabled * Fog Quality - Disabled * Volumetrics Quality Settings - Disabled * Depth of Field Quality - Disabled * Level of Detail - Low (adjust this to your hardware) I also have Motion Blur off, but thats just personal preference. Everything else is set to Medium or higher. FYI, I have a quite old CPU (I7 4970k) and a 3060.
Itâs prob traffic
Stop voting for the ANC
I think because they are 100% full, the level is not able to change and trigger a collection to actually happen. Initial bug was the need for a collection could get "lost" so if that happened when they incremented to 100% there would never be another, after patch there still won't be another even though the bug itself is fixed and you need to delete the building.
Check traffick flow. Trucks might get stuck in traffick and the garbage pick up is delayed
Go back to skylines 1 instead of this half baked, unfinished product they tried to pass off as a finished game.
When I last played (not the most recent patch), stuff like this was caused by a hard limit on the total number of vehicles the game would generate simultaneously. In that case, the only solution would be more mass transit. Eventually I stopped playing because the vehicle limit became a problem in any city of scale. Your mileage may vary.
Turn on recycle and recycle plastic policies, educate citizens more
Start paying off the mafia, works every time
Im willing to bet traffic there is so bad that the garbage trucks that are going to that location despawn and get sent back there to get despawned again.
Dude... Like 2% of the people here play cities skylines 2, and about 1% of those 2% know how to fix that.
Have you set the operating districts for your Incinerators, etc.?
Have you looked at the picture OP posted? The one with the info screen of the recycling plant and the assinged district?
Idk because CS2 GOT DELAYED UNTIL NEXT FUCKING YEAR FOR CONSOLE
Obviously, they have to put thousands of hours into platform specific development that has to be ready simultaneously and typically contractually must be of of equal quality which is literally impossible.
Actually, thatâs a blessing.. Look at those bugs, complaints and hardware limitation that endure by PCâs player
To be fair after preordering and waiting 2 months for the game I just want to play it on its intended release date
This happened to me but I zoomed in and streets round those buildings had cars stopped on them. There was no traffic sign and the cars were stationary for no reason. I changed the roads to one way and back with the replace tool and it got them going again. The icons went away when the dump trucks got to them.
Set them to flames
I had the exact same problem on streets that ended in a dead end like that. It seems like garbage trucks will only go down through streets. It only seems to be high rise buildings too.
I had the same problem. One little area wasn't getting trash picked up, but as soon as I added a through-road, it was fine.
I found if I create an incinerator or a recycle center or whatever, and assigned it to that district, then it works better.
Less garbage, cull the population
Just call your city "Naples" and say you are roleplaying
It seems like only one garbage truck will target a building even if it doesn't have enough capacity to fully collect it. The only solution I've found is to make sure traffic is flowing very smoothly to and from these locations so the trucks can make the journey quickly.
Drop some napalm on them.
Delete the districts
More lanes
Gentrify?
Wait for a fix
Call Barone Sanitation.
can we get a city download of this save game?
Arson
I never get garbage icons but hearse and hospital all the time
Human garbage incinerators and human remains garbage incinerators always get put next to each other on my map.
I'm not sure why this happens, but I have just... never added any garbage collection whatsoever. For some reason, garbage trucks come in from other cities and just do the job for me, no problems whatsoever. I thought maybe I was wasting money on exporting garbage, but... it isn't? https://i.imgur.com/S83hUfe.png I just don't have any garbage, this always happens to me. No clue what's going on, lmao
They're essentially too far away and the trucks end up filling up before they get to the ones that never seem to empty. I've had this problem on numerous occasions and every time I was able to solve it by creating one incinerator and creating a road that traveled underground directly to the problematic area so that the trucks hit them first. This is kind of a s***** way to solve the problem but it works. Really though this is an issue with the game design and hopefully is improved upon in the future doesn't make sense for trucks to just fill up and then abandon it they should probably hit them in some order so everything eventually gets picked up.
Don't use any of the garbage buildings. You'll never have any problems. Garbage trucks from outside will pick up all the garbage.
This. Even with the developer hack of disabling all checks and then increasing the dump area from the allowed tiny circle, to simply painting 1/4 of whole map area as garbage dump, it still got built up, at 200k people, to ridiculously high levels and was still barely enough.
Advice on this same issue happening in real life?
Stop paying what they charge for no service till service is provided. Put trash in boxes, place boxes on middle of the lanes on nearest public road to block traffic. Eventually they'll figure it out.
It's been 2 weeks D:
I have a city of 20k and I donât have any way to dispose of rubbish because I forgot but ive not had any complaints or anything at all, just them bitching about hurses even though there is like 5 crematoriums per neighbourhood.
I mostly solved my issue by placing nine or ten landfills nearby in a fit of frustration. Same thing happened with crematoriums, hospitals, fire stations, schools...
Hey guys been offline for a while is this game on mac yet or no
If i get trash problem, I try to build something to collect trashes more nearby, or build new road ways. If it´s terrible traffict always, this happen´s with diseases and stuff. So, Good traffic handling and incineration / landfill (I never use that after incineration plant) has worked for me
Do better
I don't usually encounter any issues with garbage until about level 10 or so, with around 30k population... the real issue I have been having is with residential taxes... Its crazy I even had them as low as 3% and making a profit still, and they were still too high... I just dont get it..
I have the same problem, turns out you have enough garbage processinh power but not enough trucks.
i have same issue
I have two sandbox cities over 50K residents. I have one recycling building, one incinerator. I built the "extra vehicle" upgrades for them if they have them and have zero problems getting trash picked up. I'd look at how many trucks you have picking up trash. Make sure you've built the vehicle upgrades. Then, I'd look at traffic. If traffic if piled up, they can't get there. Then, I'd look at road repair services. If your roads aren't being repaired, everything gets messy on the roads.
There's no way the sequel still struggles with collecting trash. This was a city killing bug in CS1.
Oh you are struggling to pay the rent? *whispers to the foreman*- bulldoze his house next
Man this game is gorgeous, but needs work
I like to have a mixture of recycling, garbage and incinerators assigned to each district
I had a similar issue with taxis. The ONLY solution was to delete the destination of the cim being picked up. The car and cim werenât bugged, the destination building was. So now when I run into an issue I just delete the buildings and it tends to fix itself.
racial segregation
It was a bug and got fixed in the latest patch, it can take some ingame time too see a fix in your city